EvilEngine/LKIT
< EvilEngine(Redirected from LKIT)
LKIT | |
---|---|
LightKit | |
Type | Binary |
Games used | Battle for Bikini Bottom The SpongeBob SquarePants Movie |
Source code | xLightKit.h |
Format
xLightKit:
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint | tagID | "TIKL" |
0x04 | uint | groupID | |
0x08 | uint | lightCount | Number of Lights |
0x0C | uint | lightList | |
0x10 | AssetID? | blended | Only Present in ROTU |
xLightKitLight:
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint | type |
|
0x04 | Vector4 | color | RGBA |
0x14 | Vector3 | null | |
0x20 | float | null | |
0x24 | Vector3 | null | |
0x30 | float | null | |
0x34 | Vector3 | null | |
0x40 | float | null | |
0x44 | Vector3 | null | |
0x50 | float | null | |
0x54 | float | radius | |
0x58 | float | angle | |
0x5C | ?? | platLight |
The direction vector determines what direction a directional light will point to. This does not point to a particular spot, but rather at an angle all throughout the map. These values can be positive or negative.
The other vectors serve no apparent purpose.