EvilEngine/UIFT

From Heavy Iron Modding
< EvilEngine(Redirected from UIFT)

UIFT
UI Font
TypeEntity
Base Type0x21
Games usedNight of 100 Frights
Battle for Bikini Bottom
Source codezUIFont.h

A UI Font is a text element that is drawn to the screen, on top of everything else in the scene. It can accept user input.

Format[edit]

UI Fonts are based on UI assets, which are based on entity assets. Some notes on the 0x54 byte header:

  • The rotation, scale, and color are all ignored. By default, the rotation is (0,0,0), scale is (1,1,1), and color is (1,1,1,1).
  • The position is measured in screen space. The XY coordinates are measured in pixels, (0,0) being the top left corner of the screen. The Z coordinate represents depth and is used to determine the draw order (a UI Font with a higher depth will be drawn behind one with a lower depth).
  • The four asset IDs (0x0C, 0x10, 0x4C, 0x50) are always null. UI Fonts do not use models.

Notes on the UI data:

  • All known possible values for uiFlags: 44, 48, 52, 54, 55, and 60.

Following the placeable header and the UI data:

Offset Type Variable Description
0x80 short uiFontFlags
0x82 byte mode
0x83 byte fontID maybe the same as Font in game_object:text_box?
0x84 AssetID (Text) textAssetID
0x88 Color bcolor
0x8C Color color
0x90 short[4] inset
0x98 short[2] space
0x9C short[2] cdim
0xA0 int max_height
Events
0xA4 Event[numberOfEvents] Events

Events[edit]

  • PadPressX
  • PadPressSquare
  • PadPressO
  • PadPressTriangle
  • PadPressL1
  • PadPressL2
  • PadPressR1
  • PadPressR2
  • PadPressStart
  • PadPressSelect
  • PadPressUp
  • PadPressDown
  • PadPressRight
  • PadPressLeft
  • FontBackdropOn
  • FontBackdropOff
  • UI Select
  • UI Unselect
  • UI Focus On
  • UI Focus Off
  • UI Focus On+Select
  • UI Focus Off+Unselect