EvilEngine/DYNA/game object:laser beam

From Heavy Iron Modding

Games usedThe Incredibles
Rise of the Underminer
Offset Type Variable Description
0x00 uint flags
0x04 uint attach_to SIMP_AssetID
0x08 uint target MVPT_AssetID
0x0C uint origin_emitter
0x10 uint strike_emitter
0x14 Vector3 origin
0x20 float speed
0x24 float segment_dist
0x28 float knockback
0x2C char movement
0x2D char attach_bone
0x2E char target_bone
0x2F char color_anim_type
  • 0 = None
  • 1 = Pulse
  • 2 = Flicker
0x30 char fade_in_type
0x31 char fade_out_type
0x32 char pad1
0x33 char pad2
0x34 float fade_in_time
0x38 float fade_out_time
0x3C float player
0x40 float npc
0x44 float other
0x48 AssetID texture
0x4C float thickness
0x50 float fade_dist
0x54 float max_dist
0x58 float taper
0x5C char volume
0x5D char blend_mode
0x5E char pad1
0x5F char pad2
0x60 Color color
0x64 AssetID texture
0x68 float life_time
0x6C float scale
0x70 char orient
0x71 char response_curve
0x72 char blend_mode
0x73 char glow
ColorAnimPulse only
0x74 float frequency
0x78 float intensity_min
0x7C float intensity_max
0x80 float glow_min
0x84 float glow_max
ColorAnimFlicker only
0x74 float dummy