EvilEngine/CSNM

From Heavy Iron Modding
< EvilEngine(Redirected from CSNM)

CSNM
Cutscene Mgr
TypeBase
Base Type0x28
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie

The Incredibles
Source codexCutsceneMgr.h

Format: Night of 100 Frights and Battle for Bikini Bottom[edit]

Cutscene managers are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID (Cutscene) cutsceneAssetID
0x0C unsigned int flags
0x10 float interpSpeed
0x14 float[15] startTime
0x50 float[15] endTime
0x8C AssetID[15] emitID
Events
0xC8 Event[numberOfEvents] Events

Format: The SpongeBob SquarePants Movie and The Incredibles[edit]

Offset Type Variable Description
0x08 AssetID (Cutscene) cutsceneAssetID
0x0C unsigned int flags Usually 1C
0x10 float interpSpeed
0x14 SUBT uSubtitlesID Subtitles_AssetID
0x18 float[15] startTime
0x54 float[15] endTime
0x90 unsigned int[15] emitID
Events
0xCC Event[numberOfEvents] Events