EvilEngine/DYNA/game object:bungee hook
< EvilEngine | DYNA(Redirected from DYNA/game object:bungee hook)
game_object:bungee_hook | |
---|---|
Version | 13 |
Hash | 0x57CFB6F0 |
Games used | Battle for Bikini Bottom The SpongeBob SquarePants Movie |
Source code | zEntPlayerBungeeState.h |
Format: Battle for Bikini Bottom
Offset | Type | Description |
---|---|---|
0x00 | AssetID (Placeable) | entity |
0x04 | Vector3 | enter |
0x10 | float | attach.dist |
0x14 | float | attach.travel_time |
0x18 | float | detach.dist |
0x1C | float | detach.free_fall_time |
0x20 | float | detach.accel |
0x24 | float | turn.unused0 |
0x28 | float | turn.unused1 |
0x2C | float | vertical.frequency |
0x30 | float | vertical.gravity |
0x34 | float | vertical.dive |
0x38 | float | vertical.min_dist |
0x3C | float | vertical.max_dist |
0x40 | float | vertical.damp |
0x44 | float | horizontal.max_dist |
0x48 | float | camera.rest_dist |
0x4C | float | camera.view_angle |
0x50 | float | camera.offset |
0x54 | float | camera.offset_dir |
0x58 | float | camera.turn_speed |
0x5C | float | camera.vel_scale |
0x60 | float | camera.roll_speed |
0x64 | Vector3 | camera.unused0 |
0x70 | float | collision.hit_loss |
0x74 | float | collision.damage_velocity |
0x78 | float | collision.hit_velocity |
Format: The SpongeBob SquarePants Movie
Offset | Type | Description |
---|---|---|
0x00 | AssetID (Placeable) | entity |
0x04 | Vector3 | enter |
0x10 | float | attach.dist |
0x14 | float | attach.travel_time |
0x18 | float | detach.dist |
0x1C | float | detach.free_fall_time |
0x20 | float | detach.accel |
0x24 | float | turn.spring |
0x28 | float | turn.delay |
0x2C | float | vertical.frequency |
0x30 | float | vertical.gravity |
0x34 | float | vertical.dive |
0x38 | float | vertical.min_dist |
0x3C | float | vertical.max_dist |
0x40 | float | vertical.damp |
0x44 | float | horizontal.max_dist |
0x48 | float | camera.rest_dist |
0x4C | float | camera.view_angle |
0x50 | float | camera.offset |
0x54 | float | camera.offset_dir |
0x58 | float | camera.turn_speed |
0x5C | float | camera.vel_scale |
0x60 | float | camera.roll_speed |
0x64 | Vector3 | camera.speed |
0x70 | float | collision.hit_loss |
0x74 | float | collision.damage_velocity |
0x78 | float | collision.hit_velocity |