List of Events/BFBB
This is a list of Events for Spongebob Squarepants: Battle for Bikini Bottom.
List
Event ID | Name | Object Asset Types | Variables | Description |
---|---|---|---|---|
0x0000 | Unknown | |||
0x0001 | Enable | All | None | Turns on event handling for an object asset. |
0x0002 | Disable | All | None | Turns off event handling for an object asset. |
0x0003 | Visible | All |
UI:
|
Turns on rendering for an object asset. If Argument 1 is 77, plays a pop-in animation. |
0x0004 | Invisible | All |
UIFT:
|
Turns off rendering for an object asset. If Argument 1 is 77, plays a pop-out animation. |
0x0005 | EnterPlayer | TRIG | None | Fired by the PLYR whenever it enters a TRIG's volume. |
0x0006 | ExitPlayer | TRIG | None | Fired by the PLYR whenever it exits a TRIG's volume. |
0x0007 | TouchPlayer | Unused | ||
0x0008 | ControlOff | PLYR | None | Disables controller input except for the camera controls, and shows black bars on the top and bottom of the screen. |
0x0009 | ControlOn | PLYR | None | Enables controller input and removes the black bars from the screen. |
0x000A | Reset | All | None | Resets an object asset to its initial position/values. |
0x000B | Increment | CNTR | 0, 0, 0, 0, 0, 0 | Increases a CNTR's value by 1. If the new value is between 1 and 20, one of the events from Count1 to Count20 is fired. |
0x000C | Decrement | CNTR, GRUP | float Unknown, 0, 0, 0, 0, 0 | Decreases a CNTR's value by 1. If the new value is 0, Expired is fired. Otherwise, if the new value is between 1 and 20, one of the events from Count1 to Count20 is fired. |
0x000D | Open | Unused | ||
0x000E | Close | Unused | ||
0x000F | Toggle | BUTN | 0, 0, 0, 0, 0, 0 | Toggles a BUTN's pressed state. |
0x0010 | Teleport Player | PORT | 0, 0, 0, 0, 0, 0 | Teleports the player using a portal. If the portal's destination level is the same as the current level, the player teleports instantly. Otherwise, a loading screen appears for the destination level. Moves the player to the portal's marker and rotates both the player and the camera to the portal's rotation. |
0x0011 | OutOfBounds | PLYR | float Unknown, 0, 0, 0, 0, 0 | Causes the hand to immediately take the player off-screen and place him/her back into the level. |
0x0012 | Run | game_object:Camera_Tweak, game_object:Flythrough, GRUP, PLAT, TIMR | float Unknown, float Unknown, float Unknown, float Unknown, AssetID, AssetID | Starts a TIMR. |
0x0013 | Stop | game_object:Camera_Tweak, game_object:Flythrough, GRUP, PLAT, SFX, TIMR | 0, 0, 0, 0, 0, AssetID | Pauses a TIMR. |
0x0014 | Expired | CNTR, GRUP, TIMR | 0, 0, 0, 0, 0, 0 | Fired from Decrement if a CNTR's new value is 0.
Fired when a running TIMR reaches 0. |
0x0015 | Move | Unused | ||
0x0016 | Destroy | DSTR, GRUP | 0, 0, 0, 0, 0, AssetID | Sent to a DSTR if it is destroyed. |
0x0017 | Pause | Unused | ||
0x0018 | Play | CSNM, GRUP, SFX | 0, 0, 0, 0, AssetID, AssetID | |
0x0019 | PlayOne | Unused | ||
0x001A | PlayMaybe | SFX | Probability, 0, 0, 0, 0, 0 | Gives a SFX a specific probability for playing when the Event is sent. The lower the Argument, the more likely it is to play (EX: 0 = 100% Chance, 75 = 25% Chance). |
0x001B | RoomStart | Unused | ||
0x001C | Invalidate | Unused | ||
0x001D | Tilt | Unused | ||
0x001E | Untilt | Unused | ||
0x001F | Arrive | MVPT, PLAT | ? | When a PLAT reaches a MVPT or finishes moving, this is sent. |
0x0020 | Mount | game_object:bungee_hook, GRUP PKUP, PLAT | 0, 0, 0, 0, AssetID, 0 | When the player lands on the object, this is sent. This can also be used with PKUP to allow them to move along with PLATs movement (like drivenby). |
0x0021 | Dismount | game_object:bungee_hook, PLAT | ? | When the player is not on top of the object, this is sent. |
0x0022 | Break | PLAT | ? | Sent to a Breakaway PLAT, such as the sneaking platforms in Rock Bottom, if the platform breaks. |
0x0023 | Pickup | PKUP | 0, 0, 0, 0, 0, 0 | Collects a PKUP. Fired by the PLYR when it touches a PKUP. |
0x0024 | Death | VIL | 0, 0, 0, 0, 0, 0 | This is sent when the VIL is defeated. |
0x0025 | Kill | BOUL, GRUP, PLYR, VIL | 0, 0, 0, 0, 0, AssetID | Will bring the target to 0 health and kill them. |
0x0026 | On | EGEN, FOG, GRUP, MVPT, PARE, SURF | float Unknown, 0, 0, 0, 0, 0 | Activates the properties of the asset. |
0x0027 | Off | EGEN, GRUP, MVPT, PARE, PARS, SURF | 0, 0, 0, 0, 0, 0 | Deactivates the properties of the asset. |
0x0028 | Patrol On | VIL | 0, 0, 0, 0, 0, 0 | |
0x0029 | Patrol Off | VIL | 0, 0, 0, 0, 0, 0 | |
0x002A | Wander On | Unused | ||
0x002B | Wander Off | Unused | ||
0x002C | Detect Player On | GRUP, VIL | 0, 0, 0, 0, 0, 0 | When received, an enemy starts targeting the PLYR. |
0x002D | Detect Player Off | GRUP, VIL | 0, 0, 0, 0, 0, 0 | When received, an enemy stops targeting the PLYR. |
0x002E | Chase Player On | Unused | ||
0x002F | Chase Player Off | VIL | 0, 0, 0, 0, 0, 0 | |
0x0030 | Go To Sleep | Unused | ||
0x0031 | Wake Up Villain | Unused | ||
0x0032 | Respawn | GRUP, VIL | 0, 0, 0, 0, 0, 0 | |
0x0033 | PlayerDeath | All | None | Sent to all objects when the player dies while on a Bungee. |
0x0034 | GiveChance | Unused | ||
0x0035 | GiveShinyObjects | PLYR | float Amount, 0, 0, 0, 0, AssetID | Gives Amount Shiny Objects to the player. A negative number takes away Shiny Objects. |
0x0036 | GiveHealth | PLYR | float Amount, 0, 0, 0, 0, 0 | Gives Amount Underwear to the player. A negative number takes away Underwear. If Amount is -666, Underwear is not taken away if the player only has one Underwear left. |
0x0037 | ButtonPress | BUTN, GRUP | 0, 0, 0, 0, 0, 0 | Fired by BUTN upon being pressed. |
0x0038 | ButtonUnpress | BUTN | 0, 0, 0, 0, 0, AssetID | Fired by BUTN upon being unpressed. |
0x0039 | ArriveHalfway | PLAT | ? | When a PLAT is halfway to the next MVPT this is sent. |
0x003A | Hit | DSTR, PLAT, SIMP | ? | Sent to the object if hit with a PLYR melee. |
0x003B | ButtonPressAction | ? | ||
0x003C | Evaluate | COND, GRUP | ? | Evaluates a COND, causing it to fire either True or False. |
0x003D | True | COND | ? | Fired by a COND upon evaluation of condition to true. |
0x003E | False | COND | ? | Fired by a COND upon evaluation of condition to false. |
0x003F | PadPressX | UI, UIFT | ? | Sent when the button used to "Confirm/Continue" is pressed. (PS2=X, XB=A, GCN=A) |
0x0040 | PadPressSquare | game_object:talk_box | ? | Sent when the (PS2=Square, XB=Y, GCN=Y) button is pressed. |
0x0041 | PadPressO | game_object:talk_box, UI | ? | Sent when the button used to enter the Options Menu is pressed. (PS2=O, XB=X, GCN=X) |
0x0042 | PadPressTriangle | game_object:talk_box, UIFT | ? | Sent when the button used to "Quit/Return" is pressed. (PS2=Triangle, XB=B, GCN=B) |
0x0043 | PadPressL1 | ? | Sent when the (PS2=L1, XB=LT, GCN=L) button is pressed. | |
0x0044 | PadPressL2 | game_object:talk_box | ? | |
0x0045 | PadPressR1 | game_object:talk_box, UIFT | ? | Sent when the (PS2=R1, XB=RT, GCN=R) button is pressed. |
0x0046 | PadPressR2 | game_object:talk_box, UIFT | ? | |
0x0047 | PadPressStart | UIFT | ? | Sent when the Start button is pressed. |
0x0048 | PadPressSelect | ? | Sent when the (PS2=Select, XB=Back, GCN=Z) button is pressed. | |
0x0049 | PadPressUp | UI, UIFT | ? | Sent when D-Pad Up is pressed. |
0x004A | PadPressDown | UI, UIFT | ? | Sent when D-Pad Down is pressed. |
0x004B | PadPressRight | UI, UIFT | ? | Sent when D-Pad Right is pressed. |
0x004C | PadPressLeft | UI, UIFT | ? | Sent when D-Pad Left is pressed. |
0x004D | FontBackdropOn | UIFT | None | Shows the background. |
0x004E | FontBackdropOff | UIFT | None | Hides the background. |
0x004F | UI Select | UI, UIFT | None | Selects |
0x0050 | UI Unselect | UI, UIFT | None | Unselects |
0x0051 | UI Focus On | UI, UIFT | None | Unknown, sends Visible to self? |
0x0052 | UI Focus Off | UI, UIFT | None | Unknown, sends Invisible to self? |
0x0053 | Collision On | GRUP, PLAT, SIMP | ? | Enables the solidity flag on a placeable asset. |
0x0054 | Collision Off | DSTR, GRUP, PLAT, SIMP | ? | Disables the solidity flag on a placeable asset. |
0x0055 | Collision+Visible On | GRUP, PKUP, PLAT, SIMP | ? | Enables both the solidity and visibility flag on a placeable asset. |
0x0056 | Collision+Visible Off | BOUL, DSTR, GRUP, PKUP, PLAT, SIMP | ? | Disables both the solidity and visibility flag on a placeable asset. |
0x0057 | Scene Prepare | All | None | Sent to all objects when the scene is finished loading. |
0x0058 | Scene Finish | All | None | Sent to all objects right after Room Finish. |
0x0059 | Room Prepare | All | None | Sent to all objects right after Scene Prepare. It can be used to override Events that run on Scene Prepare. |
0x005A | Room Finish | All | None | Sent to all objects when the scene is exiting (when warping to a new scene) or resetting (when the player dies). |
0x005B | ? | Unused. Scooby Event. | ||
0x005C | ? | Unused. Scooby Event. | ||
0x005D | FallToDeath | PLYR | ? | Defeats the Player, similar to the Kill Event, but without any death sounds. |
0x005E | UI Focus On+Select | UI, UIFT | None | Sends UI Focus On then UI Select to self. |
0x005F | UI Focus Off+Unselect | UI, UIFT | None | Sends UI Focus Off then UI Unselect to self. |
0x0060 | Set Pad Config to Preset A | ? | ||
0x0061 | Set Pad Config to Preset B | ? | ||
0x0062 | Set Pad Config to Preset C | ? | ||
0x0063 | Set Pad Config to Preset D | ? | ||
0x0064 | Pad Vibrate On | DPAT | ? | Sets controller Vibration to On. |
0x0065 | Pad Vibrate Off | DPAT | ? | Sets controller Vibration to Off. |
0x0066 | Mono Sound | DPAT | ? | Sets the sound mode to mono. |
0x0067 | Stereo Sound | DPAT | ? | Sets the sound mode to stereo. |
0x0068 | Increase Master Volume | ? | ||
0x0069 | Decrease Master Volume | ? | ||
0x006A | Increase Music Volume | DPAT | ? | |
0x006B | Decrease Music Volume | DPAT | ? | |
0x006C | Increase SFX Volume | DPAT | ? | |
0x006D | Decrease SFX Volume | DPAT | ? | |
0x006E | IntroState_Sony | ? | ||
0x006F | IntroState_Publisher | ? | ||
0x0070 | IntroState_Developer | ? | ||
0x0071 | IntroState_License | ? | ||
0x0072 | IntroState_Count | ? | ||
0x0073 | TitleState_Start | ? | ||
0x0074 | TitleState_Attract | ? | ||
0x0075 | TitleState_Count | ? | ||
0x0076 | LoadState_SelectMemCard | ? | ||
0x0077 | LoadState_SelectSlot | ? | ||
0x0078 | LoadState_Loading | ? | ||
0x0079 | LoadState_Count | ? | ||
0x007A | OptionsState_Options | ? | ||
0x007B | OptionsState_Count | ? | ||
0x007C | SaveState_SelectMemCard | ? | ||
0x007D | SaveState_SelectSlot | ? | ||
0x007E | SaveState_Saving | ? | ||
0x007F | SaveState_Count | ? | ||
0x0080 | PauseState_Pause | DPAT | ? | Detects that the game is paused. |
0x0081 | PauseState_Options | ? | ||
0x0082 | PauseState_Count | ? | ||
0x0083 | GameState_FirstTime | ? | ||
0x0084 | GameState_Play | DPAT | ? | Detects that the game is unpaused and in gameplay. |
0x0085 | GameState_LoseChance | ? | ||
0x0086 | GameState_GameOver | ? | ||
0x0087 | GameState_SceneSwitch | ? | ||
0x0088 | GameState_Dead | ? | ||
0x0089 | SetIntroState_Sony | ? | ||
0x008A | SetIntroState_Publisher | ? | ||
0x008B | SetIntroState_Developer | ? | ||
0x008C | SetIntroState_License | ? | ||
0x008D | SetIntroState_Count | ? | ||
0x008E | SetTitleState_Start | ? | ||
0x008F | SetTitleState_Attract | ? | ||
0x0090 | SetTitleState_Count | ? | ||
0x0091 | SetLoadState_SelectMemCard | ? | ||
0x0092 | SetLoadState_SelectSlot | ? | ||
0x0093 | SetLoadState_Loading | DPAT | ? | Hardcoded to MNU3. Sets the Game State to load a saved game. |
0x0094 | SetLoadState_Count | ? | ||
0x0095 | SetOptionsState_Options | ? | ||
0x0096 | SetOptionsState_Count | ? | ||
0x0097 | SetSaveState_SelectMemCard | DPAT | ? | |
0x0098 | SetSaveState_SelectSlot | ? | ||
0x0099 | SetSaveState_Saving | DPAT | ? | |
0x009A | SetSaveState_Count | ? | ||
0x009B | SetPauseState_Pause | ? | Opens the pause menu. | |
0x009C | SetPauseState_Options | ? | ||
0x009D | SetPauseState_Count | ? | ||
0x009E | SetGameState_FirstTime | DPAT | ? | |
0x009F | SetGameState_Play | DPAT | ? | |
0x00A0 | SetGameState_LoseChance | ? | ||
0x00A1 | SetGameState_GameOver | ? | ||
0x00A2 | SetGameState_SceneSwitch | ? | ||
0x00A3 | SetGameState_Dead | ? | ||
0x00A4 | ? | Unused. Scooby Event. | ||
0x00A5 | GameState_Exit | ? | ||
0x00A6 | SetGameState_Exit | DPAT | ? | Quits player back to the main menu. |
0x00A7 | ? | Unused. Scooby Event. | ||
0x00A8 | Back | DPAT | ? | |
0x00A9 | Cancel | DPAT | ? | |
0x00AA | Retry | DPAT | ? | |
0x00AB | Select Card | DPAT | ? | |
0x00AC | Select Slot | DPAT | ? | |
0x00AD | OK | DPAT | ? | |
0x00AE | VilHurtBoss | ? | ||
0x00AF | Attack | ? | ||
0x00B0 | AttackOn | ? | ||
0x00B1 | AttackOff | ? | ||
0x00B2 | Drop pickup | PKUP | ? | |
0x00B3 | VilReport_StartingIdle | ? | ||
0x00B4 | VilReport_StartingSleep | ? | ||
0x00B5 | VilReport_StartingGuard | ? | ||
0x00B6 | VilReport_StartingPatrol | ? | ||
0x00B7 | VilReport_StartingDazed | ? | ||
0x00B8 | VilReport_StartingLook | ? | ||
0x00B9 | VilReport_StartingListen | ? | ||
0x00BA | VilReport_StartingInvestigate | ? | ||
0x00BB | VilReport_StartingChase | ? | ||
0x00BC | VilReport_StartingAttack | ? | ||
0x00BD | VilReport_StartingRetreat | ? | ||
0x00BE | Preload | CSNM | ? | Begins showing a cutscene. |
0x00BF | Done | CSNM, SFX | ? | Sent to a CSNM or SFX when it finishes playing. |
0x00C0 | Arcto | EGEN, MVPT, PLAT | ? | Used by an EGEN to connect its electric beam to an object. |
0x00C1 | ? | Unused. Scooby Event. | ||
0x00C2 | Set Check Point | DPAT | Rotation (Degrees),?,?,?,MRKR,? | When sent to the DPAT, it updates the player's respawn point to the MRKR specified. |
0x00C3 | AnimPlay | DSTR, GRUP, PLAT, SIMP | ? | Plays the animation for that asset, which is specified in Animation_AssetID in the asset. |
0x00C4 | AnimPlayLoop | GRUP, PLAT, SIMP | ? | Plays a looping animation for an asset. |
0x00C5 | AnimStop | PLAT, SIMP | ? | Stops the animation for an asset. |
0x00C6 | AnimPause | SIMP | ? | Pauses the animation for an asset. |
0x00C7 | AnimResume | ? | Resumes a paused animation for an asset. | |
0x00C8 | AnimTogglePause | ? | ||
0x00C9 | AnimPlayRandom | ? | ||
0x00CA | AnimPlayMaybe | ? | ||
0x00CB | SetSpeed | PLAT | ? | |
0x00CC | Accelerate | ? | ||
0x00CD | MoveToTarget | ? | ||
0x00CE | SwingerFollow | ? | ||
0x00CF | ? | Unused. Scooby Event. | ||
0x00D0 | ? | Unused. Scooby Event. | ||
0x00D1 | ? | Unused. Scooby Event. | ||
0x00D2 | ? | Unused. Scooby Event. | ||
0x00D3 | ? | Unused. Scooby Event. | ||
0x00D4 | EnterEntity | TRIG | 0, 0, 0, 0, 0, AssetID | Fired by the Asset that enters the TRIG's volume. |
0x00D5 | ExitEntity | TRIG | 0, 0, 0, 0, 0, AssetID | Fired by the Asset that exits the TRIG's volume. |
0x00D6 | ENTER FLAGGED - DO NOT USE | ? | ||
0x00D7 | EXIT FLAGGED - DO NOT USE | ? | ||
0x00D8 | Drivenby | PLAT | If Argument One = 0, then the asset will only follow the target's position. If it is instead 1, then it follows both position and rotation. | Sets the target asset as a parent, so any movement performed by the asset will be followed. |
0x00D9 | FollowTarget | PKUP | float Offset Position X, Y, Z | Makes a PKUP asset follow a PLYR asset, mimicking movement and keeping offset. |
0x00DA | FaceTarget | ? | ||
0x00DB | WatchTarget | ? | ||
0x00DC | ? | Unused. Scooby Event. | ||
0x00DD | ? | Unused. Scooby Event. | ||
0x00DE | ? | Unused. Scooby Event. | ||
0x00DF | ? | Unused. Scooby Event. | ||
0x00E0 | ? | Unused. Scooby Event. | ||
0x00E1 | ? | Unused. Scooby Event. | ||
0x00E2 | StartMoving | PLAT | ? | Fired by a PLAT when it begins to move. |
0x00E3 | StopMoving | PLAT | ? | Fired by a PLAT when it no longer moves. |
0x00E4 | Swoosh | PEND | ? | |
0x00E5 | ? | Unused. Scooby Event. | ||
0x00E6 | ? | Unused. Scooby Event. | ||
0x00E7 | ? | Unused. Scooby Event. | ||
0x00E8 | ? | Unused. Scooby Event. | ||
0x00E9 | ? | Unused. Scooby Event. | ||
0x00EA | VilDoAction | ? | ||
0x00EB | GangDoBossAction | ? | ||
0x00EC | VilFakeChaseOn | ? | ||
0x00ED | VilFakeChaseOff | ? | ||
0x00EE | ? | Unused. Scooby Event. | ||
0x00EF | VilReport_DecayComplete | ? | ||
0x00F0 | VilGuardWidget | ? | ||
0x00F1 | TextureAnimateOn | ? | ||
0x00F2 | TextureAnimateOff | ? | ||
0x00F3 | TextureAnimateToggle | ? | ||
0x00F4 | ColorEffectOn | ? | ||
0x00F5 | ColorEffectOff | ? | ||
0x00F6 | ColorEffectToggle | ? | ||
0x00F7 | SetTextureAnimGroup | ? | ||
0x00F8 | SetTextureAnimSpeed | SURF | ? | |
0x00F9 | TextureAnimateStep | ? | ||
0x00FA | Emit | ? | ||
0x00FB | Emitted | ? | ||
0x00FC | TranslucentOn | ? | ||
0x00FD | TranslucentOff | ? | ||
0x00FE | TranslucentToggle | ? | ||
0x00FF | VilGangTalkOn | ? | ||
0x0100 | VilGangTalkOff | ? | ||
0x0101 | Give PowerUp | PLYR |
|
Enables one of the player's moves. (Only affects SpongeBob) |
0x0102 | Unused. Scooby Event. | |||
0x0103 | Unused. Scooby Event. | |||
0x0104 | Unused. Scooby Event. | |||
0x0105 | Unused. Scooby Event. | |||
0x0106 | Disable Group Contents | GRUP | ? | Turns off Event handling for items in a GRUP. |
0x0107 | ? | Unused. Scooby Event. | ||
0x0108 | OccludeOn | ? | ||
0x0109 | OccludeOff | ? | ||
0x010A | WaveSetLinear - OBSOLETE | ? | ||
0x010B | WaveSetRipple - OBSOLETE | ? | ||
0x010C | SituationLaugh | ? | ||
0x010D | ? | Unused. Scooby Event. | ||
0x010E | ? | Unused. Scooby Event. | ||
0x010F | ? | Unused. Scooby Event. | ||
0x0110 | ? | Unused. Scooby Event. | ||
0x0111 | SituationPlayerScare | ? | ||
0x0112 | SituationPlayerSafe | ? | ||
0x0113 | SituationPlayerDanger | ? | ||
0x0114 | SituationPlayerChaseBegin | ? | ||
0x0115 | SituationPlayerChaseEnd | ? | ||
0x0116 | ? | Unused. Scooby Event. | ||
0x0117 | ? | Unused. Scooby Event. | ||
0x0118 | ? | Unused. Scooby Event. | ||
0x0119 | ? | Unused. Scooby Event. | ||
0x011A | ? | Unused. Scooby Event. | ||
0x011B | ? | Unused. Scooby Event. | ||
0x011C | SituationPlayerSuccess | ? | ||
0x011D | SituationPlayerFailure | ? | ||
0x011E | Show Hud | DPAT, GRUP | ? | |
0x011F | Hide Hud | DPAT, GRUP | ? | |
0x0120 | FADE OUT | DPAT | ? | |
0x0121 | SetRain | ? | ||
0x0122 | SetSnow | ? | ||
0x0123 | ? | Unused. Scooby Event. | ||
0x0124 | ScriptReset | ? | ||
0x0125 | WaitForInput | ? | ||
0x0126 | Play Movie | DPAT | ? | Plays a movie (fmv) with a specified argument, 0 - FOP, 1 - TAK, 2 - JN, 3 - SB, 4 - HILogo, 5 - NickLogo, 6 - RWLogo, 7 - THQLogo, 8 - demo1. |
0x0127 | ? | Unused. Scooby Event. | ||
0x0128 | - | ? | There is no event defined for this ID for some reason. | |
0x0129 | PlayMusic | DPAT | ? | Plays music with a specified argument. |
0x012A | Forward | GRUP, PLAT | ? | Causes a PLAT to play its movement forward. |
0x012B | Reverse | GRUP, PLAT | ? | Causes a PLAT to play its movement in reverse. |
0x012C | PlayerRumbleTest | ? | ||
0x012D | PlayerRumbleLight | PLYR | ? | |
0x012E | PlayerRumbleMedium | PLYR | ? | |
0x012F | PlayerRumbleHeavy | PLYR | ? | |
0x0130 | Screen Adjustment ON | DPAT | ? | |
0x0131 | Screen Adjustment OFF | DPAT | ? | |
0x0132 | Set as Skydome | PLAT, SIMP | ? | Causes asset to behave like a skydome. |
0x0133 | Connect_IOwnYou | BOUL, GRUP, MVPT, VIL | ? | The Duplicatotron sends this to connect a GRUP of move points and VILs. |
0x0134 | Duplotron_WaveBegin | VIL | ? | Duplicatotron receives this event when it starts spawning a new wave of enemies. |
0x0135 | Duplotron_WaveComplete | VIL | ? | Fires when all enemies in a Duplo's wave are destroyed (when WaveMode Discreet), or all enemies + duplotron are destroyed otherwise |
0x0136 | Duplotron_NPCBorn | VIL | ? | Fired when an enemy of a Duplicatotron is created. |
0x0137 | Duplotron_NPCKilled | VIL | ? | Fired when an enemy of a Duplicatotron is killed. |
0x0138 | Duplotron_MaxNPCExpired | VIL | ? | Fired when the amount set in DuploSpawnLifeMax is reached. |
0x0139 | Duplotron_Pause | GRUP, VIL | ? | Pauses Duplotron spawning when received. |
0x013A | Duplotron_Resume | GRUP, VIL | ? | Resumes Duplotron spawning when received. |
0x013B | Set as Goo | GRUP, PLAT, SIMP | ? | Causes an object to gain the properties of goo, meaning landing on it will knock you back and can drown you, along with having waves. |
0x013C | NPCScript_ScriptBegin | ? | ||
0x013D | NPCScript_ScriptEnd | ? | ||
0x013E | NPCScript_ScriptReady | ? | ||
0x013F | NPCScript_Halt | ? | ||
0x0140 | NPCScript_SetPos | ? | ||
0x0141 | NPCScript_SetDir | ? | ||
0x0142 | NPCScript_LookNormal | ? | ||
0x0143 | NPCScript_LookAlert | ? | ||
0x0144 | NPCScript_FaceWidget | ? | ||
0x0145 | NPCScript_FaceWidgetDone | ? | ||
0x0146 | NPCScript_GotoWidget | ? | ||
0x0147 | NPCScript_GotoWidgetDone | ? | ||
0x0148 | NPCScript_AttackWidget | ? | ||
0x0149 | NPCScript_AttackWidgetDone | ? | ||
0x014A | NPCScript_FollowWidget | ? | ||
0x014B | NPCScript_PlayAnim | ? | ||
0x014C | NPCScript_PlayAnimDone | ? | ||
0x014D | NPCScript_LeadPlayer | ? | ||
0x014E | Set Text | UIFT | AssetID textAssetID | Replaces the text. |
0x014F | Start Conversation | CAM, game_object:talk_box, game_object:task_box | ? | Prepares the given asset to be sent other Events (Ex: Switch for CAM). |
0x0150 | End Conversation | CAM, game_object:talk_box, GRUP | ? | Stops interacting with the asset. Forces a CAM to switch back to the Player camera. |
0x0151 | Switch | CAM | float Transition time, ?, ?, ?, ?, ? | Shifts the Player view to the given camera asset. StartConversation must be sent first, however. |
0x0152 | Add Text | ? | ||
0x0153 | Clear Text | UIFT | None | Clears the text. |
0x0154 | Open Teleport Box | game_object:Teleport | ? | Opens a game_object:Teleport Box. |
0x0155 | Close Teleport Box | ? | Closes a game_object:Teleport Box. | |
0x0156 | On Signal 0 | game_object:talk_box | ? | Fired when {signal:0} is encountered in the game_object:talk_box's TEXT.
|
0x0157 | On Signal 1 | game_object:talk_box | ? | Fired when {signal:1} is encountered in the game_object:talk_box's TEXT.
|
0x0158 | On Signal 2 | game_object:talk_box | ? | Fired when {signal:2} is encountered in the game_object:talk_box's TEXT.
|
0x0159 | On Signal 3 | game_object:talk_box | ? | Fired when {signal:3} is encountered in the game_object:talk_box's TEXT.
|
0x015A | On Signal 4 | game_object:talk_box | ? | Fired when {signal:4} is encountered in the game_object:talk_box's TEXT.
|
0x015B | On Signal 5 | game_object:talk_box | ? | Fired when {signal:5} is encountered in the game_object:talk_box's TEXT.
|
0x015C | On Signal 6 | game_object:talk_box | ? | Fired when {signal:6} is encountered in the game_object:talk_box's TEXT.
|
0x015D | On Signal 7 | game_object:talk_box | ? | Fired when {signal:7} is encountered in the game_object:talk_box's TEXT.
|
0x015E | On Signal 8 | game_object:talk_box | ? | Fired when {signal:8} is encountered in the game_object:talk_box's TEXT.
|
0x015F | On Signal 9 | game_object:talk_box | ? | Fired when {signal:9} is encountered in the game_object:talk_box's TEXT.
|
0x0160 | Stop Wait | game_object:talk_box | ? | |
0x0161 | On Conversation Start | game_object:talk_box | ? | |
0x0162 | On Conversation End | game_object:talk_box | ? | |
0x0163 | Hit Melee | PLAT, SIMP | ? | Sent when hit by PLYR melee. |
0x0164 | Hit Bubble Bounce | ? | Sent when hit by SpongeBob's bounce. | |
0x0165 | Hit Bubble Bash | PLAT | ? | Sent when hit by SpongeBob's bash. |
0x0166 | Hit Bubble Bowl | PLAT, SIMP | ? | Sent when hit by SpongeBob's Bubble Bowl. |
0x0167 | Hit Patrick Slam | ? | Sent when hit by Patrick's slam | |
0x0168 | Hit By Throwable | ? | Sent when hit by a throwable object. (enemy, fruit, tiki) | |
0x0169 | Paddle Hit Left | PLAT | ? | Sent to a Paddlewheel when hit from the left side to turn clockwise. |
0x016A | Paddle Hit Right | PLAT | ? | Sent to a Paddlewheel when hit from the right side to turn counterclockwise. |
0x016B | Initiate Task | game_object:task_box | ? | Starts a Task for an NPC. |
0x016C | Set Success | game_object:task_box | ? | Sets a Task as successful which leads to the reward. |
0x016D | Set Failure | game_object:task_box | ? | |
0x016E | On Accept | ? | ||
0x016F | On Decline | ? | ||
0x0170 | On Complete | ? | ||
0x0171 | Generate Boulder | game_object:BoulderGenerator | ? | |
0x0172 | Launch Boulder At Widget | game_object:BoulderGenerator | ? | |
0x0173 | Launch Boulder At Point | ? | ||
0x0174 | Launch Boulder At Player | game_object:BoulderGenerator | ? | |
0x0175 | Duplotron_SuperDuperDone | VIL | ? | Send this event to a Duplicatotron to resume it. |
0x0176 | Duplotron_DuperIsDoner | VIL | ? | Sent when all enemies specified in a Dupetron's events are killed. |
0x0177 | Bus Switch Character | game_object:BusStop | None | Sent when the player character is switched at a Bus Stop. |
0x0178 | Group Update Together | GRUP | ? | All objects in the group will update together, so they will not desync their movement when not loaded. |
0x0179 | Set Update Distance | BOUL, BUTN, GRUP, PKUP, PLAT, SIMP, VIL | distance,? | Sets distance an object stays loaded in, specified with argument. |
0x017A | Translate, Local X | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the X axis relative to its parent object's position (using Drivenby). |
0x017B | Translate, Local Y | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Y axis relative to its parent object's position (using Drivenby). |
0x017C | Translate, Local Z | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Z axis relative to its parent object's position (using Drivenby). |
0x017D | Translate, World X | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the X axis relative to its own position. |
0x017E | Translate, World Y | GRUP, PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Y axis relative to its own position. |
0x017F | Translate, World Z | PLAT | Distance, Time, AccelTime, DecelTime | Slides object along the Z axis relative to its own position. |
0x0180 | Rotate, Local X | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates pitch of object relative to its parent object's position (using Drivenby). |
0x0181 | Rotate, Local Y | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates yaw of object relative to its parent object's position (using Drivenby). |
0x0182 | Rotate, Local Z | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates roll of object relative to its parent object's position (using Drivenby). |
0x0183 | Rotate, World X | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates pitch of object relative to its own position. |
0x0184 | Rotate, World Y | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates yaw of object relative to its own position. |
0x0185 | Rotate, World Z | PLAT | Distance (Degrees), Time, AccelTime, DecelTime | Rotates roll of object relative to its own position. |
0x0186 | Translate, Local X Done | ? | ||
0x0187 | Translate, Local Y Done | PLAT | ? | |
0x0188 | Translate, Local Z Done | ? | ||
0x0189 | Translate, World X Done | PLAT | ? | |
0x018A | Translate, World Y Done | PLAT | ? | |
0x018B | Translate, World Z Done | PLAT | ? | |
0x018C | Rotate, Local X Done | ? | ||
0x018D | Rotate, Local Y Done | PLAT | ? | |
0x018E | Rotate, Local Z Done | ? | ||
0x018F | Rotate, World X Done | ? | ||
0x0190 | Rotate, World Y Done | PLAT | ? | |
0x0191 | Rotate, World Z Done | ? | ||
0x0192 | Count1 | CNTR | ? | Sets the value of a CNTR to 1. Fired from Increment or Decrement if the CNTR's new value is 1. |
0x0193 | Count2 | CNTR | ? | Sets the value of a CNTR to 2. Fired from Increment or Decrement if the CNTR's new value is 2. |
0x0194 | Count3 | CNTR | ? | Sets the value of a CNTR to 3. Fired from Increment or Decrement if the CNTR's new value is 3. |
0x0195 | Count4 | CNTR | ? | Sets the value of a CNTR to 4. Fired from Increment or Decrement if the CNTR's new value is 4. |
0x0196 | Count5 | CNTR | ? | Sets the value of a CNTR to 5. Fired from Increment or Decrement if the CNTR's new value is 5. |
0x0197 | Count6 | CNTR | ? | Sets the value of a CNTR to 6. Fired from Increment or Decrement if the CNTR's new value is 6. |
0x0198 | Count7 | CNTR | ? | Sets the value of a CNTR to 7. Fired from Increment or Decrement if the CNTR's new value is 7. |
0x0199 | Count8 | CNTR | ? | Sets the value of a CNTR to 8. Fired from Increment or Decrement if the CNTR's new value is 8. |
0x019A | Count9 | CNTR | ? | Sets the value of a CNTR to 9. Fired from Increment or Decrement if the CNTR's new value is 9. |
0x019B | Count10 | CNTR | ? | Sets the value of a CNTR to 10. Fired from Increment or Decrement if the CNTR's new value is 10. |
0x019C | Count11 | CNTR | ? | Sets the value of a CNTR to 11. Fired from Increment or Decrement if the CNTR's new value is 11. |
0x019D | Count12 | CNTR | ? | Sets the value of a CNTR to 12. Fired from Increment or Decrement if the CNTR's new value is 12. |
0x019E | Count13 | CNTR | ? | Sets the value of a CNTR to 13. Fired from Increment or Decrement if the CNTR's new value is 13. |
0x019F | Count14 | CNTR | ? | Sets the value of a CNTR to 14. Fired from Increment or Decrement if the CNTR's new value is 14. |
0x01A0 | Count15 | CNTR | ? | Sets the value of a CNTR to 15. Fired from Increment or Decrement if the CNTR's new value is 15. |
0x01A1 | Count16 | CNTR | ? | Sets the value of a CNTR to 16. Fired from Increment or Decrement if the CNTR's new value is 16. |
0x01A2 | Count17 | CNTR | ? | Sets the value of a CNTR to 17. Fired from Increment or Decrement if the CNTR's new value is 17. |
0x01A3 | Count18 | CNTR | ? | Sets the value of a CNTR to 18. Fired from Increment or Decrement if the CNTR's new value is 18. |
0x01A4 | Count19 | CNTR | ? | Sets the value of a CNTR to 19. Fired from Increment or Decrement if the CNTR's new value is 19. |
0x01A5 | Count20 | CNTR | ? | Sets the value of a CNTR to 20. Fired from Increment or Decrement if the CNTR's new value is 20. |
0x01A6 | Set State | ? | ||
0x01A7 | Enter SpongeBob | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob. |
0x01A8 | Enter Patrick | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick. |
0x01A9 | Enter Sandy | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy. |
0x01AA | Exit SpongeBob | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is SpongeBob. |
0x01AB | Exit Patrick | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Patrick. |
0x01AC | Exit Sandy | TRIG | ? | Fired by the PLYR whenever it enters a TRIG's volume and the current character is Sandy. |
0x01AD | NPCSpecial_PlatformSnap | VIL | ? | |
0x01AE | NPCSpecial_PlatformFall | VIL | ? | |
0x01AF | Goo set warb coeffs | PLAT, SIMP | X Wave Size, X Speed, Y Wave Size, Y Speed | When this is received by something that is SetAsGoo, it will not have waves. Can be modified with arguments. |
0x01B0 | Goo set freeze duration | PLAT, SIMP | duration,?,?,? | When this is received by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit. |
0x01B1 | Goo melt | PLAT, SIMP | ? | When this is received by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal. |
0x01B2 | Set State Range | DSCO | ? | |
0x01B3 | Set State Delay | ? | ||
0x01B4 | Set Transition Delay | ? | ||
0x01B5 | NPC Fight On | VIL | ? | |
0x01B6 | NPC Fight Off | ? | ||
0x01B7 | NPC Patrol Spline On | ? | ||
0x01B8 | NPC Patrol Spline Off | ? | ||
0x01B9 | NPC Kill Quietly | ? | ||
0x01BA | Hit (General) | ? | ||
0x01BB | Hit (Head) | ? | ||
0x01BC | Hit (Left Arm) | ? | ||
0x01BD | Hit (Right Arm) | ? | ||
0x01BE | Hit (Left Leg) | ? | ||
0x01BF | Hit (Right Leg) | ? | ||
0x01C0 | Hit (Lower Body) | ? | ||
0x01C1 | GiveSocks (current level) | PLYR | amount,? | Gives the player socks for the current level specified by the argument. |
0x01C2 | GiveCollectables (current level) | PLYR | amount,? | Gives the player collectables for the current level specified by the argument. |
0x01C3 | SetSocks (current level) | amount,? | Sets the player's socks for the current level specified by the argument. | |
0x01C4 | SetCollectables (current level) | amount,? | Sets the player's collectables for the current level specified by the argument. | |
0x01C5 | On Answer Yes | game_object:talk_box | ? | |
0x01C6 | On Answer No | game_object:talk_box | ? | |
0x01C7 | Hit Cruise Bubble | PLAT | ? | Sent when hit by SpongeBob's Cruise Bubble. |
0x01C8 | Duplotron_KillKids | VIL | ? | Kills all enemies spawned by a Duplicatotron. |
0x01C9 | On Signal10 | game_object:talk_box | ? | Fired when {signal:10} is encountered in the game_object:talk_box's TEXT.
|
0x01CA | On Signal11 | game_object:talk_box | ? | Fired when {signal:11} is encountered in the game_object:talk_box's TEXT.
|
0x01CB | On Signal12 | game_object:talk_box | ? | Fired when {signal:12} is encountered in the game_object:talk_box's TEXT.
|
0x01CC | On Signal13 | game_object:talk_box | ? | Fired when {signal:13} is encountered in the game_object:task_box's TEXT.
|
0x01CD | On Signal14 | game_object:talk_box | ? | Fired when {signal:14} is encountered in the game_object:talk_box's TEXT.
|
0x01CE | On Signal15 | game_object:talk_box | ? | Fired when {signal:15} is encountered in the game_object:talk_box's TEXT.
|
0x01CF | On Signal16 | game_object:talk_box | ? | Fired when {signal:16} is encountered in the game_object:talk_box's TEXT.
|
0x01D0 | On Signal17 | game_object:talk_box | ? | Fired when {signal:17} is encountered in the game_object:talk_box's TEXT.
|
0x01D1 | On Signal18 | game_object:talk_box | ? | Fired when {signal:18} is encountered in the game_object:talk_box's TEXT.
|
0x01D2 | On Signal19 | game_object:talk_box | ? | Fired when {signal:19} is encountered in the game_object:talk_box's TEXT.
|
0x01D3 | Spongeball On | PLYR | ? | Forces the PLYR to transform into the SpongeBall. |
0x01D4 | Spongeball Off | PLYR | ? | Forces the PLYR to transform out of the SpongeBall. |
0x01D5 | Launch Shrapnel | BOUL, GRUP, PLAT, SIMP | ? | Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset. |
0x01D6 | NPC HP Incremented | ? | Received when a VIL gains health. Mainly used for boss fights. | |
0x01D7 | NPC HP Decremented | VIL | ? | Received when a VIL loses health. Mainly used for boss fights. |
0x01D8 | NPC Set Active On | GRUP, VIL | ? | Causes the VIL(s) to be activated. |
0x01D9 | NPC Set Active Off | GRUP, VIL | ? | Causes the VIL(s) to be deactivated and deload. |
0x01DA | Switch Player Character | PLYR | character (1 for Patrick, 2 for Sandy),? | Switches the PLYR to another character, set by the argument. |
0x01DB | Level Begin | All | None | Sent to all objects right after Scene Enter, only if the scene is in a different "level" than the previous scene, e.g. Bikini Bottom to Jellyfish Fields. |
0x01DC | Scene Reset (death) | All | None | Sent to all objects right after Room Prepare, when the player respawns from a death. |
0x01DD | Scene Enter | All | None | Sent to all objects right after Room Prepare. It runs only if the level is loaded using a Portal from another level or reloaded from the pause menu. |
0x01DE | Destroyed Tiki | ? | ||
0x01DF | Destroyed Robot | ? | ||
0x01E0 | See Wood Tiki | ? | ||
0x01E1 | See Lovey Tiki | ? | ||
0x01E2 | See Shhh Tiki | ? | ||
0x01E3 | See Thunder Tiki | ? | ||
0x01E4 | See Stone Tiki | ? | ||
0x01E5 | See Fodder | ? | ||
0x01E6 | See Hammer | ? | ||
0x01E7 | See Tar-Tar | ? | ||
0x01E8 | See G-Love | ? | ||
0x01E9 | See Monsoon | ? | ||
0x01EA | See Sleepy Time | ? | ||
0x01EB | See Arf | ? | ||
0x01EC | See Tubelets | ? | ||
0x01ED | See Slick | ? | ||
0x01EE | See King Jellyfish | ? | ||
0x01EF | See Prawn | ? | ||
0x01F0 | See Dutchman | ? | ||
0x01F1 | See Sandy Boss | ? | ||
0x01F2 | See Patrick Boss | ? | ||
0x01F3 | See SpongeBob Boss | ? | ||
0x01F4 | See Robot Plankton | ? | ||
0x01F5 | Change Texture of UI | UI, UIFT | AssetID textureID | Replaces background texture. If textureID is 0 or invalid, clears background texture. |
0x01F6 | NPC Cheer For Me | VIL | ? | |
0x01F7 | Fast Visible | All? | ? | |
0x01F8 | Fast Invisible | All? | ? | |
0x01F9 | ZipLine Mount | ? | ||
0x01FA | ZipLine Dismount | ? | ||
0x01FB | Target | ? | ||
0x01FC | Fire | ? | ||
0x01FD | Camera FX Shake | ? | ||
0x01FE | Bullet Time | ? | ||
0x01FF | Thrown | ? | ||
0x0200 | UpdateAnimMatrices | ? | ||
0x0201 | EnterCruise | TRIG | ? | Sent when the Cruise Bubble enters the TRIG volume. |
0x0202 | ExitCruise | TRIG | ? | Sent when the Cruise Bubble exits the TRIG volume. |
0x0203 | CruiseFired | PLYR | ? | Sent to the PLYR when the Cruise Bubble begins flight. |
0x0204 | CruiseDied | PLYR | ? | Sent to the PLYR when the Cruise Bubble is popped. |
0x0205 | CruiseAddLife | seconds,? | Adds additional time to the Cruise Bubble, specified by the arguments. | |
0x0206 | CruiseSetLife | PLYR | seconds,? | Sets the time for the Cruise Bubble, specified by the argument. |
0x0207 | CruiseResetLife | ? | Resets the time for the Cruise Bubble as if it was just launched. | |
0x0208 | Camera Collide Off | GRUP | ? | Disables camera collision with models, allowing the camera to go through them. |
0x0209 | Camera Collide On | GRUP, PLAT | ? | Enables camera collision with models, in which the camera won't got through models. |
0x020A | Slide On | ? | ||
0x020B | Slide Off | ? | ||
0x020C | Timer Set | TIMR | seconds | Will set a TIMR's count to the specified number. |
0x020D | Timer Add | TIMR | seconds | Will add the specified number to a TIMR's count |
0x020E | Force NPC Conversation | ? | Forces the PLYR to talk to a [[game_object:task_box]]. | |
0x020F | Make A Splash | MVPT | size, duration, unknown, type | Makes a splash effect on a MVPT. |
0x0210 | Credits start | DPAT | ? | |
0x0211 | Credits stop | DPAT | ? | |
0x0212 | Credits ended | DPAT | None | Sent when a CRDT asset is done playing. |
0x0213 | Bubble Wipe | ? | ||
0x0214 | Set Lightkit | ENV, PLYR | AssetID | Changes the lightkit used for the ENV or the PLYR. |
0x0215 | Set Opacity | ? | ||
0x0216 | Take Socks | PLYR | amount | Takes socks from the PLYR, specified by the argument. |
0x0217 | Debug BREAK | ? | ||
0x0218 | Born | ? | ||
0x0219 | Platform Pause | PLAT, SIMP | ? | |
0x021A | Platform Unpause | PLAT, SIMP | ? | |
0x021B | Store Options | DPAT | ? | |
0x021C | Restore Options | DPAT | ? |