EvilEngine/SDFX
From Heavy Iron Modding
< EvilEngine(Redirected from SDFX)
SDFX | |
---|---|
Sound FX | |
Type | Base |
Base Type | 0x4B |
Games used | The SpongeBob SquarePants Movie The Incredibles |
This asset defines an entry for a sound effect, an asset which is able to play a sound from a specific location. The sound is chosen from a SGRP and can be played through an event.
Format
SDFX are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | AssetID | soundGroupAssetID | SGRP reference. |
0x0C | AssetID | attachID | Entity reference. |
0x10 | Vector3 | pos | Position |
0x1C | int | flags | 0 - Normal 4 - Play from entity |
Events | |||
0x20 | Event[numberOfEvents] | Events |