EvilEngine/SDFX

From Heavy Iron Modding
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SDFX
Sound FX
TypeBase
Base Type0x4B
Games usedThe SpongeBob SquarePants Movie

The Incredibles
Rise of the Underminer

Ratatouille Prototype

This asset defines an entry for a sound effect, an asset which is able to play a sound from a specific location. The sound is chosen from a SGRP and can be played through an event.

Format

SDFX are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 AssetID soundGroupAssetID SGRP reference.
0x0C AssetID attachID Entity reference.
0x10 Vector3 pos Position
0x1C int flags 0 - Normal
4 - Play from entity
Events
0x20 Event[numberOfEvents] Events