EvilEngine/PARS
From Heavy Iron Modding
(Redirected from PARS)
PARS | |
---|---|
Particle System | |
Type | Base |
Base Type | 0x27 |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | xParSys.h |
Format
Particle systems are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | type | 0 |
0x0C | AssetID (Particle System) | parentParSysID | usually null |
0x10 | AssetID (Texture) | textureID | |
0x14 | byte | parFlags | |
0x15 | byte | priority | |
0x16 | short | maxPar | |
0x18 | byte | renderFunc | |
0x19 | byte | renderSrcBlendMode | |
0x1A | byte | renderDstBlendMode | |
0x1B | byte | cmdCount | |
0x1C | int | cmdSize | |
0x20 | struct (size: cmdSize) | ||
Events | |||
Event[numberOfEvents] | Events |
Navigation | |
---|---|
Assets |
Retrieved from "https://heavyironmodding.org/wiki/EvilEngine/PARS?oldid=6738"