EvilEngine/RANM
< EvilEngine(Redirected from RANM)
RANM | |
---|---|
Reactive Animation | |
Type | Base |
Base Type | 0x00 |
Games used | The SpongeBob SquarePants Movie The Incredibles |
Format
Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:
xTableAsset
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | version | |
0x0C | int | numRows | Number of entries |
asset_entry
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | AssetID | model_static | Model_AssetID |
0x04 | AssetID | model_bound | Model_AssetID |
0x08 | float | lod_dist | |
0x0C | AssetID | anim_idle | Anim_AssetID |
0x10 | AssetID | anim_move_through | Anim_AssetID |
0x14 | AssetID | anim_hit | Anim_AssetID |
0x18 | AssetID | sound_idle | SoundGroup_AssetID |
0x1C | AssetID | sound_move_through | SoundGroup_AssetID |
0x20 | AssetID | sound_hit | SoundGroup_AssetID |
0x24 | AssetID | model_burnt | |
0x28 | AssetID | anim_burn | |
0x2C | float | burn_fuel | |
0x30 | float | burn_flame_size | Size of flame |
0x34 | float | burn_emit_scale | Scale of particles |
0x38 | float | move_through_radius |