EvilEngine/ZLIN
(Redirected from ZLIN)
ZLIN | |
---|---|
Zip Line | |
Type | Base |
Base Type | 0x40 |
Games used | The Incredibles |
Format
Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:
class zZipLineAsset : public xBaseAsset
{
public:
unsigned char dismount_type;
xVec3 position;
float hang_length;
union
{
unsigned int startSplineID;
NURBS* spline;
};
union
{
unsigned int boundEntityID;
xEnt* boundEntity;
};
float speed;
unsigned int flags;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | u8 | dismount_type | |
0x09 | u8[3] | null | padding |
0x0C | Vector3 | position | |
0x18 | f32 | hang_length | |
0x1C | AssetID | startSplineID | Spline_AssetID |
0x20 | AssetID | boundEntityID | |
0x24 | f32 | speed | |
0x28 | u32 | flags |