ZLIN

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ZLIN
Zip Line
TypeBase
Base Type0x40
Games usedThe Incredibles

Format[edit]

Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 uint8 dismount_type
0x09 uint8 padding
0x0A uint8 padding
0x0B uint8 padding
0x0C Vector3 position
0x18 float32 hang_length
0x1C uint32 startSplineID Spline_AssetID
0x20 uint32 boundEntityID
0x24 float32 speed
0x28 uint32 flags