EvilEngine/ZLIN

From Heavy Iron Modding
(Redirected from ZLIN)

ZLIN
Zip Line
TypeBase
Base Type0x40
Games usedThe Incredibles

Format

Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:

class zZipLineAsset : public xBaseAsset
{
public:
    unsigned char dismount_type;
    xVec3 position;
    float hang_length;
    union
    {
        unsigned int startSplineID;
        NURBS* spline;
    };
    union
    {
        unsigned int boundEntityID;
        xEnt* boundEntity;
    };
    float speed;
    unsigned int flags;
};
Offset Type Variable Description
0x08 u8 dismount_type
0x09 u8[3] null padding
0x0C Vector3 position
0x18 f32 hang_length
0x1C AssetID startSplineID Spline_AssetID
0x20 AssetID boundEntityID
0x24 f32 speed
0x28 u32 flags