List of Events/Incredibles
This is a list of Events for The Incredibles
List
ID | Name | Destination Asset Types | ParamWidget Asset Types | Parameters | Description |
---|---|---|---|---|---|
0x0 |
Unknown | - | - | 0, 0, 0, 0 | |
0x1 |
Enable | All | - | 0, 0, 0, 0 | |
0x2 |
Disable | - | - | 0, 0, 0, 0 | |
0x3 |
Visible | All | - | float, 0, 0, 0 | |
0x4 |
Invisible | All | - | float, 0, 0, 0 | |
0x5 |
EnterPlayer | - | - | 0, 0, 0, 0 | |
0x6 |
ExitPlayer | - | - | 0, 0, 0, 0 | |
0x7 |
TouchPlayer | - | - | 0, 0, 0, 0 | |
0x8 |
ControlOff | - | - | 0, 0, 0, 0 | |
0x9 |
ControlOn | - | - | 0, 0, 0, 0 | |
0xA |
Reset | - | - | 0, 0, 0, 0 | |
0xB |
Increment | - | - | 0, 0, 0, 0 | |
0xC |
Decrement | - | - | 0, 0, 0, 0 | |
0xD |
Open | - | - | 0, 0, 0, 0 | |
0xE |
Close | - | - | 0, 0, 0, 0 | |
0xF |
Toggle | - | - | 0, 0, 0, 0 | |
0x10 |
Teleport Player | - | - | 0, 0, 0, 0 | |
0x11 |
OutOfBounds | - | - | 0, 0, 0, 0 | |
0x12 |
Run | - | - | 0, 0, 0, 0 | |
0x13 |
Stop | - | - | 0, 0, 0, 0 | |
0x14 |
Expired | - | - | 0, 0, 0, 0 | |
0x15 |
Move | - | - | 0, 0, 0, 0 | |
0x16 |
Destroy | - | - | 0, 0, 0, 0 | |
0x17 |
Pause | - | - | 0, 0, 0, 0 | |
0x18 |
Play | - | - | 0, 0, 0, 0 | |
0x19 |
PlayOne | - | - | 0, 0, 0, 0 | |
0x1A |
PlayMaybe | - | - | float, 0, 0, 0 | |
0x1B |
RoomStart | - | - | 0, 0, 0, 0 | |
0x1C |
Invalidate | - | - | 0, 0, 0, 0 | |
0x1D |
Tilt | - | - | 0, 0, 0, 0 | |
0x1E |
Untilt | - | - | 0, 0, 0, 0 | |
0x1F |
Arrive | - | - | 0, 0, 0, 0 | |
0x20 |
Mount | - | - | 0, 0, 0, 0 | |
0x21 |
Dismount | - | - | 0, 0, 0, 0 | |
0x22 |
Break | - | - | 0, 0, 0, 0 | |
0x23 |
Pickup | - | - | 0, 0, 0, 0 | |
0x24 |
Death | - | - | 0, 0, 0, 0 | |
0x25 |
Kill | - | - | 0, 0, 0, 0 | |
0x26 |
On | - | - | 0, 0, 0, 0 | |
0x27 |
Off | - | - | 0, 0, 0, 0 | |
0x28 |
Patrol On | - | - | 0, 0, 0, 0 | |
0x29 |
Patrol Off | - | - | 0, 0, 0, 0 | |
0x2A |
Wander On | - | - | 0, 0, 0, 0 | |
0x2B |
Wander Off | - | - | 0, 0, 0, 0 | |
0x2C |
Detect Player On | - | - | 0, 0, 0, 0 | |
0x2D |
Detect Player Off | - | - | 0, 0, 0, 0 | |
0x2E |
Chase Player On | - | - | 0, 0, 0, 0 | |
0x2F |
Chase Player Off | - | - | 0, 0, 0, 0 | |
0x30 |
Go To Sleep | - | - | 0, 0, 0, 0 | |
0x31 |
Wake Up Villain | - | - | 0, 0, 0, 0 | |
0x32 |
Respawn | - | - | 0, 0, 0, 0 | |
0x33 |
PlayerDeath | - | - | 0, 0, 0, 0 | |
0x34 |
GiveChance | - | - | 0, 0, 0, 0 | |
0x35 |
GiveShinyObjects | - | - | 0, 0, 0, 0 | |
0x36 |
GiveHealth | - | - | 0, 0, 0, 0 | |
0x37 |
ButtonPress | - | - | 0, 0, 0, 0 | |
0x38 |
ButtonUnpress | - | - | 0, 0, 0, 0 | |
0x39 |
ArriveHalfway | - | - | 0, 0, 0, 0 | |
0x3A |
Hit | - | - | 0, 0, 0, 0 | |
0x3B |
ButtonPressAction | - | - | 0, 0, 0, 0 | |
0x3C |
Evaluate | - | - | 0, 0, 0, 0 | |
0x3D |
True | - | - | 0, 0, 0, 0 | |
0x3E |
False | - | - | 0, 0, 0, 0 | |
0x3F |
PadPressX | - | - | 0, 0, 0, 0 | |
0x40 |
PadPressSquare | - | - | 0, 0, 0, 0 | |
0x41 |
PadPressO | - | - | 0, 0, 0, 0 | |
0x42 |
PadPressTriangle | - | - | 0, 0, 0, 0 | |
0x43 |
PadPressL1 | - | - | 0, 0, 0, 0 | |
0x44 |
PadPressL2 | - | - | 0, 0, 0, 0 | |
0x45 |
PadPressR1 | - | - | 0, 0, 0, 0 | |
0x46 |
PadPressR2 | - | - | 0, 0, 0, 0 | |
0x47 |
PadPressStart | - | - | 0, 0, 0, 0 | |
0x48 |
PadPressSelect | - | - | 0, 0, 0, 0 | |
0x49 |
PadPressUp | - | - | 0, 0, 0, 0 | |
0x4A |
PadPressDown | - | - | 0, 0, 0, 0 | |
0x4B |
PadPressRight | - | - | 0, 0, 0, 0 | |
0x4C |
PadPressLeft | - | - | 0, 0, 0, 0 | |
0x4D |
FontBackdropOn | - | - | 0, 0, 0, 0 | |
0x4E |
FontBackdropOff | - | - | 0, 0, 0, 0 | |
0x4F |
UI Select | - | - | 0, 0, 0, 0 | |
0x50 |
UI Unselect | - | - | 0, 0, 0, 0 | |
0x51 |
UI Focus On | - | - | 0, 0, 0, 0 | |
0x52 |
UI Focus Off | - | - | 0, 0, 0, 0 | |
0x53 |
Collision On | - | - | 0, 0, 0, 0 | |
0x54 |
Collision Off | - | - | 0, 0, 0, 0 | |
0x55 |
Collision+Visible On | - | - | 0, 0, 0, 0 | |
0x56 |
Collision+Visible Off | - | - | 0, 0, 0, 0 | |
0x57 |
Scene Prepare | - | - | 0, 0, 0, 0 | |
0x58 |
Scene Finish | - | - | 0, 0, 0, 0 | |
0x59 |
Room Prepare | - | - | 0, 0, 0, 0 | |
0x5A |
Room Finish | - | - | 0, 0, 0, 0 | |
0x5B |
LobMaster Shoot | - | - | 0, 0, 0, 0 | |
0x5C |
LobMaster Reset | - | - | 0, 0, 0, 0 | |
0x5D |
FallToDeath | - | - | 0, 0, 0, 0 | |
0x5E |
UI Focus On+Select | - | - | 0, 0, 0, 0 | |
0x5F |
UI Focus Off+Unselect | - | - | 0, 0, 0, 0 | |
0x60 |
Set Pad Config to Preset A | - | - | 0, 0, 0, 0 | |
0x61 |
Set Pad Config to Preset B | - | - | 0, 0, 0, 0 | |
0x62 |
Set Pad Config to Preset C | - | - | 0, 0, 0, 0 | |
0x63 |
Set Pad Config to Preset D | - | - | 0, 0, 0, 0 | |
0x64 |
Pad Vibrate On | - | - | 0, 0, 0, 0 | |
0x65 |
Pad Vibrate Off | - | - | 0, 0, 0, 0 | |
0x66 |
Mono Sound | - | - | 0, 0, 0, 0 | |
0x67 |
Stereo Sound | - | - | 0, 0, 0, 0 | |
0x68 |
Increase Master Volume | - | - | 0, 0, 0, 0 | |
0x69 |
Decrease Master Volume | - | - | 0, 0, 0, 0 | |
0x6A |
Increase Music Volume | - | - | 0, 0, 0, 0 | |
0x6B |
Decrease Music Volume | - | - | 0, 0, 0, 0 | |
0x6C |
Increase SFX Volume | - | - | 0, 0, 0, 0 | |
0x6D |
Decrease SFX Volume | - | - | 0, 0, 0, 0 | |
0x6E |
IntroState_Sony | - | - | 0, 0, 0, 0 | |
0x6F |
IntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x70 |
IntroState_Developer | - | - | 0, 0, 0, 0 | |
0x71 |
IntroState_License | - | - | 0, 0, 0, 0 | |
0x72 |
IntroState_Count | - | - | 0, 0, 0, 0 | |
0x73 |
TitleState_Start | - | - | 0, 0, 0, 0 | |
0x74 |
TitleState_Attract | - | - | 0, 0, 0, 0 | |
0x75 |
TitleState_Count | - | - | 0, 0, 0, 0 | |
0x76 |
LoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x77 |
LoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x78 |
LoadState_Loading | - | - | 0, 0, 0, 0 | |
0x79 |
LoadState_Count | - | - | 0, 0, 0, 0 | |
0x7A |
OptionsState_Options | - | - | 0, 0, 0, 0 | |
0x7B |
OptionsState_Count | - | - | 0, 0, 0, 0 | |
0x7C |
SaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x7D |
SaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x7E |
SaveState_Saving | - | - | 0, 0, 0, 0 | |
0x7F |
SaveState_Count | - | - | 0, 0, 0, 0 | |
0x80 |
PauseState_Pause | - | - | 0, 0, 0, 0 | |
0x81 |
PauseState_Options | - | - | 0, 0, 0, 0 | |
0x82 |
PauseState_Count | - | - | 0, 0, 0, 0 | |
0x83 |
GameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x84 |
GameState_Play | - | - | 0, 0, 0, 0 | |
0x85 |
GameState_LoseChance | - | - | 0, 0, 0, 0 | |
0x86 |
GameState_GameOver | - | - | 0, 0, 0, 0 | |
0x87 |
GameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0x88 |
GameState_Dead | - | - | 0, 0, 0, 0 | |
0x89 |
SetIntroState_Sony | - | - | 0, 0, 0, 0 | |
0x8A |
SetIntroState_Publisher | - | - | 0, 0, 0, 0 | |
0x8B |
SetIntroState_Developer | - | - | 0, 0, 0, 0 | |
0x8C |
SetIntroState_License | - | - | 0, 0, 0, 0 | |
0x8D |
SetIntroState_Count | - | - | 0, 0, 0, 0 | |
0x8E |
SetTitleState_Start | - | - | 0, 0, 0, 0 | |
0x8F |
SetTitleState_Attract | - | - | 0, 0, 0, 0 | |
0x90 |
SetTitleState_Count | - | - | 0, 0, 0, 0 | |
0x91 |
SetLoadState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x92 |
SetLoadState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x93 |
SetLoadState_Loading | - | - | 0, 0, 0, 0 | |
0x94 |
SetLoadState_Count | - | - | 0, 0, 0, 0 | |
0x95 |
SetOptionsState_Options | - | - | 0, 0, 0, 0 | |
0x96 |
SetOptionsState_Count | - | - | 0, 0, 0, 0 | |
0x97 |
SetSaveState_SelectMemCard | - | - | 0, 0, 0, 0 | |
0x98 |
SetSaveState_SelectSlot | - | - | 0, 0, 0, 0 | |
0x99 |
SetSaveState_Saving | - | - | 0, 0, 0, 0 | |
0x9A |
SetSaveState_Count | - | - | 0, 0, 0, 0 | |
0x9B |
SetPauseState_Pause | - | - | 0, 0, 0, 0 | |
0x9C |
SetPauseState_Options | - | - | 0, 0, 0, 0 | |
0x9D |
SetPauseState_Count | - | - | 0, 0, 0, 0 | |
0x9E |
SetGameState_FirstTime | - | - | 0, 0, 0, 0 | |
0x9F |
SetGameState_Play | - | - | 0, 0, 0, 0 | |
0xA0 |
SetGameState_LoseChance | - | - | 0, 0, 0, 0 | |
0xA1 |
SetGameState_GameOver | - | - | 0, 0, 0, 0 | |
0xA2 |
SetGameState_SceneSwitch | - | - | 0, 0, 0, 0 | |
0xA3 |
SetGameState_Dead | - | - | 0, 0, 0, 0 | |
0xA4 |
Digup | - | - | 0, 0, 0, 0 | |
0xA5 |
GameState_Exit | - | - | 0, 0, 0, 0 | |
0xA6 |
SetGameState_Exit | - | - | 0, 0, 0, 0 | |
0xA7 |
LobMaster Shoot From Widget | - | - | 0, 0, 0, 0 | |
0xA8 |
Back | - | - | 0, 0, 0, 0 | |
0xA9 |
Cancel | - | - | 0, 0, 0, 0 | |
0xAA |
Retry | - | - | 0, 0, 0, 0 | |
0xAB |
Select Card | - | - | 0, 0, 0, 0 | |
0xAC |
Select Slot | - | - | 0, 0, 0, 0 | |
0xAD |
OK | - | - | 0, 0, 0, 0 | |
0xAE |
VilHurtBoss | - | - | 0, 0, 0, 0 | |
0xAF |
Attack | - | - | 0, 0, 0, 0 | |
0xB0 |
AttackOn | - | - | 0, 0, 0, 0 | |
0xB1 |
AttackOff | - | - | 0, 0, 0, 0 | |
0xB2 |
Drop pickup | - | - | 0, 0, 0, 0 | |
0xB3 |
UI Add Char | - | - | 0, 0, 0, 0 | |
0xB4 |
UI Del Char | - | - | 0, 0, 0, 0 | |
0xB5 |
UI String Empty | - | - | 0, 0, 0, 0 | |
0xB6 |
UI String Full | - | - | 0, 0, 0, 0 | |
0xB7 |
UI String Send As Cheat | - | - | 0, 0, 0, 0 | |
0xB8 |
UI Set Max Chars | - | - | 0, 0, 0, 0 | |
0xB9 |
UI Cheat OK | - | - | 0, 0, 0, 0 | |
0xBA |
UI Cheat Bad | - | - | 0, 0, 0, 0 | |
0xBB |
VilReport_StartingChase | - | - | 0, 0, 0, 0 | |
0xBC |
VilReport_StartingAttack | - | - | 0, 0, 0, 0 | |
0xBD |
VilReport_StartingRetreat | - | - | 0, 0, 0, 0 | |
0xBE |
Preload | - | - | 0, 0, 0, 0 | |
0xBF |
Done | - | - | 0, 0, 0, 0 | |
0xC0 |
Arcto | - | - | 0, 0, 0, 0 | |
0xC1 |
Digup Reaction | - | - | 0, 0, 0, 0 | |
0xC2 |
Set Check Point | - | - | 0, 0, 0, 0 | |
0xC3 |
AnimPlay | - | - | 0, 0, 0, 0 | |
0xC4 |
AnimPlayLoop | - | - | 0, 0, 0, 0 | |
0xC5 |
AnimStop | - | - | 0, 0, 0, 0 | |
0xC6 |
AnimPause | - | - | 0, 0, 0, 0 | |
0xC7 |
AnimResume | - | - | 0, 0, 0, 0 | |
0xC8 |
AnimTogglePause | - | - | 0, 0, 0, 0 | |
0xC9 |
AnimPlayRandom | - | - | 0, 0, 0, 0 | |
0xCA |
AnimPlayMaybe | - | - | 0, 0, 0, 0 | |
0xCB |
SetSpeed | - | - | 0, 0, 0, 0 | |
0xCC |
Accelerate | - | - | 0, 0, 0, 0 | |
0xCD |
MoveToTarget | - | - | 0, 0, 0, 0 | |
0xCE |
SwingerFollow | - | - | 0, 0, 0, 0 | |
0xCF |
Impact | - | - | 0, 0, 0, 0 | |
0xD0 |
StartTimer | - | - | 0, 0, 0, 0 | |
0xD1 |
FinishedTimer | - | - | 0, 0, 0, 0 | |
0xD2 |
UI Reset | - | - | 0, 0, 0, 0 | |
0xD3 |
SetScaleFactor | - | - | 0, 0, 0, 0 | |
0xD4 |
EnterEntity | - | - | 0, 0, 0, 0 | |
0xD5 |
ExitEntity | - | - | 0, 0, 0, 0 | |
0xD6 |
ENTER FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD7 |
EXIT FLAGGED - DO NOT USE | - | - | 0, 0, 0, 0 | |
0xD8 |
Drivenby | - | - | 0, 0, 0, 0 | |
0xD9 |
FollowTarget | - | - | 0, 0, 0, 0 | |
0xDA |
FaceTarget | - | - | 0, 0, 0, 0 | |
0xDB |
WatchTarget | - | - | 0, 0, 0, 0 | |
0xDC |
CarChangeLaneRight | - | - | 0, 0, 0, 0 | |
0xDD |
CarChangeLaneLeft | - | - | 0, 0, 0, 0 | |
0xDE |
CarStart | - | - | 0, 0, 0, 0 | |
0xDF |
CarSetSwerveMode | - | - | 0, 0, 0, 0 | |
0xE0 |
IncreaseSpeed | - | - | 0, 0, 0, 0 | |
0xE1 |
DecreaseSpeed | - | - | 0, 0, 0, 0 | |
0xE2 |
StartMoving | - | - | 0, 0, 0, 0 | |
0xE3 |
StopMoving | - | - | 0, 0, 0, 0 | |
0xE4 |
Swoosh | - | - | 0, 0, 0, 0 | |
0xE5 |
TurretDestroyed | - | - | 0, 0, 0, 0 | |
0xE6 |
NPC Speak Stop | - | - | 0, 0, 0, 0 | |
0xE7 |
StartRumbleEffect | - | - | 0, 0, 0, 0 | |
0xE8 |
Navigate To | - | - | 0, 0, 0, 0 | |
0xE9 |
NPC Speak Start | - | - | 0, 0, 0, 0 | |
0xEA |
NPC Alert | - | - | 0, 0, 0, 0 | |
0xEB |
NPC Patrol Delay | - | - | 0, 0, 0, 0 | |
0xEC |
NPC Scramble Action End | - | - | 0, 0, 0, 0 | |
0xED |
VilFakeChaseOff | - | - | 0, 0, 0, 0 | |
0xEE |
BossMMPushButton | - | - | 0, 0, 0, 0 | |
0xEF |
VilReport_DecayComplete | - | - | 0, 0, 0, 0 | |
0xF0 |
VilGuardWidget | - | - | 0, 0, 0, 0 | |
0xF1 |
TextureAnimateOn | - | - | 0, 0, 0, 0 | |
0xF2 |
TextureAnimateOff | - | - | 0, 0, 0, 0 | |
0xF3 |
TextureAnimateToggle | - | - | 0, 0, 0, 0 | |
0xF4 |
ColorEffectOn | - | - | 0, 0, 0, 0 | |
0xF5 |
ColorEffectOff | - | - | 0, 0, 0, 0 | |
0xF6 |
ColorEffectToggle | - | - | 0, 0, 0, 0 | |
0xF7 |
SetTextureAnimGroup | - | - | 0, 0, 0, 0 | |
0xF8 |
SetTextureAnimSpeed | - | - | 0, 0, 0, 0 | |
0xF9 |
TextureAnimateStep | - | - | 0, 0, 0, 0 | |
0xFA |
Emit | - | - | 0, 0, 0, 0 | |
0xFB |
Emitted | - | - | 0, 0, 0, 0 | |
0xFC |
TranslucentOn | - | - | 0, 0, 0, 0 | |
0xFD |
TranslucentOff | - | - | 0, 0, 0, 0 | |
0xFE |
TranslucentToggle | - | - | 0, 0, 0, 0 | |
0xFF |
Zip Line Env Damage | - | - | 0, 0, 0, 0 | |
0x100 |
VilGangTalkOff | - | - | 0, 0, 0, 0 | |
0x101 |
Give PowerUp | - | - | 0, 0, 0, 0 | |
0x102 |
RaceTimerReset | - | - | 0, 0, 0, 0 | |
0x103 |
Fire Cruise Bubble | - | - | 0, 0, 0, 0 | |
0x104 |
Car Success Anim Play | - | - | 0, 0, 0, 0 | |
0x105 |
Car Failure Anim Play | - | - | 0, 0, 0, 0 | |
0x106 |
Disable Group Contents | - | - | 0, 0, 0, 0 | |
0x107 |
NPC Charge | - | - | 0, 0, 0, 0 | |
0x108 |
OccludeOn | - | - | 0, 0, 0, 0 | |
0x109 |
OccludeOff | - | - | 0, 0, 0, 0 | |
0x10A |
RaceTimerPause | - | - | 0, 0, 0, 0 | |
0x10B |
RaceTimerResume | - | - | 0, 0, 0, 0 | |
0x10C |
RaceTimerSetBestTime | - | - | 0, 0, 0, 0 | |
0x10D |
RaceTimerWarning1 | - | - | 0, 0, 0, 0 | |
0x10E |
RaceTimerWarning2 | - | - | 0, 0, 0, 0 | |
0x10F |
RaceTimerWarning3 | - | - | 0, 0, 0, 0 | |
0x110 |
RingChallengeStart | - | - | 0, 0, 0, 0 | |
0x111 |
Car Stop | - | - | 0, 0, 0, 0 | |
0x112 |
RingChallengeRun | - | - | 0, 0, 0, 0 | |
0x113 |
RingChallengeReset | - | - | 0, 0, 0, 0 | |
0x114 |
RingChallengeSuccess | - | - | 0, 0, 0, 0 | |
0x115 |
RingChallengeFailed | - | - | 0, 0, 0, 0 | |
0x116 |
Formation Changed | - | - | 0, 0, 0, 0 | |
0x117 |
Charge Resume | - | - | 0, 0, 0, 0 | |
0x118 |
Charge Pause | - | - | 0, 0, 0, 0 | |
0x119 |
NPC Charge Stop | - | - | 0, 0, 0, 0 | |
0x11A |
NPC Charge Completed | - | - | 0, 0, 0, 0 | |
0x11B |
Formation Charge Start | - | - | 0, 0, 0, 0 | |
0x11C |
SituationPlayerSuccess | - | - | 0, 0, 0, 0 | |
0x11D |
SituationPlayerFailure | - | - | 0, 0, 0, 0 | |
0x11E |
Show Hud | - | - | 0, 0, 0, 0 | |
0x11F |
Hide Hud | - | - | 0, 0, 0, 0 | |
0x120 |
FADE OUT | - | - | 0, 0, 0, 0 | |
0x121 |
SetRain | - | - | 0, 0, 0, 0 | |
0x122 |
SetSnow | - | - | 0, 0, 0, 0 | |
0x123 |
Script No Op | - | - | 0, 0, 0, 0 | |
0x124 |
ScriptReset | - | - | 0, 0, 0, 0 | |
0x125 |
WaitForInput | - | - | 0, 0, 0, 0 | |
0x126 |
Play Movie | - | - | 0, 0, 0, 0 | |
0x127 |
CelebrationAnimPlay | - | - | 0, 0, 0, 0 | |
0x128 | - | - | - | 0, 0, 0, 0 | There is no event defined for this ID. |
0x129 |
MusicTrack Replace | - | - | 0, 0, 0, 0 | |
0x12A |
Forward | - | - | 0, 0, 0, 0 | |
0x12B |
Reverse | - | - | 0, 0, 0, 0 | |
0x12C | RumbleTest - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12D | RumbleLight - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12E | RumbleMedium - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x12F | RumbleHeavy - OBSOLETE | - | - | 0, 0, 0, 0 | |
0x130 |
Screen Adjustment ON | - | - | 0, 0, 0, 0 | |
0x131 |
Screen Adjustment OFF | - | - | 0, 0, 0, 0 | |
0x132 |
Set as Skydome | - | - | 0, 0, 0, 0 | |
0x133 |
Connect_IOwnYou | - | - | 0, 0, 0, 0 | |
0x134 |
Duplotron_WaveBegin | - | - | 0, 0, 0, 0 | |
0x135 |
Duplotron_WaveComplete | - | - | 0, 0, 0, 0 | |
0x136 |
Duplotron_NPCBorn | - | - | 0, 0, 0, 0 | |
0x137 |
Duplotron_NPCKilled | - | - | 0, 0, 0, 0 | |
0x138 |
Duplotron_MaxNPCExpired | - | - | 0, 0, 0, 0 | |
0x139 |
Duplotron_Pause | - | - | 0, 0, 0, 0 | |
0x13A |
Duplotron_Resume | - | - | 0, 0, 0, 0 | |
0x13B |
Set as Goo | - | - | 0, 0, 0, 0 | |
0x13C |
NPCScript_ScriptBegin | - | - | 0, 0, 0, 0 | |
0x13D |
NPCScript_ScriptEnd | - | - | 0, 0, 0, 0 | |
0x13E |
NPCScript_ScriptReady | - | - | 0, 0, 0, 0 | |
0x13F |
NPCScript_Halt | - | - | 0, 0, 0, 0 | |
0x140 |
NPCScript_SetPos | - | - | 0, 0, 0, 0 | |
0x141 |
NPCScript_SetDir | - | - | 0, 0, 0, 0 | |
0x142 |
NPCScript_LookNormal | - | - | 0, 0, 0, 0 | |
0x143 |
NPCScript_LookAlert | - | - | 0, 0, 0, 0 | |
0x144 |
NPCScript_FaceWidget | - | - | 0, 0, 0, 0 | |
0x145 |
NPCScript_FaceWidgetDone | - | - | 0, 0, 0, 0 | |
0x146 |
NPCScript_GotoWidget | - | - | 0, 0, 0, 0 | |
0x147 |
NPCScript_GotoWidgetDone | - | - | 0, 0, 0, 0 | |
0x148 |
NPCScript_AttackWidget | - | - | 0, 0, 0, 0 | |
0x149 |
NPCScript_AttackWidgetDone | - | - | 0, 0, 0, 0 | |
0x14A |
NPCScript_FollowWidget | - | - | 0, 0, 0, 0 | |
0x14B |
NPCScript_PlayAnim | - | - | 0, 0, 0, 0 | |
0x14C |
NPCScript_PlayAnimDone | - | - | 0, 0, 0, 0 | |
0x14D |
NPCScript_LeadPlayer | - | - | 0, 0, 0, 0 | |
0x14E |
Set Text | - | - | 0, 0, 0, 0 | |
0x14F |
Start Conversation | - | - | 0, 0, 0, 0 | |
0x150 |
End Conversation | - | - | 0, 0, 0, 0 | |
0x151 |
Switch | - | - | 0, 0, 0, 0 | |
0x152 |
Add Text | - | - | 0, 0, 0, 0 | |
0x153 |
Clear Text | - | - | 0, 0, 0, 0 | |
0x154 |
Open Teleport Box | - | - | 0, 0, 0, 0 | |
0x155 |
Close Teleport Box | - | - | 0, 0, 0, 0 | |
0x156 |
On Signal 0 | - | - | 0, 0, 0, 0 | |
0x157 |
On Signal 1 | - | - | 0, 0, 0, 0 | |
0x158 |
On Signal 2 | - | - | 0, 0, 0, 0 | |
0x159 |
On Signal 3 | - | - | 0, 0, 0, 0 | |
0x15A |
On Signal 4 | - | - | 0, 0, 0, 0 | |
0x15B |
On Signal 5 | - | - | 0, 0, 0, 0 | |
0x15C |
On Signal 6 | - | - | 0, 0, 0, 0 | |
0x15D |
On Signal 7 | - | - | 0, 0, 0, 0 | |
0x15E |
On Signal 8 | - | - | 0, 0, 0, 0 | |
0x15F |
On Signal 9 | - | - | 0, 0, 0, 0 | |
0x160 |
Stop Wait | - | - | 0, 0, 0, 0 | |
0x161 |
On Conversation Start | - | - | 0, 0, 0, 0 | |
0x162 |
On Conversation End | - | - | 0, 0, 0, 0 | |
0x163 |
Hit Melee | - | - | 0, 0, 0, 0 | |
0x164 |
Hit Bubble Bounce | - | - | 0, 0, 0, 0 | |
0x165 |
Hit Bubble Bash | - | - | 0, 0, 0, 0 | |
0x166 |
Hit Bubble Bowl | - | - | 0, 0, 0, 0 | |
0x167 |
Hit Patrick Slam | - | - | 0, 0, 0, 0 | |
0x168 |
Hit By Throwable | - | - | 0, 0, 0, 0 | |
0x169 |
Paddle Hit Left | - | - | 0, 0, 0, 0 | |
0x16A |
Paddle Hit Right | - | - | 0, 0, 0, 0 | |
0x16B |
Initiate Task | - | - | 0, 0, 0, 0 | |
0x16C |
Set Success | - | - | 0, 0, 0, 0 | |
0x16D |
Set Failure | - | - | 0, 0, 0, 0 | |
0x16E |
On Accept | - | - | 0, 0, 0, 0 | |
0x16F |
On Decline | - | - | 0, 0, 0, 0 | |
0x170 |
On Complete | - | - | 0, 0, 0, 0 | |
0x171 |
Generate Boulder | - | - | 0, 0, 0, 0 | |
0x172 |
Launch Boulder At Widget | - | - | 0, 0, 0, 0 | |
0x173 |
Launch Boulder At Point | - | - | 0, 0, 0, 0 | |
0x174 |
Launch Boulder At Player | - | - | 0, 0, 0, 0 | |
0x175 |
Duplotron_SuperDuperDone | - | - | 0, 0, 0, 0 | |
0x176 |
Duplotron_DuperIsDoner | - | - | 0, 0, 0, 0 | |
0x177 |
Bus Switch Character | - | - | 0, 0, 0, 0 | |
0x178 |
Group Update Together | - | - | 0, 0, 0, 0 | |
0x179 |
Set Update Distance | - | - | 0, 0, 0, 0 | |
0x17A |
Translate, Local X | - | - | 0, 0, 0, 0 | |
0x17B |
Translate, Local Y | - | - | 0, 0, 0, 0 | |
0x17C |
Translate, Local Z | - | - | 0, 0, 0, 0 | |
0x17D |
Translate, World X | - | - | 0, 0, 0, 0 | |
0x17E |
Translate, World Y | - | - | 0, 0, 0, 0 | |
0x17F |
Translate, World Z | - | - | 0, 0, 0, 0 | |
0x180 |
Rotate, Local X | - | - | 0, 0, 0, 0 | |
0x181 |
Rotate, Local Y | - | - | 0, 0, 0, 0 | |
0x182 |
Rotate, Local Z | - | - | 0, 0, 0, 0 | |
0x183 |
Rotate, World X | - | - | 0, 0, 0, 0 | |
0x184 |
Rotate, World Y | - | - | 0, 0, 0, 0 | |
0x185 |
Rotate, World Z | - | - | 0, 0, 0, 0 | |
0x186 |
Translate, Local X Done | - | - | 0, 0, 0, 0 | |
0x187 |
Translate, Local Y Done | - | - | 0, 0, 0, 0 | |
0x188 |
Translate, Local Z Done | - | - | 0, 0, 0, 0 | |
0x189 |
Translate, World X Done | - | - | 0, 0, 0, 0 | |
0x18A |
Translate, World Y Done | - | - | 0, 0, 0, 0 | |
0x18B |
Translate, World Z Done | - | - | 0, 0, 0, 0 | |
0x18C |
Rotate, Local X Done | - | - | 0, 0, 0, 0 | |
0x18D |
Rotate, Local Y Done | - | - | 0, 0, 0, 0 | |
0x18E |
Rotate, Local Z Done | - | - | 0, 0, 0, 0 | |
0x18F |
Rotate, World X Done | - | - | 0, 0, 0, 0 | |
0x190 |
Rotate, World Y Done | - | - | 0, 0, 0, 0 | |
0x191 |
Rotate, World Z Done | - | - | 0, 0, 0, 0 | |
0x192 |
Count1 | - | - | 0, 0, 0, 0 | |
0x193 |
Count2 | - | - | 0, 0, 0, 0 | |
0x194 |
Count3 | - | - | 0, 0, 0, 0 | |
0x195 |
Count4 | - | - | 0, 0, 0, 0 | |
0x196 |
Count5 | - | - | 0, 0, 0, 0 | |
0x197 |
Count6 | - | - | 0, 0, 0, 0 | |
0x198 |
Count7 | - | - | 0, 0, 0, 0 | |
0x199 |
Count8 | - | - | 0, 0, 0, 0 | |
0x19A |
Count9 | - | - | 0, 0, 0, 0 | |
0x19B |
Count10 | - | - | 0, 0, 0, 0 | |
0x19C |
Count11 | - | - | 0, 0, 0, 0 | |
0x19D |
Count12 | - | - | 0, 0, 0, 0 | |
0x19E |
Count13 | - | - | 0, 0, 0, 0 | |
0x19F |
Count14 | - | - | 0, 0, 0, 0 | |
0x1A0 |
Count15 | - | - | 0, 0, 0, 0 | |
0x1A1 |
Count16 | - | - | 0, 0, 0, 0 | |
0x1A2 |
Count17 | - | - | 0, 0, 0, 0 | |
0x1A3 |
Count18 | - | - | 0, 0, 0, 0 | |
0x1A4 |
Count19 | - | - | 0, 0, 0, 0 | |
0x1A5 |
Count20 | - | - | 0, 0, 0, 0 | |
0x1A6 |
Set State | - | - | 0, 0, 0, 0 | |
0x1A7 |
Enter SpongeBob | - | - | 0, 0, 0, 0 | |
0x1A8 |
Enter Patrick | - | - | 0, 0, 0, 0 | |
0x1A9 |
Enter Sandy | - | - | 0, 0, 0, 0 | |
0x1AA |
Exit SpongeBob | - | - | 0, 0, 0, 0 | |
0x1AB |
Exit Patrick | - | - | 0, 0, 0, 0 | |
0x1AC |
Exit Sandy | - | - | 0, 0, 0, 0 | |
0x1AD |
NPCSpecial_PlatformSnap | - | - | 0, 0, 0, 0 | |
0x1AE |
NPCSpecial_PlatformFall | - | - | 0, 0, 0, 0 | |
0x1AF |
Goo set warb coeffs | - | - | 0, 0, 0, 0 | |
0x1B0 |
Goo set freeze duration | - | - | 0, 0, 0, 0 | |
0x1B1 |
Goo melt | - | - | 0, 0, 0, 0 | |
0x1B2 |
Set State Range | - | - | 0, 0, 0, 0 | |
0x1B3 |
Set State Delay | - | - | 0, 0, 0, 0 | |
0x1B4 |
Set Transition Delay | - | - | 0, 0, 0, 0 | |
0x1B5 |
NPC Fight On | - | - | 0, 0, 0, 0 | |
0x1B6 |
NPC Fight Off | - | - | 0, 0, 0, 0 | |
0x1B7 |
NPC Patrol Spline On | - | - | 0, 0, 0, 0 | |
0x1B8 |
NPC Patrol Spline Off | - | - | 0, 0, 0, 0 | |
0x1B9 |
NPC Kill Quietly | - | - | 0, 0, 0, 0 | |
0x1BA |
Hit (General) | - | - | 0, 0, 0, 0 | |
0x1BB |
Hit (Head) | - | - | 0, 0, 0, 0 | |
0x1BC |
Hit (Left Arm) | - | - | 0, 0, 0, 0 | |
0x1BD |
Hit (Right Arm) | - | - | 0, 0, 0, 0 | |
0x1BE |
Hit (Left Leg) | - | - | 0, 0, 0, 0 | |
0x1BF |
Hit (Right Leg) | - | - | 0, 0, 0, 0 | |
0x1C0 |
Hit (Lower Body) | - | - | 0, 0, 0, 0 | |
0x1C1 |
GiveSocks (current level) | - | - | 0, 0, 0, 0 | |
0x1C2 |
GiveCollectables (current level) | - | - | 0, 0, 0, 0 | |
0x1C3 |
SetSocks (current level) | - | - | 0, 0, 0, 0 | |
0x1C4 |
SetCollectables (current level) | - | - | 0, 0, 0, 0 | |
0x1C5 |
On Answer Yes | - | - | 0, 0, 0, 0 | |
0x1C6 |
On Answer No | - | - | 0, 0, 0, 0 | |
0x1C7 |
Hit Cruise Bubble | - | - | 0, 0, 0, 0 | |
0x1C8 |
Duplotron_KillKids | - | - | 0, 0, 0, 0 | |
0x1C9 |
On Signal10 | - | - | 0, 0, 0, 0 | |
0x1CA |
On Signal11 | - | - | 0, 0, 0, 0 | |
0x1CB |
On Signal12 | - | - | 0, 0, 0, 0 | |
0x1CC |
On Signal13 | - | - | 0, 0, 0, 0 | |
0x1CD |
On Signal14 | - | - | 0, 0, 0, 0 | |
0x1CE |
On Signal15 | - | - | 0, 0, 0, 0 | |
0x1CF |
On Signal16 | - | - | 0, 0, 0, 0 | |
0x1D0 |
On Signal17 | - | - | 0, 0, 0, 0 | |
0x1D1 |
On Signal18 | - | - | 0, 0, 0, 0 | |
0x1D2 |
On Signal19 | - | - | 0, 0, 0, 0 | |
0x1D3 |
Spongeball On | - | - | 0, 0, 0, 0 | |
0x1D4 |
Spongeball Off | - | - | 0, 0, 0, 0 | |
0x1D5 |
Launch Shrapnel | - | - | 0, 0, 0, 0 | |
0x1D6 |
NPC HP Incremented | - | - | 0, 0, 0, 0 | |
0x1D7 |
NPC HP Decremented | - | - | 0, 0, 0, 0 | |
0x1D8 |
NPC Set Active On | - | - | 0, 0, 0, 0 | |
0x1D9 |
NPC Set Active Off | - | - | 0, 0, 0, 0 | |
0x1DA |
Switch Player Character | - | - | 0, 0, 0, 0 | |
0x1DB |
Level Begin | - | - | 0, 0, 0, 0 | |
0x1DC |
Scene Reset (death) | - | - | 0, 0, 0, 0 | |
0x1DD |
Scene Enter | - | - | 0, 0, 0, 0 | |
0x1DE |
Destroyed Tiki | - | - | 0, 0, 0, 0 | |
0x1DF |
Destroyed Robot | - | - | 0, 0, 0, 0 | |
0x1E0 |
See Wood Tiki | - | - | 0, 0, 0, 0 | |
0x1E1 |
See Lovey Tiki | - | - | 0, 0, 0, 0 | |
0x1E2 |
See Shhh Tiki | - | - | 0, 0, 0, 0 | |
0x1E3 |
See Thunder Tiki | - | - | 0, 0, 0, 0 | |
0x1E4 |
See Stone Tiki | - | - | 0, 0, 0, 0 | |
0x1E5 |
See Fodder | - | - | 0, 0, 0, 0 | |
0x1E6 |
See Hammer | - | - | 0, 0, 0, 0 | |
0x1E7 |
See Tar-Tar | - | - | 0, 0, 0, 0 | |
0x1E8 |
See G-Love | - | - | 0, 0, 0, 0 | |
0x1E9 |
See Monsoon | - | - | 0, 0, 0, 0 | |
0x1EA |
See Sleepy Time | - | - | 0, 0, 0, 0 | |
0x1EB |
See Arf | - | - | 0, 0, 0, 0 | |
0x1EC |
See Tubelets | - | - | 0, 0, 0, 0 | |
0x1ED |
See Slick | - | - | 0, 0, 0, 0 | |
0x1EE |
See King Jellyfish | - | - | 0, 0, 0, 0 | |
0x1EF |
See Prawn | - | - | 0, 0, 0, 0 | |
0x1F0 |
See Dutchman | - | - | 0, 0, 0, 0 | |
0x1F1 |
See Sandy Boss | - | - | 0, 0, 0, 0 | |
0x1F2 |
See Patrick Boss | - | - | 0, 0, 0, 0 | |
0x1F3 |
See SpongeBob Boss | - | - | 0, 0, 0, 0 | |
0x1F4 |
See Robot Plankton | - | - | 0, 0, 0, 0 | |
0x1F5 |
Change Texture of UI | - | - | 0, 0, 0, 0 | |
0x1F6 |
NPC Cheer For Me | - | - | 0, 0, 0, 0 | |
0x1F7 |
Fast Visible | - | - | 0, 0, 0, 0 | |
0x1F8 |
Fast Invisible | - | - | 0, 0, 0, 0 | |
0x1F9 |
ZipLine Mount | - | - | 0, 0, 0, 0 | |
0x1FA |
ZipLine Dismount | - | - | 0, 0, 0, 0 | |
0x1FB |
Target | - | - | 0, 0, 0, 0 | |
0x1FC |
Fire | - | - | 0, 0, 0, 0 | |
0x1FD |
Camera FX Shake | - | - | 0, 0, 0, 0 | |
0x1FE |
Bullet Time | - | - | 0, 0, 0, 0 | |
0x1FF |
Thrown | - | - | 0, 0, 0, 0 | |
0x200 |
NPC Patrol | - | - | 0, 0, 0, 0 | |
0x201 |
EnterCruise | - | - | 0, 0, 0, 0 | |
0x202 |
ExitCruise | - | - | 0, 0, 0, 0 | |
0x203 |
CruiseFired | - | - | 0, 0, 0, 0 | |
0x204 |
CruiseDied | - | - | 0, 0, 0, 0 | |
0x205 |
CruiseAddLife | - | - | 0, 0, 0, 0 | |
0x206 |
CruiseSetLife | - | - | 0, 0, 0, 0 | |
0x207 |
CruiseResetLife | - | - | 0, 0, 0, 0 | |
0x208 |
Camera Collide Off | - | - | 0, 0, 0, 0 | |
0x209 |
Camera Collide On | - | - | 0, 0, 0, 0 | |
0x20A |
Slide On | - | - | 0, 0, 0, 0 | |
0x20B |
Slide Off | - | - | 0, 0, 0, 0 | |
0x20C |
Timer Set | - | - | 0, 0, 0, 0 | |
0x20D |
Timer Add | - | - | 0, 0, 0, 0 | |
0x20E |
NPC Force Conversation | - | - | 0, 0, 0, 0 | |
0x20F |
Make A Splash | - | - | 0, 0, 0, 0 | |
0x210 |
Credits start | - | - | 0, 0, 0, 0 | |
0x211 |
Credits stop | - | - | 0, 0, 0, 0 | |
0x212 |
Credits ended | - | - | 0, 0, 0, 0 | |
0x213 |
Bubble Wipe | - | - | 0, 0, 0, 0 | |
0x214 |
Set Lightkit | - | - | 0, 0, 0, 0 | |
0x215 |
Set Opacity | - | - | 0, 0, 0, 0 | |
0x216 |
Set Sound Effect | - | - | 0, 0, 0, 0 | |
0x217 |
Scale | - | - | 0, 0, 0, 0 | |
0x218 |
Set Reference | - | - | 0, 0, 0, 0 | |
0x219 |
Warp Set World | - | - | 0, 0, 0, 0 | |
0x21A |
Warp Set Task | - | - | 0, 0, 0, 0 | |
0x21B |
Warp Go | - | - | 0, 0, 0, 0 | |
0x21C |
Set Count | - | - | 0, 0, 0, 0 | |
0x21D |
Get Dash Speed | - | - | 0, 0, 0, 0 | |
0x21E |
Dash Trip | - | - | 0, 0, 0, 0 | |
0x21F |
Dash Burst | - | - | 0, 0, 0, 0 | |
0x220 |
Dash Fast | - | - | 0, 0, 0, 0 | |
0x221 |
Dash Normal | - | - | 0, 0, 0, 0 | |
0x222 |
Dash Slow | - | - | 0, 0, 0, 0 | |
0x216 |
Take Socks | - | - | 0, 0, 0, 0 | |
0x217 |
Debug BREAK | - | - | 0, 0, 0, 0 | |
0x218 |
Born | - | - | 0, 0, 0, 0 | |
0x219 |
Platform Pause | - | - | 0, 0, 0, 0 | |
0x21A |
Platform Unpause | - | - | 0, 0, 0, 0 | |
0x21B |
Store Options | - | - | 0, 0, 0, 0 | |
0x21C |
Restore Options | - | - | 0, 0, 0, 0 | |
0x22A |
UI Set Motion | - | - | 0, 0, 0, 0 | |
0x22B |
UI Motion Finished | - | - | 0, 0, 0, 0 | |
0x22C |
UI Motion Loop | - | - | 0, 0, 0, 0 | |
0x22D |
Destructible launch | - | - | 0, 0, 0, 0 | |
0x22E |
Destructible respawn | - | - | 0, 0, 0, 0 | |
0x22F |
Kaboom Start | - | - | 0, 0, 0, 0 | |
0x230 |
Kaboom Stop | - | - | 0, 0, 0, 0 | |
0x231 |
NPC Attack | - | - | 0, 0, 0, 0 | |
0x232 |
NPC Defend | - | - | 0, 0, 0, 0 | |
0x233 |
Train Set Speed | - | - | 0, 0, 0, 0 | |
0x234 |
Train Junct Out 1 | - | - | 0, 0, 0, 0 | |
0x235 |
Train Junct Out 2 | - | - | 0, 0, 0, 0 | |
0x236 |
Train Junct Toggle | - | - | 0, 0, 0, 0 | |
0x237 |
Train Junct Passed | - | - | 0, 0, 0, 0 | |
0x238 |
Train Car Detach | - | - | 0, 0, 0, 0 | |
0x239 |
Train Car Explode | - | - | 0, 0, 0, 0 | |
0x23A |
Xbox Initialize NET API | - | - | 0, 0, 0, 0 | |
0x23B |
Xbox Update Connection | - | - | 0, 0, 0, 0 | |
0x23C |
Xbox Update Online Task | - | - | 0, 0, 0, 0 | |
0x23D |
Xbox Update Account List | - | - | 0, 0, 0, 0 | |
0x23E |
Xbox Check for new content | - | - | 0, 0, 0, 0 | |
0x23F |
Xbox Select Device | - | - | 0, 0, 0, 0 | |
0x240 |
Xbox Select Content | - | - | 0, 0, 0, 0 | |
0x241 |
Xbox Verify Content | - | - | 0, 0, 0, 0 | |
0x242 |
Xbox Remove Content | - | - | 0, 0, 0, 0 | |
0x243 |
Xbox Select Device after remove | - | - | 0, 0, 0, 0 | |
0x244 |
Xbox Confirm use content idx | - | - | 0, 0, 0, 0 | |
0x245 |
Xbox Confirm no use content idx | - | - | 0, 0, 0, 0 | |
0x246 |
Xbox No content is installed | - | - | 0, 0, 0, 0 | |
0x247 |
Xbox No new content is available | - | - | 0, 0, 0, 0 | |
0x248 |
Xbox New content is available | - | - | 0, 0, 0, 0 | |
0x249 |
Enable Scene Drawing | - | - | 0, 0, 0, 0 | |
0x24A |
Disable Scene Drawing | - | - | 0, 0, 0, 0 | |
0x24B |
Lightning Start | - | - | 0, 0, 0, 0 | |
0x24C |
Lightning Stop | - | - | 0, 0, 0, 0 | |
0x24D |
Change Boss UI Stage | - | - | 0, 0, 0, 0 | |
0x24E |
Start static camera | - | - | 0, 0, 0, 0 | |
0x24F |
End static camera | - | - | 0, 0, 0, 0 | |
0x250 |
Set Camera Start Orientation | - | - | 0, 0, 0, 0 | |
0x251 |
NPC Set Movepoint Path | - | - | 0, 0, 0, 0 | |
0x252 |
NPC Scare Begin | - | - | 0, 0, 0, 0 | |
0x253 |
NPC Scare Skip | - | - | 0, 0, 0, 0 | |
0x254 |
NPC Set Movepoint Group | - | - | 0, 0, 0, 0 | |
0x255 |
VentSetStateIdle | - | - | 0, 0, 0, 0 | |
0x256 |
VentSetStateWarn | - | - | 0, 0, 0, 0 | |
0x257 |
VentSetStateDamage | - | - | 0, 0, 0, 0 | |
0x258 |
VentSetStateOff | - | - | 0, 0, 0, 0 | |
0x259 |
Waterhose Start | - | - | 0, 0, 0, 0 | |
0x25A |
Waterhose Stop | - | - | 0, 0, 0, 0 | |
0x25B |
Waterhose Set Length | - | - | 0, 0, 0, 0 | |
0x25C |
Carried | - | - | 0, 0, 0, 0 | |
0x25D |
Explode | - | - | 0, 0, 0, 0 | |
0x25E |
Jump To | - | - | 0, 0, 0, 0 | |
0x25F |
Jump on Spawn | - | - | 0, 0, 0, 0 | |
0x260 |
Player Hit | - | - | 0, 0, 0, 0 | |
0x261 |
Start Fade | - | - | 0, 0, 0, 0 | |
0x262 |
Fade Down Done | - | - | 0, 0, 0, 0 | |
0x263 |
Fade Up Done | - | - | 0, 0, 0, 0 | |
0x264 |
Bounce | - | - | 0, 0, 0, 0 | |
0x265 |
Launch NPC | - | - | 0, 0, 0, 0 | |
0x266 |
Upgrade Power Up | - | - | 0, 0, 0, 0 | |
0x267 |
Bullet Streak | - | - | 0, 0, 0, 0 | |
0x268 |
Set Follow Camera Orientation | - | - | 0, 0, 0, 0 | |
0x269 |
High Dynamic Range Fade | - | - | 0, 0, 0, 0 | |
0x26A |
Start | - | - | 0, 0, 0, 0 | |
0x26B |
Success | - | - | 0, 0, 0, 0 | |
0x26C |
Failure | - | - | 0, 0, 0, 0 | |
0x26D |
Enable Restore | - | - | 0, 0, 0, 0 | |
0x26E |
Disable Restore | - | - | 0, 0, 0, 0 | |
0x26F |
NPC Spawn | - | - | 0, 0, 0, 0 | |
0x270 |
NPC Spawn Done | - | - | 0, 0, 0, 0 | |
0x271 |
Spawned NPC Killed | - | - | 0, 0, 0, 0 | |
0x272 |
Spawned NPC No Health | - | - | 0, 0, 0, 0 | |
0x273 |
Spawned NPCs All Killed | - | - | 0, 0, 0, 0 | |
0x274 |
Spawned NPCs All No Health | - | - | 0, 0, 0, 0 | |
0x275 |
Set Dash Timer | - | - | 0, 0, 0, 0 | |
0x276 |
Dash Not Out of Time | - | - | 0, 0, 0, 0 | |
0x277 |
Dash Out of Time | - | - | 0, 0, 0, 0 | |
0x278 |
Force Scene Reset | - | - | 0, 0, 0, 0 | |
0x279 |
NPC Active | - | - | 0, 0, 0, 0 | |
0x27A |
NPC Inactive | - | - | 0, 0, 0, 0 | |
0x27B |
Duplicator Activate | - | - | 0, 0, 0, 0 | |
0x27C |
Duplicator Deactivate | - | - | 0, 0, 0, 0 | |
0x27D |
Dash Enter Tunnel | - | - | 0, 0, 0, 0 | |
0x27E |
Dash Exit Tunnel | - | - | 0, 0, 0, 0 | |
0x27F |
StopRumbleEffect | - | - | 0, 0, 0, 0 | |
0x280 |
Dash Chase Lasers On | - | - | 0, 0, 0, 0 | |
0x281 |
Dash Chase Lasers Off | - | - | 0, 0, 0, 0 | |
0x282 |
Random Jump on Spawn | - | - | 0, 0, 0, 0 | |
0x283 |
Hit Patrick Cartwheel | - | - | 0, 0, 0, 0 | |
0x284 |
UI Visible+Focus On+Select | - | - | 0, 0, 0, 0 | |
0x285 |
UI Focus Off+Unselect+Invisible | - | - | 0, 0, 0, 0 | |
0x286 |
Copy Reference | - | - | 0, 0, 0, 0 | |
0x287 |
UI Motion In Finished | - | - | 0, 0, 0, 0 | |
0x288 |
UI Motion Out Finished | - | - | 0, 0, 0, 0 | |
0x289 |
UI Signal Activate Screen | - | - | 0, 0, 0, 0 | |
0x28A |
UI Signal Deactivate Screen | - | - | 0, 0, 0, 0 | |
0x28B |
UI Signal Activated Screen | - | - | 0, 0, 0, 0 | |
0x28C |
UI Signal Switch Screens | - | - | 0, 0, 0, 0 | |
0x28D |
UI Signal Start Fade Out | - | - | 0, 0, 0, 0 | |
0x28E |
UI Signal Start Fade In | - | - | 0, 0, 0, 0 | |
0x28F |
UI Signal Screen Motion In Done | - | - | 0, 0, 0, 0 | |
0x290 |
UI Signal Screen Motion Out Done | - | - | 0, 0, 0, 0 | |
0x291 |
UI Signal Main Box In Done | - | - | 0, 0, 0, 0 | |
0x292 |
UI Signal Main Box Out Done | - | - | 0, 0, 0, 0 | |
0x293 |
UI Reset Motion | - | - | 0, 0, 0, 0 | |
0x294 |
UI Enable HDR | - | - | 0, 0, 0, 0 | |
0x295 |
UI Disable HDR | - | - | 0, 0, 0, 0 | |
0x296 |
UI Brighten | - | - | 0, 0, 0, 0 | |
0x297 |
UI Unbrighten | - | - | 0, 0, 0, 0 | |
0x298 |
UI Signal Deactivated Screen | - | - | 0, 0, 0, 0 | |
0x299 |
NPC Detect Always | - | - | 0, 0, 0, 0 | |
0x29A |
NPC Detect Never | - | - | 0, 0, 0, 0 | |
0x29B |
NPC Detect Normal | - | - | 0, 0, 0, 0 | |
0x29C |
NPC Fight Default | - | - | 0, 0, 0, 0 | |
0x29D |
Camera Collide Partial | - | - | 0, 0, 0, 0 | |
0x29E |
MusicTrack Play Temporary | - | - | 0, 0, 0, 0 | |
0x29F |
Evaluate Counter Value | - | - | 0, 0, 0, 0 | |
0x2A0 |
Count0 | - | - | 0, 0, 0, 0 | |
0x2A1 |
Rotate to Absolute X | - | - | 0, 0, 0, 0 | |
0x2A2 |
Rotate to Absolute Y | - | - | 0, 0, 0, 0 | |
0x2A3 |
Rotate to Absolute Z | - | - | 0, 0, 0, 0 | |
0x2A4 |
Play Trigger Animation | - | - | 0, 0, 0, 0 | |
0x2A5 |
Triggered Animation Done | - | - | 0, 0, 0, 0 | |
0x2A6 |
UI Signal More | - | - | 0, 0, 0, 0 | |
0x2A7 |
UI Signal No More | - | - | 0, 0, 0, 0 | |
0x2A8 |
UI Signal Less | - | - | 0, 0, 0, 0 | |
0x2A9 |
UI Signal No Less | - | - | 0, 0, 0, 0 | |
0x2AA |
UI Signal Up | - | - | 0, 0, 0, 0 | |
0x2AB |
UI Signal Down | - | - | 0, 0, 0, 0 | |
0x2AC |
UI Signal Sync To Current | - | - | 0, 0, 0, 0 | |
0x2AD |
UI Signal Effect | - | - | 0, 0, 0, 0 | |
0x2AE |
Freeze Player | - | - | 0, 0, 0, 0 | |
0x2AF |
Unfreeze Player | - | - | 0, 0, 0, 0 | |
0x2B0 |
UI Signal Map Start | - | - | 0, 0, 0, 0 | |
0x2B1 |
UI Signal Map End | - | - | 0, 0, 0, 0 | |
0x2B2 |
Translate to Absolute X | - | - | 0, 0, 0, 0 | |
0x2B3 |
Translate to Absolute Y | - | - | 0, 0, 0, 0 | |
0x2B4 |
Translate to Absolute Z | - | - | 0, 0, 0, 0 | |
0x2B5 |
JSP Visibility Increment | - | - | 0, 0, 0, 0 | |
0x2B6 |
JSP Visibility Decrement | - | - | 0, 0, 0, 0 | |
0x2B7 |
Enter Camera | - | - | 0, 0, 0, 0 | |
0x2B8 |
Exit Camera | - | - | 0, 0, 0, 0 | |
0x2B9 |
PadPressE (GC Z or XBOX Black) | - | - | 0, 0, 0, 0 | |
0x2BA |
Dash Set Jump Paramters | - | - | 0, 0, 0, 0 | |
0x2BB |
Viper Face Player | - | - | 0, 0, 0, 0 | |
0x2BC |
Viper Face Movement | - | - | 0, 0, 0, 0 | |
0x2BD |
RequestStart | - | - | 0, 0, 0, 0 | |
0x2BE |
UI Auto Menu Run | - | - | 0, 0, 0, 0 | |
0x2BF |
UI Auto Menu Run Up | - | - | 0, 0, 0, 0 | |
0x2C0 |
UI Auto Menu Run Down | - | - | 0, 0, 0, 0 | |
0x2C1 |
UI Auto Menu Run Left | - | - | 0, 0, 0, 0 | |
0x2C2 |
UI Auto Menu Run Right | - | - | 0, 0, 0, 0 | |
0x2C3 |
Increment Success | - | - | 0, 0, 0, 0 | |
0x2C4 |
Decrement Success | - | - | 0, 0, 0, 0 | |
0x2C5 |
Increment Failed | - | - | 0, 0, 0, 0 | |
0x2C6 |
Decrement Failed | - | - | 0, 0, 0, 0 | |
0x2C7 |
MusicTrack Stop Temporary Music | - | - | 0, 0, 0, 0 | |
0x2C8 |
NPC Scramble Action Begin | - | - | 0, 0, 0, 0 | |
0x2C9 |
NPC Scramble Alert | - | - | 0, 0, 0, 0 | |
0x2CA |
NPC Turret Set Attack Radius | - | - | 0, 0, 0, 0 | |
0x2CB |
Goo Freeze Start | - | - | 0, 0, 0, 0 | |
0x2CC |
Goo Melt Start | - | - | 0, 0, 0, 0 | |
0x2CD |
NPC Notice | - | - | 0, 0, 0, 0 | |
0x2CE |
Boss Stage Set | - | - | 0, 0, 0, 0 | |
0x2CF |
Boss Stage Began | - | - | 0, 0, 0, 0 | |
0x2D0 |
Boss Stage Ended | - | - | 0, 0, 0, 0 | |
0x2D1 |
Boss Stage A Began | - | - | 0, 0, 0, 0 | |
0x2D2 |
Boss Stage A Ended | - | - | 0, 0, 0, 0 | |
0x2D3 |
Boss Stage B Began | - | - | 0, 0, 0, 0 | |
0x2D4 |
Boss Stage B Ended | - | - | 0, 0, 0, 0 | |
0x2D5 |
Boss Stage C Began | - | - | 0, 0, 0, 0 | |
0x2D6 |
Boss Stage C Ended | - | - | 0, 0, 0, 0 | |
0x2D7 |
Visibility Cull On | - | - | 0, 0, 0, 0 | |
0x2D8 |
Visibility Cull Off | - | - | 0, 0, 0, 0 | |
0x2D9 |
Start rband camera | - | - | 0, 0, 0, 0 | |
0x2DA |
End rband camera | - | - | 0, 0, 0, 0 | |
0x2DB |
Mindy Start | - | - | 0, 0, 0, 0 | |
0x2DC |
Mindy End | - | - | 0, 0, 0, 0 | |
0x2DD |
Flamethrower Start | - | - | 0, 0, 0, 0 | |
0x2DE |
Flamethrower Stop | - | - | 0, 0, 0, 0 | |
0x2DF |
Flamethrower Set Length | - | - | 0, 0, 0, 0 | |
0x2E0 |
NPC Take No Damage On | - | - | 0, 0, 0, 0 | |
0x2E1 |
NPC Take No Damage Off | - | - | 0, 0, 0, 0 | |
0x2E2 |
Start StaticCAM FOV filter | - | - | 0, 0, 0, 0 | |
0x2E3 |
Restore StaticCAM FOV | - | - | 0, 0, 0, 0 | |
0x2E4 |
XBOX DEMO exit to launcher | - | - | 0, 0, 0, 0 | |
0x2E5 |
Spawn | - | - | 0, 0, 0, 0 | |
0x2E6 |
Spawned | - | - | 0, 0, 0, 0 | |
0x2E7 |
Credits set dest | - | - | 0, 0, 0, 0 | |
0x2E8 |
Allow Attract Mode | - | - | 0, 0, 0, 0 | |
0x2E9 |
Disallow Attract Mode | - | - | 0, 0, 0, 0 | |
0x2EA |
Rocket Attack | - | - | 0, 0, 0, 0 | |
0x2EB |
Collision Reset | - | - | 0, 0, 0, 0 | |
0x2EC |
AutoSave | - | - | 0, 0, 0, 0 | |
0x2ED |
Open Bonus | - | - | 0, 0, 0, 0 | |
0x2EE |
Flag Level | - | - | 0, 0, 0, 0 | |
0x2EF |
Level End | - | - | 0, 0, 0, 0 | |
0x2F0 |
Get Local Content | - | - | 0, 0, 0, 0 | |
0x2F1 |
Pause Game Safe | - | - | 0, 0, 0, 0 | |
0x2F2 |
Override Frequency | - | - | 0, 0, 0, 0 | |
0x2F3 |
Reset Frequency | - | - | 0, 0, 0, 0 | |
0x2F4 |
Set Shot Delay | - | - | 0, 0, 0, 0 | |
0x2F5 |
Set Shots In Group | - | - | 0, 0, 0, 0 | |
0x2F6 |
User Select Yes | - | - | 0, 0, 0, 0 | |
0x2F7 |
User Select No | - | - | 0, 0, 0, 0 | |
0x2F8 |
User Select Back | - | - | 0, 0, 0, 0 | |
0x2F9 |
Launch Fire Works | - | - | 0, 0, 0, 0 | |
0x2FA |
Resets user selection | - | - | 0, 0, 0, 0 | |
0x2FB |
Set as Bounce Back | - | - | 0, 0, 0, 0 | |
0x2FC |
Reset Unlockables | - | - | 0, 0, 0, 0 | |
0x2FD |
UI Sys Msg Wait Response | - | - | 0, 0, 0, 0 | |
0x2FE |
UI Sys Msg Wait Confirm | - | - | 0, 0, 0, 0 | |
0x2FF |
UI Sys Msg Confirm | - | - | 0, 0, 0, 0 | |
0x300 |
UI Sys Msg Accept | - | - | 0, 0, 0, 0 | |
0x301 |
UI Sys Msg Decline | - | - | 0, 0, 0, 0 | |
0x302 |
Set as NOT Bounce Back | - | - | 0, 0, 0, 0 | |
0x303 |
Pause Game Now | - | - | 0, 0, 0, 0 | |
0x304 |
Patty Wagon Start Engine | - | - | 0, 0, 0, 0 | |
0x305 |
Patty Wagon Stop Engine | - | - | 0, 0, 0, 0 | |
0x306 |
Bubble Spawn On | - | - | 0, 0, 0, 0 | |
0x307 |
Bubble Spawn Off | - | - | 0, 0, 0, 0 | |
0x308 |
XBLive Toggle Sign In | - | - | 0, 0, 0, 0 | |
0x309 |
XBLive Manage Friends | - | - | 0, 0, 0, 0 | |
0x30A |
Apply On Reset - On | - | - | 0, 0, 0, 0 | |
0x30B |
Apply On Reset - Off | - | - | 0, 0, 0, 0 | |
0x30C |
Snap To | - | - | 0, 0, 0, 0 | |
0x30D |
Throw | - | - | 0, 0, 0, 0 | |
0x30E |
First Zip Line | - | - | 0, 0, 0, 0 | |
0x30F |
First Ledge Grab | - | - | 0, 0, 0, 0 | |
0x310 |
First Incredimeter Pickup | - | - | 0, 0, 0, 0 | |
0x311 |
UI Spark Trail | - | - | 0, 0, 0, 0 | |
0x312 |
UI Get Battle Scenes | - | - | 0, 0, 0, 0 | |
0x313 |
UI Battle Scenes Available | - | - | 0, 0, 0, 0 | |
0x314 |
UI Battle Scenes Not Available | - | - | 0, 0, 0, 0 | |
0x315 |
XBLive Toggle Appear Online | - | - | 0, 0, 0, 0 | |
0x316 |
UI Return to previous screen | - | - | 0, 0, 0, 0 | |
0x317 |
UI Empty Event | - | - | 0, 0, 0, 0 | |
0x318 |
Subtitles Enabled | - | - | 0, 0, 0, 0 | |
0x319 |
Subtitles Disabled | - | - | 0, 0, 0, 0 | |
0x31A |
UI Set Box Mapping for UVs | - | - | 0, 0, 0, 0 | |
0x31B |
Player Ejected | - | - | 0, 0, 0, 0 | |
0x31C |
Damage Player | - | - | 0, 0, 0, 0 | |
0x31D |
First Health Pickup | - | - | 0, 0, 0, 0 | |
0x31E |
Token Pickup Complete | - | - | 0, 0, 0, 0 | |
0x31F |
Prompt is dead | - | - | 0, 0, 0, 0 | |
0x320 |
UI Flip Visibility | - | - | 0, 0, 0, 0 | |
0x321 |
XBLive Reboot To Dashboard | - | - | 0, 0, 0, 0 | |
0x322 |
First Powerup Point | - | - | 0, 0, 0, 0 | |
0x323 |
UI Is Battle Scene | - | - | 0, 0, 0, 0 | |
0x324 |
UI Battle Scene Yes | - | - | 0, 0, 0, 0 | |
0x325 |
UI Battle Scene No | - | - | 0, 0, 0, 0 | |
0x326 |
UI Lock element | - | - | 0, 0, 0, 0 | |
0x327 |
UI Unlock element | - | - | 0, 0, 0, 0 | |
0x328 |
Drivenby Off | - | - | 0, 0, 0, 0 | |
0x329 |
Drivenby On | - | - | 0, 0, 0, 0 | |
0x32A |
UI Signal Credit Code | - | - | 0, 0, 0, 0 | |
0x32B |
UI Signal HI Logo | - | - | 0, 0, 0, 0 | |
0x32C |
Disable Auto Save | - | - | 0, 0, 0, 0 | |
0x32D |
UI Signal Enlarge Window | - | - | 0, 0, 0, 0 | |
0x32E |
Prompt Exiting | - | - | 0, 0, 0, 0 | |
0x32F |
Prompt Force Exit | - | - | 0, 0, 0, 0 | |
0x330 |
UI Sys Message Action Confirmed | - | - | 0, 0, 0, 0 | |
0x331 |
UI Sys Message Action Declined | - | - | 0, 0, 0, 0 |