EvilEngine/DYNA/game object:Ring
< EvilEngine | DYNA(Redirected from DYNA/game object:Ring)
game_object:Ring | |
---|---|
Version | 2 |
Hash | 0x4D81C1EE |
Games used | The SpongeBob SquarePants Movie |
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | location | Position of the ring |
0x1C | Vector3 | direction | Rotation of the ring |
0x28 | Vector3 | offset | |
0x34 | Vector3 | scale | Scale of the ring |
0x40 | uint | triggerBoundsType | 0 = half size shadow, 1 = full size shadow |
0x44 | float | radius | How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
0x48 | float | width | |
0x4C | float | height | |
0x50 | float | timeOut | Time in seconds before ring starts flashing red |
0x54 | float | warningTime | Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
0x58 | AssetID | drivenByID | Driver platform for moving the ring |