DYNA/game object:Ring

From Heavy Iron Modding

Games usedThe SpongeBob SquarePants Movie
Offset Type Variable Description
0x10 Vector3 position Position of the ring
0x1C Vector3 rotation Rotation of the ring
0x28 int[3] offset
0x34 Vector3 scale Scale of the ring
0x40 int triggerBoundsType 0 = half size shadow, 1 = full size shadow
0x44 float radius How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes.
0x48 float width
0x4C float height
0x50 float timeOut Time in seconds before ring starts flashing red
0x54 float warningTime Time in seconds ring flashes red before disappearing. -1 == default (2 seconds)
0x58 PLAT platID Driver platform for moving the ring