EvilEngine/DTRK

From Heavy Iron Modding
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DTRK
Dash Track
TypeBase
Base Type0xCD
Games usedThe Incredibles

Format

Dash Tracks are base assets, so they start with their 0x8 byte header, then are followed by:

track_asset

Offset Type Variable Description
0x08 int num_vertices Number of vertices.
0x0C int num_triangles Number of triangles.
0x10 int landable_start
0x14 int leavable_start
0x18 int[3] Unknown
0x24 Vector3 [num_vertices] vertex
triangle* [num_triangles] triangle_list
short[3] [num_vertices] portal

triangle

Offset Type Variable Description
0x00 short a
0x02 short b
0x04 short c
0x06 short flags
0x08 float[3] u
0x14 float[3] v