EvilEngine/CAM
(Redirected from CAM)
CAM | |
---|---|
Camera | |
Type | Base |
Base Type | 0x07 |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | xCamera.h |
This asset defines cameras. Usually, the game takes control from you to display a certain camera for a moment, such as when talking to NPCs or showing you something elsewhere in the level.
Format
Cameras are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x8 | Vector3 | Position |
0x14 | Vector3 | Normalized forward vector |
0x20 | Vector3 | Normalized up vector |
0x2C | Vector3 | Normalized left vector |
0x38 | Vector3 | View Offset |
0x44 | short | Offset Start Frames - usually 30 |
0x46 | short | Offset End Frames - usually 45 |
0x48 | float | FOV - (degrees) |
0x4C | float | Transition Time - (seconds) Time it takes to move the camera to this position. |
0x50 | int | Transition Type - usually 0, 1, 2, 5, or 6
|
0x54 | unsigned int | Flags - usually 0 |
0x58 | float | Fade Up - usually 0 |
0x5C | float | Fade Down - usually 0 |
Follow only | ||
0x60 | float | Rotation |
0x64 | float | Distance |
0x68 | float | Height |
0x6C | float | Rubber Band |
0x70 | float | Start Speed |
0x74 | float | End Speed |
Shoulder only | ||
0x60 | float | Distance |
0x64 | float | Height |
0x68 | float | Realign Speed |
0x6C | float | Realign Delay |
0x70 | byte[0x8] | null |
Static only | ||
0x60 | unsigned int | Unused - yes this is actually called "unused" |
0x64 | byte[0x14] | null |
Path only | ||
0x60 | unsigned int | Asset ID |
0x64 | float | Time End |
0x64 | float | Time Delay |
0x68 | byte[0x10] | null |
Static Follow only | ||
0x60 | float | Rubber Band |
0x64 | byte[0x14] | null |
0x78 | unsigned int | Valid Flags
|
0x7C | AssetID[2] | Marker IDs - usually both null |
0x84 | byte | Cam Type - usually 0, 2, or 3
|
0x85 | byte[3] | Padding (always 0) |
Events | ||
0x88 | Event[numberOfEvents] | Events |