EvilEngine/DYNA/effect:Lightning
< EvilEngine | DYNA
(Redirected from DYNA/effect:Lightning)
effect:Lightning | |
---|---|
Version | 2 |
Hash | 0x94B8EF2D |
Games used | The SpongeBob SquarePants Movie The Incredibles |
Format
class zLightningAsset : public xDynAsset
{
public:
xVec3 start;
xVec3 end;
xColor_tag color;
float thickness;
float branchSpeed;
unsigned int mainTexture;
unsigned int branchTexture;
signed int damage;
float knockBackSpeed;
unsigned int sound;
unsigned int soundHit1;
unsigned int soundHit2;
unsigned int followStart;
unsigned int followEnd;
unsigned int collisionEnabled;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | start | Start point |
0x1C | Vector3 | end | End point |
0x28 | Color | color | Color multiplier |
0x2C | f32 | thickness | Width multiplier |
0x30 | f32 | branchSpeed | |
0x34 | RWTX | mainTexture | Lightning texture |
0x38 | RWTX | branchTexture | Glow texture |
0x3C | s32 | damage | Always 1 |
0x40 | f32 | knockbackSpeed | Speed at which to knock the player back upon touching |
0x44 | SGRP | sound | Lightning sounds |
0x48 | SGRP | soundHit1 | |
0x4C | SGRP | soundHit2 | |
0x50 | SIMP/PLAT | followStart | |
0x54 | SIMP/PLAT | followEnd | |
0x58 | u32 | collisionEnabled | 0 = don't damage player 1 = damage player |