GRSM
GRSM | |
---|---|
Grass Mesh | |
Type | Base |
Base Type | 0xCD |
Games used | The Incredibles |
Format[edit]
Grass Meshes are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | numVertices | Number of vertices. |
0x0C | int | numFaces | Number of faces. |
0x10 | Vector3 | min | |
0x1C | Vector3 | max |