EvilEngine/GRSM
< EvilEngine(Redirected from GRSM)
GRSM | |
---|---|
Grass Mesh | |
Type | Base |
Base Type | 0xCD |
Games used | The Incredibles |
Format
Grass Meshes are base assets, so they start with their 0x8 byte header, then are followed by:
zGrassMeshAsset
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | numVertices | Number of vertices. |
0x0C | int | numFaces | Number of faces. |
0x10 | Vector3 | min | |
0x1C | Vector3 | max |
zGrassMeshVertex
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | Vector3 | position | |
0x0C | float | height | |
0x10 | Vector3 | normal | |
0x1C | Color | rgba |
zGrassMeshFace
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | ushort | a | |
0x02 | ushort | b | |
0x04 | ushort | c |