GRSM

From Heavy Iron Modding

GRSM
Grass Mesh
TypeBase
Base Type0xCD
Games usedThe Incredibles

Format[edit]

Grass Meshes are base assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 int numVertices Number of vertices.
0x0C int numFaces Number of faces.
0x10 Vector3 min
0x1C Vector3 max