EvilEngine/CRDT

From Heavy Iron Modding
(Redirected from CRDT)

CRDT
Credits
TypeBinary
Games usedBattle for Bikini Bottom

The SpongeBob SquarePants Movie
The Incredibles
Rise of the Underminer

Ratatouille Prototype
Source codexCM.h

Format

xCMHeader

struct xCMheader
{
    unsigned int magic;
    unsigned int version;
    unsigned int crdID;
    unsigned int state;
    float total_time;
    unsigned int total_size;
};
Offset Type Variable Description
0x00 u32 magic 0xBEEEEEEF
0x04 u32 version
  • 256 (1.0) - BFBB
  • 512 (2.0) - TSSM - RatProto (Obfuscated)
0x08 AssetID crdID
0x0C u32 state
  • 1 = Not encrypted.
  • 3 = Encrypted, the game will decrypt the credits file.
0x10 f32 total_time Duration in seconds. After this it loops
0x14 u32 total_size Total size of CRDT asset

After this header the obfuscated data section (a XOR cipher with the key "xCMChunkHand", see example decrypt function) in version 2 credits begins. TSSM - RatProto still support non-obfuscated credits if state is set to 1.

xCMcredits

struct xCMcredits
{
    unsigned int credits_size;
    float len;
    unsigned int flags;
    sxy in;
    sxy out;
    float scroll_rate;
    float lifetime;
    fade fin;
    fade fout;
    unsigned int num_presets;
};
Offset Type Variable Description
0x00 u32 credits_size Size of credits entry
0x04 f32 len Duration of section in seconds
0x08 u32 flags unknown - Alternates between 0 and 1
0x0C f32 in.x Start X (Width) position. Doesn't seem to work.
0x10 f32 in.y Start Y (Height) position. 0 = Top, 1 = Bottom of screen
0x14 f32 out.x End X (Width) position. Doesn't seem to work.
0x18 f32 out.y End Y (Height) position. 0 = Top, 1 = Bottom of screen
0x1C f32 scroll_rate
0x20 f32 lifetime
0x24 f32 fin.start Start fade-in
0x28 f32 fin.end End fade-in
0x2C f32 fout.start Start fade-out
0x30 f32 fout.end End fade-out
0x34 u32 num_presets Number of preset entries

xCMpreset

struct xCMpreset
{
    unsigned short num; 
    unsigned short align;
    float delay;
    float innerspace;
    xCMtextbox box[2];
};
Offset Type Variable Description
0x00 u16 num Preset index
0x02 u16 align
  • 0 = Textbox
  • 4 = Texture
0x04 f32 delay
0x08 f32 innerspace
0x0C xCMtextbox[2] or xCMtexture[2]
xCMtexture

Unused in BFBB but still supported.

struct xCMtexture
{
    unsigned int assetID;
    xColor_tag color;
    float x;
    float y;
    float w;
    float h;
    RwTexture* texture;
    unsigned int pad;
};
Offset Type Variable Description
0x00 AssetID assetID Texture AssetID
0x04 Color color
0x08 f32 x
0x0C f32 y
0x10 f32 w
0x14 f32 h
0x18 RwTexture* texture Unknown
0x1C u32 pad Unknown
xCMtextbox
struct xCMtextbox
{
    unsigned int font;
    xColor_tag color;
    sxy char_size;
    sxy char_spacing;
    sxy box;
};
Offset Type Variable Description
0x00 u32 font
0x04 Color color
0x08 f32 char_size.x Char Width in pixels
0x0C f32 char_size.y Char Height in pixels
0x10 f32 char_spacing.x
0x14 f32 char_spacing.y
0x18 f32 box.x Max Screen Width - percentage of screen (0 to 1)
0x1C f32 box.y Max Screen Height - percentage of screen (0 to 1)

xCMhunk

Multiple present until it reaches credits_size.

struct xCMhunk
{
    unsigned int hunk_size;
    unsigned int preset;
    float t0;
    float t1;
    char* text1;
    char* text2;
};
Offset Type Variable Description
0x00 u32 hunk_size Size of hunk entry
0x04 u32 preset Preset index
0x08 f32 t0 Start Time
0x0C f32 t1 End Time
0x10 char* text1 Absolute offset of text, null if text is empty/null.
0x14 char* text2 Always null/unused?
0x18 char[] - Text, null-terminated 4-byte alignment

Example C# Decrypt Function

private void DecryptData(ref byte[] data)
{
    byte last = 0;
    string key = "xCMChunkHand";
    for (int i = 0x18; i < data.Length; i++)
    {
        last = (byte)(data[i] ^ last ^ key[i % key.Length]);
        data[i] = last;
    }
}