EvilEngine/DYNA/effect:Flamethrower
< EvilEngine | DYNA(Redirected from DYNA/effect:Flamethrower)
effect:Flamethrower | |
---|---|
Hash | 0xFB1179F5 |
Games used | The Incredibles |
struct zFlameThrowerAsset : xDynAsset
{
xVec3 position;
union
{
xVec3 rotation;
xVec3 direction;
};
unsigned char visible;
float on_length;
float off_length;
xColor_tag color;
signed int damage;
float knockback;
float damage_radius;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | position | |
0x1C | Vector3 | rotation | |
0x28 | u8 | visible | |
0x29 | u8[3] | - | Padding |
0x2C | f32 | on_length | |
0x30 | f32 | off_length | |
0x34 | Color | color | |
0x38 | s32 | damage | |
0x3C | f32 | knockback | |
0x40 | f32 | damage_radius |