EvilEngine/DYNA/game object:Turret
< EvilEngine | DYNA(Redirected from DYNA/game object:Turret)
game_object:Turret | |
---|---|
Hash | 0x798A7982 |
Games used | The Incredibles |
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | AssetID | baseObject | SIMP_AssetID |
0x04 | AssetID | gunObject | SIMP_AssetID |
0x08 | float | yawRange | |
0x0C | float | yawSpeed | |
0x10 | float | pitchRange | |
0x14 | float | pitchSpeed | |
0x18 | float | recoveryTime | |
0x1C | float | overheatFraction | |
0x20 | float | coolingSpeed | |
0x24 | float | overheatTime | |
0x28 | short | hitPoints | |
0x2C | ushort | damage | |
0x30 | Vector3 | cameraOffset | |
0x3C | AssetID | finalPointer | DYNAPointer_AssetID |
0x40 | Color | laserColor | |
0x44 | Vector3 | offsets | |
0x50 | Vector3 | offsets | |
0x5C | float | laserLength | |
0x60 | float | laserThickness | |
0x64 | float | laserSpeed | |
0x68 | AssetID | laserSoundGroupId | SGRP_AssetID |
0x6C | AssetID | targetTextureId | Texture_AssetID |
0x70 | float | targetTextureSizeX | |
0x74 | float | targetTextureSizeY |