EvilEngine/NPC
(Redirected from NPC)
NPC | |
---|---|
NPC | |
Type | Entity |
Base Type | 0x02 |
Games used | Night of 100 Frights |
This asset defines an entry for an NPC.
Format
NPC are entity assets, so they start with their 0x54 byte header (0x50 in Scooby), then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x50 | float | activateRadius | |
0x54 | float | activateFOV | |
0x58 | float | detectHeight | |
0x5C | float | detectHeightOffset | |
0x60 | float | speedMovement | |
0x64 | float | speedPursue | |
0x68 | float | speedTurn | |
0x6C | float | pursuitRange | |
0x70 | short | durDazedState | |
0x72 | short | durGloatState | |
0x74 | short | durGummedState | |
0x76 | short | durBubbleState | |
0x78 | char | hitpoints | |
0x79 | char | behaviorState | |
0x7A | short | pad | padding |
0x7C | uint | villFlags | |
0x80 | float | lobSpeed | |
0x84 | float | lobDurReload | |
0x88 | float | lobRange | |
0x8C | uint | lobSalvo | |
0x90 | AssetID | projectileTypeID | PRJT |
0x94 | AssetID | mvptBullseyeID | MVPT |
0x98 | float | lobArcness | |
0x9C | float | lobHeavy | |
0xA0 | float | extenderRange | |
0xA4 | float | extenderWidth | |
0xA8 | float | extenderDuration | |
0xAC | float | extenderRate | |
0xB0 | float | extenderReloadTime | |
0xB4 | AssetID | movePointAssetID | MVPT |
0xB8 | AssetID | pathAssetID | |
0xBC | int | minPlayerPowerups | |
0xC0 | int | minGameDifficulty | |
Events | |||
0xC4 | Event[numberOfEvents] | Events |