EvilEngine/DEST
(Redirected from DEST)
DEST | |
---|---|
Destructible Asset | |
Type | Binary |
Games used | The SpongeBob SquarePants Movie The Incredibles |
This asset defines an entry for a destructible asset. In order for a destructible asset to function it must have ".dff_destruct" at the end of its asset name. Example: barrel.dff_destruct
Format
The SpongeBob SquarePants Movie and The Incredibles
xDestructibleAsset
class xDestructibleAsset
{
public:
unsigned int id;
unsigned int nstates;
unsigned int hit_points
unsigned int hit_filter;
unsigned int launch_flag;
unsigned int behaviour;
unsigned int flags;
unsigned int soundgroupidleID;
float respawn;
unsigned char target_priority;
xDestructibleAssetState* states;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | AssetID | id | MINF |
0x04 | u32 | nstates | Number of states |
0x08 | u32 | hit_points | Always 1 in TSSM |
0x0C | u32 | hit_filter | Always 2 in TSSM |
0x10 | u32 | launch_flag | |
0x14 | u32 | behaviour | Always 11 in TSSM |
0x18 | u32 | flags | |
0x1C | AssetID | soundgroupidleID | SGRP |
0x20 | f32 | respawn | |
0x24 | u8 | target_priority | Always 1 in TSSM |
0x25 | u8[3] | null | padding |
xDestructibleAssetState
class xDestructibleAssetState
{
public:
unsigned int percent;
unsigned int modelID;
unsigned int shrapnelID;
unsigned int shrapnelhitID;
unsigned int soundgroupidleID;
unsigned int soundgroupfxID;
unsigned int soundgrouphitID;
unsigned int soundgroupfxIDswitch;
unsigned int soundgrouphitIDswitch;
unsigned int rumbleIDhit;
unsigned int rumbleIDswitch;
unsigned int fx_flags;
xDestructibleAssetAttachedAnimList* animlist;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | u32 | percent | |
0x04 | AssetID | modelID | |
0x08 | AssetID | shrapnelID | SHRP |
0x0C | AssetID | shrapnelhitID | SHRP |
0x10 | AssetID | soundgroupidleID | SGRP |
0x14 | AssetID | soundgroupfxID | SGRP |
0x18 | AssetID | soundgrouphitID | SGRP |
0x1C | AssetID | soundgroupfxIDswitch | SGRP |
0x20 | AssetID | soundgrouphitIDswitch | SGRP |
0x24 | AssetID | rumbleIDhit | effect:Rumble |
0x28 | AssetID | rumbleIDswitch | effect:Rumble |
0x2C | u32 | fx_flags |
xDestructibleAssetAttachedAnimList
class xDestructibleAssetAttachedAnimList
{
public:
unsigned int nanimations;
unsigned int* animationIDs;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | u32 | nanimations | Number of animations |
0x04 | AssetID | animationIDs | ANIM |
Format
Rise of the Underminer and Ratatouille Prototype
xDestructibleAsset
struct xDestructibleAsset
{
unsigned int id;
unsigned int nstates;
unsigned int hit_points;
unsigned int hit_filter;
unsigned int hit_filter_excluded;
unsigned int healthPoints;
unsigned int expPoints;
float healthChance;
float expChance;
unsigned int launch_flag;
unsigned int behaviour;
unsigned int flags;
unsigned int soundgroupidleID;
float respawn;
unsigned char target_priority;
xDestructibleAssetState* states;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | AssetID | id | MINF |
0x04 | u32 | nstates | Number of states |
0x08 | u32 | hit_points | |
0x0C | u32 | hit_filter | |
0x10 | u32 | hit_filter_excluded | |
0x14 | u32 | healthPoints | |
0x18 | u32 | expPoints | |
0x1C | f32 | healthChance | |
0x20 | f32 | expChance | |
0x24 | u32 | launch_flag | |
0x28 | u32 | behaviour | |
0x2C | u32 | flags | |
0x30 | AssetID | soundgroupidleID | SGRP |
0x34 | f32 | respawn | |
0x38 | u8 | target_priority | |
0x39 | u8[3] | null | padding |
xDestructibleAssetState
struct xDestructibleAssetState
{
unsigned int percent;
unsigned int modelID;
unsigned int shrapnelID;
unsigned int shrapnelhitID;
unsigned int soundgroupidleID;
unsigned int soundgroupfxID;
unsigned int soundgrouphitID;
unsigned int soundgroupfxIDswitch;
unsigned int soundgrouphitIDswitch;
unsigned int rumbleIDhit;
unsigned int rumbleIDswitch;
unsigned int fx_flags;
xDestructibleAssetAttachedAnimList* animlist;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | u32 | percent | |
0x04 | AssetID | modelID | |
0x08 | AssetID | shrapnelID | SHRP |
0x0C | AssetID | shrapnelhitID | SHRP |
0x10 | AssetID | soundgroupidleID | SGRP |
0x14 | AssetID | soundgroupfxID | SGRP |
0x18 | AssetID | soundgrouphitID | SGRP |
0x1C | AssetID | soundgroupfxIDswitch | SGRP |
0x20 | AssetID | soundgrouphitIDswitch | SGRP |
0x24 | AssetID | rumbleIDhit | effect:Rumble |
0x28 | AssetID | rumbleIDswitch | effect:Rumble |
0x2C | u32 | fx_flags |
xDestructibleAssetAttachedAnimList
struct xDestructibleAssetAttachedAnimList
{
unsigned int nanimations;
unsigned int* animationIDs;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | u32 | nanimations | Number of animations |
0x04 | AssetID | animationIDs | ANIM |