EvilEngine/GUST
< EvilEngine(Redirected from GUST)
GUST | |
---|---|
Gust | |
Type | Base |
Base Type | 0x1C |
Games used | Night of 100 Frights |
Format
Gusts are base assets, so they start with their 0x8 byte header, then are followed by:
struct zGustAsset : p2BaseAsset
{
uint32 flags;
uint32 volumeID;
uint32 effectID;
_xVec3 vel;
float32 fade;
float32 partMod;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | uint32 | flags | |
0x0C | uint32 | volumeID | |
0x10 | uint32 | effectID | |
0x14 | Vector3 | vel | |
0x20 | float32 | fade | |
0x24 | float32 | partMod |