EvilEngine/DYNA/game object:RingControl
< EvilEngine | DYNA
(Redirected from DYNA/game object:RingControl)
game_object:RingControl | |
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Version | 3 |
Hash | 0x18028CA7 |
Games used | The SpongeBob SquarePants Movie |
Ring Challenge controller.
Offset | Type | Variable | Description |
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0x10 | int | player | Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
|
0x14 | AssetID | modelForRings | Model to use for the rings. |
0x18 | float | defaultWarningTime | Always 2 |
0x1C | uint | ringCount | Number of rings in the Ring Challenge. |
0x20 | uint | notUsedOffset | Always 40 |
0x24 | AssetID[4] | sounds | Ring sounds, a random one is played whenever a new ring appears. |
0x34 | uint | numNextRingsToShow | 0 = Invisible rings, 1 = Visible rings. (Always 1) |
0x38 | AssetID[ringCount] | ringList | Array of game_object:Ring, in the order that they appear in the Ring Challenge. |