List of Events/RatProto
This is a list of Events for Ratatouille Prototype
List
Event ID | Name | Object Asset Types | Description |
---|---|---|---|
0x0000 | Unknown | ||
0x0001 | Enable | ||
0x0002 | Disable | ||
0x0003 | Visible | ||
0x0004 | Invisible | ||
0x0005 | EnterPlayer | ||
0x0006 | ExitPlayer | ||
0x0007 | TouchPlayer | ||
0x0008 | ControlOff | ||
0x0009 | ControlOn | ||
0x000A | Reset | ||
0x000B | Increment | ||
0x000C | Decrement | ||
0x000D | Open | ||
0x000E | Close | ||
0x000F | Toggle | ||
0x0010 | Teleport Player | ||
0x0011 | OutOfBounds | ||
0x0012 | Run | ||
0x0013 | Stop | ||
0x0014 | Expired | ||
0x0015 | Move | ||
0x0016 | Destroy | ||
0x0017 | Pause | ||
0x0018 | Play | ||
0x0019 | PlayOne | ||
0x001A | PlayMaybe | ||
0x001B | RoomStart | ||
0x001C | Invalidate | ||
0x001D | Tilt | ||
0x001E | Untilt | ||
0x001F | Arrive | ||
0x0020 | Mount | ||
0x0021 | Dismount | ||
0x0022 | Break | ||
0x0023 | Pickup | ||
0x0024 | Death | ||
0x0025 | Kill | ||
0x0026 | On | ||
0x0027 | Off | ||
0x0028 | NPC Enter Patrol | ||
0x0029 | Patrol Off | ||
0x002A | LeverSwitchTurnedOn | ||
0x002B | LeverSwitchTurnedOff | ||
0x002C | NPC Detect On | ||
0x002D | NPC Detect Off | ||
0x002E | NPC Chase On | ||
0x002F | NPC Chase Off | ||
0x0030 | NPC Attack On | ||
0x0031 | NPC Attack Off | ||
0x0032 | Respawn | ||
0x0033 | PlayerDeath | ||
0x0034 | z_old-GiveChance | ||
0x0035 | z_old-GiveShinyObjects | ||
0x0036 | z_old-GiveHealth | ||
0x0037 | ButtonPress | ||
0x0038 | ButtonUnpress | ||
0x0039 | ArriveHalfway | ||
0x003A | Hit | ||
0x003B | Attach To | ||
0x003C | Evaluate | ||
0x003D | True | ||
0x003E | False | ||
0x003F | PadPressX | ||
0x0040 | PadPressSquare | ||
0x0041 | PadPressO | ||
0x0042 | PadPressTriangle | ||
0x0043 | PadPressL1 | ||
0x0044 | PadPressL2 | ||
0x0045 | PadPressR1 | ||
0x0046 | PadPressR2 | ||
0x0047 | PadPressStart | ||
0x0048 | PadPressSelect | ||
0x0049 | PadPressUp | ||
0x004A | PadPressDown | ||
0x004B | PadPressRight | ||
0x004C | PadPressLeft | ||
0x004D | FontBackdropOn | ||
0x004E | FontBackdropOff | ||
0x004F | UI Select | ||
0x0050 | UI Unselect | ||
0x0051 | UI Focus On | ||
0x0052 | UI Focus Off | ||
0x0053 | Collision On | ||
0x0054 | Collision Off | ||
0x0055 | Collision+Visible On | ||
0x0056 | Collision+Visible Off | ||
0x0057 | Scene Prepare | ||
0x0058 | Scene Finish | ||
0x0059 | Room Prepare | ||
0x005A | Room Finish | ||
0x005B | LobMaster Shoot | ||
0x005C | LobMaster Reset | ||
0x005D | FallToDeath | ||
0x005E | UI Focus On+Select | ||
0x005F | UI Focus Off+Unselect | ||
0x0060 | Set Pad Config to Preset A | ||
0x0061 | Set Pad Config to Preset B | ||
0x0062 | Set Pad Config to Preset C | ||
0x0063 | Set Pad Config to Preset D | ||
0x0064 | Pad Vibrate On P1 | ||
0x0065 | Pad Vibrate Off P1 | ||
0x0066 | Mono Sound | ||
0x0067 | Stereo Sound | ||
0x0068 | Increase Master Volume | ||
0x0069 | Decrease Master Volume | ||
0x006A | Increase Music Volume | ||
0x006B | Decrease Music Volume | ||
0x006C | Increase SFX Volume | ||
0x006D | Decrease SFX Volume | ||
0x006E | IntroState_Sony | ||
0x006F | IntroState_Publisher | ||
0x0070 | IntroState_Developer | ||
0x0071 | IntroState_License | ||
0x0072 | IntroState_Count | ||
0x0073 | TitleState_Start | ||
0x0074 | TitleState_Attract | ||
0x0075 | TitleState_Count | ||
0x0076 | LoadState_SelectMemCard | ||
0x0077 | LoadState_SelectSlot | ||
0x0078 | LoadState_Loading | ||
0x0079 | LoadState_Count | ||
0x007A | OptionsState_Options | ||
0x007B | OptionsState_Count | ||
0x007C | SaveState_SelectMemCard | ||
0x007D | SaveState_SelectSlot | ||
0x007E | SaveState_Saving | ||
0x007F | SaveState_Count | ||
0x0080 | PauseState_Pause | ||
0x0081 | PauseState_Options | ||
0x0082 | PauseState_Count | ||
0x0083 | GameState_FirstTime | ||
0x0084 | GameState_Play | ||
0x0085 | GameState_LoseChance | ||
0x0086 | GameState_GameOver | ||
0x0087 | GameState_SceneSwitch | ||
0x0088 | GameState_Dead | ||
0x0089 | SetIntroState_Sony | ||
0x008A | SetIntroState_Publisher | ||
0x008B | SetIntroState_Developer | ||
0x008C | SetIntroState_License | ||
0x008D | SetIntroState_Count | ||
0x008E | SetTitleState_Start | ||
0x008F | SetTitleState_Attract | ||
0x0090 | SetTitleState_Count | ||
0x0091 | SetLoadState_SelectMemCard | ||
0x0092 | SetLoadState_SelectSlot | ||
0x0093 | SetLoadState_Loading | ||
0x0094 | SetLoadState_Count | ||
0x0095 | SetOptionsState_Options | ||
0x0096 | SetOptionsState_Count | ||
0x0097 | SetSaveState_SelectMemCard | ||
0x0098 | SetSaveState_SelectSlot | ||
0x0099 | SetSaveState_Saving | ||
0x009A | SetSaveState_Count | ||
0x009B | SetPauseState_Pause | ||
0x009C | SetPauseState_Options | ||
0x009D | SetPauseState_Count | ||
0x009E | SetGameState_FirstTime | ||
0x009F | SetGameState_Play | ||
0x00A0 | SetGameState_LoseChance | ||
0x00A1 | SetGameState_GameOver | ||
0x00A2 | SetGameState_SceneSwitch | ||
0x00A3 | SetGameState_Dead | ||
0x00A4 | Digup | ||
0x00A5 | GameState_Exit | ||
0x00A6 | SetGameState_Exit | ||
0x00A7 | LobMaster Shoot From Widget | ||
0x00A8 | Back | ||
0x00A9 | Cancel | ||
0x00AA | Retry | ||
0x00AB | Select Card | ||
0x00AC | Select Slot | ||
0x00AD | OK | ||
0x00AE | VilHurtBoss | ||
0x00AF | Attack | ||
0x00B0 | AttackOn | ||
0x00B1 | AttackOff | ||
0x00B2 | Drop pickup | ||
0x00B3 | UI Add Char | ||
0x00B4 | UI Del Char | ||
0x00B5 | UI String Empty | ||
0x00B6 | UI String Full | ||
0x00B7 | UI String Send As Cheat | ||
0x00B8 | UI Set Max Chars | ||
0x00B9 | UI Cheat OK | ||
0x00BA | UI Cheat Bad | ||
0x00BB | VilReport_StartingChase | ||
0x00BC | VilReport_StartingAttack | ||
0x00BD | VilReport_StartingRetreat | ||
0x00BE | Preload | ||
0x00BF | Done | ||
0x00C0 | Arcto | ||
0x00C1 | Digup Reaction | ||
0x00C2 | Set Check Point | ||
0x00C3 | AnimPlay | ||
0x00C4 | AnimPlayLoop | ||
0x00C5 | AnimStop | ||
0x00C6 | AnimPause | ||
0x00C7 | AnimResume | ||
0x00C8 | AnimTogglePause | ||
0x00C9 | AnimPlayRandom | ||
0x00CA | AnimPlayMaybe | ||
0x00CB | SetSpeed | ||
0x00CC | Accelerate | ||
0x00CD | MoveToTarget | ||
0x00CE | SwingerFollow | ||
0x00CF | Impact | ||
0x00D0 | Effect Turned On | ||
0x00D1 | Effect Turned Off | ||
0x00D2 | UI Reset | ||
0x00D3 | SetScaleFactor | ||
0x00D4 | EnterEntity | ||
0x00D5 | ExitEntity | ||
0x00D6 | ENTER FLAGGED - DO NOT USE | ||
0x00D7 | EXIT FLAGGED - DO NOT USE | ||
0x00D8 | Drivenby | ||
0x00D9 | FollowTarget | ||
0x00DA | z_old-FaceTarget | ||
0x00DB | WatchTarget | ||
0x00DC | CarChangeLaneRight | ||
0x00DD | CarChangeLaneLeft | ||
0x00DE | CarStart | ||
0x00DF | CarSetSwerveMode | ||
0x00E0 | IncreaseSpeed | ||
0x00E1 | DecreaseSpeed | ||
0x00E2 | StartMoving | ||
0x00E3 | StopMoving | ||
0x00E4 | Swoosh | ||
0x00E5 | TurretDestroyed | ||
0x00E6 | NPC Speak Stop | ||
0x00E7 | StartRumbleEffect | ||
0x00E8 | Navigate To | ||
0x00E9 | NPC Speak Start | ||
0x00EA | NPC Alert | ||
0x00EB | NPC Patrol Delay | ||
0x00EC | NPC Scramble Action End | ||
0x00ED | VilFakeChaseOff | ||
0x00EE | BossMMPushButton | ||
0x00EF | VilReport_DecayComplete | ||
0x00F0 | VilGuardWidget | ||
0x00F1 | TextureAnimateOn | ||
0x00F2 | TextureAnimateOff | ||
0x00F3 | TextureAnimateToggle | ||
0x00F4 | ColorEffectOn | ||
0x00F5 | ColorEffectOff | ||
0x00F6 | ColorEffectToggle | ||
0x00F7 | SetTextureAnimGroup | ||
0x00F8 | SetTextureAnimSpeed | ||
0x00F9 | TextureAnimateStep | ||
0x00FA | Emit | ||
0x00FB | Emitted | ||
0x00FC | TranslucentOn | ||
0x00FD | TranslucentOff | ||
0x00FE | TranslucentToggle | ||
0x00FF | Zip Line Env Damage | ||
0x0100 | VilGangTalkOff | ||
0x0101 | z_old-Give PowerUp | ||
0x0102 | RaceTimerReset | ||
0x0103 | Fire Cruise Bubble | ||
0x0104 | Car Success Anim Play | ||
0x0105 | Car Failure Anim Play | ||
0x0106 | Disable Group Contents | ||
0x0107 | NPC Charge | ||
0x0108 | OccludeOn | ||
0x0109 | OccludeOff | ||
0x010A | RaceTimerPause | ||
0x010B | RaceTimerResume | ||
0x010C | RaceTimerSetBestTime | ||
0x010D | RaceTimerWarning1 | ||
0x010E | RaceTimerWarning2 | ||
0x010F | RaceTimerWarning3 | ||
0x0110 | RingChallengeStart | ||
0x0111 | Car Stop | ||
0x0112 | RingChallengeRun | ||
0x0113 | RingChallengeReset | ||
0x0114 | RingChallengeSuccess | ||
0x0115 | RingChallengeFailed | ||
0x0116 | Formation Changed | ||
0x0117 | Charge Resume | ||
0x0118 | Charge Pause | ||
0x0119 | NPC Charge Stop | ||
0x011A | NPC Charge Completed | ||
0x011B | Formation Charge Start | ||
0x011C | SituationPlayerSuccess | ||
0x011D | SituationPlayerFailure | ||
0x011E | Show Hud | ||
0x011F | Hide Hud | ||
0x0120 | FADE OUT | ||
0x0121 | SetRain | ||
0x0122 | SetSnow | ||
0x0123 | Script No Op | ||
0x0124 | ScriptReset | ||
0x0125 | WaitForInput | ||
0x0126 | Play Movie | ||
0x0127 | CelebrationAnimPlay | ||
0x0128 | - | ||
0x0129 | MusicTrack Replace | ||
0x012A | Forward | ||
0x012B | Reverse | ||
0x012C | RumbleTest - OBSOLETE | ||
0x012D | RumbleLight - OBSOLETE | ||
0x012E | RumbleMedium - OBSOLETE | ||
0x012F | RumbleHeavy - OBSOLETE | ||
0x0130 | Screen Adjustment ON | ||
0x0131 | Screen Adjustment OFF | ||
0x0132 | Set as Skydome | ||
0x0133 | Connect_IOwnYou | ||
0x0134 | Duplotron_WaveBegin | ||
0x0135 | Duplotron_WaveComplete | ||
0x0136 | Duplotron_NPCBorn | ||
0x0137 | Duplotron_NPCKilled | ||
0x0138 | Duplotron_MaxNPCExpired | ||
0x0139 | Duplotron_Pause | ||
0x013A | Duplotron_Resume | ||
0x013B | Set as Goo | ||
0x013C | NPCScript_ScriptBegin | ||
0x013D | NPCScript_ScriptEnd | ||
0x013E | NPCScript_ScriptReady | ||
0x013F | NPCScript_Halt | ||
0x0140 | NPCScript_SetPos | ||
0x0141 | NPCScript_SetDir | ||
0x0142 | NPCScript_LookNormal | ||
0x0143 | NPCScript_LookAlert | ||
0x0144 | NPCScript_FaceWidget | ||
0x0145 | NPCScript_FaceWidgetDone | ||
0x0146 | NPCScript_GotoWidget | ||
0x0147 | NPCScript_GotoWidgetDone | ||
0x0148 | NPCScript_AttackWidget | ||
0x0149 | NPCScript_AttackWidgetDone | ||
0x014A | NPCScript_FollowWidget | ||
0x014B | NPCScript_PlayAnim | ||
0x014C | NPCScript_PlayAnimDone | ||
0x014D | NPCScript_LeadPlayer | ||
0x014E | Set Text | ||
0x014F | Start Conversation | ||
0x0150 | End Conversation | ||
0x0151 | Switch | ||
0x0152 | Add Text | ||
0x0153 | Clear Text | ||
0x0154 | Open Teleport Box | ||
0x0155 | Close Teleport Box | ||
0x0156 | On Signal 0 | ||
0x0157 | On Signal 1 | ||
0x0158 | On Signal 2 | ||
0x0159 | On Signal 3 | ||
0x015A | On Signal 4 | ||
0x015B | On Signal 5 | ||
0x015C | On Signal 6 | ||
0x015D | On Signal 7 | ||
0x015E | On Signal 8 | ||
0x015F | On Signal 9 | ||
0x0160 | Stop Wait | ||
0x0161 | On Conversation Start | ||
0x0162 | On Conversation End | ||
0x0163 | Hit Melee | ||
0x0164 | Hit Bubble Bounce | ||
0x0165 | Hit Bubble Bash | ||
0x0166 | Hit Bubble Bowl | ||
0x0167 | Hit Patrick Slam | ||
0x0168 | Hit By Throwable | ||
0x0169 | Paddle Hit Left | ||
0x016A | Paddle Hit Right | ||
0x016B | Initiate Task | ||
0x016C | Set Success | ||
0x016D | Set Failure | ||
0x016E | On Accept | ||
0x016F | On Decline | ||
0x0170 | On Complete | ||
0x0171 | Generate Boulder | ||
0x0172 | Launch Boulder At Widget | ||
0x0173 | Launch Boulder At Point | ||
0x0174 | Launch Boulder At Player | ||
0x0175 | Duplotron_SuperDuperDone | ||
0x0176 | Duplotron_DuperIsDoner | ||
0x0177 | Bus Switch Character | ||
0x0178 | Group Update Together | ||
0x0179 | Set Update Distance | ||
0x017A | Translate, Local X | ||
0x017B | Translate, Local Y | ||
0x017C | Translate, Local Z | ||
0x017D | Translate, World X | ||
0x017E | Translate, World Y | ||
0x017F | Translate, World Z | ||
0x0180 | Rotate, Local X | ||
0x0181 | Rotate, Local Y | ||
0x0182 | Rotate, Local Z | ||
0x0183 | Rotate, World X | ||
0x0184 | Rotate, World Y | ||
0x0185 | Rotate, World Z | ||
0x0186 | Translate, Local X Done | ||
0x0187 | Translate, Local Y Done | ||
0x0188 | Translate, Local Z Done | ||
0x0189 | Translate, World X Done | ||
0x018A | Translate, World Y Done | ||
0x018B | Translate, World Z Done | ||
0x018C | Rotate, Local X Done | ||
0x018D | Rotate, Local Y Done | ||
0x018E | Rotate, Local Z Done | ||
0x018F | Rotate, World X Done | ||
0x0190 | Rotate, World Y Done | ||
0x0191 | Rotate, World Z Done | ||
0x0192 | Count1 | ||
0x0193 | Count2 | ||
0x0194 | Count3 | ||
0x0195 | Count4 | ||
0x0196 | Count5 | ||
0x0197 | Count6 | ||
0x0198 | Count7 | ||
0x0199 | Count8 | ||
0x019A | Count9 | ||
0x019B | Count10 | ||
0x019C | Count11 | ||
0x019D | Count12 | ||
0x019E | Count13 | ||
0x019F | Count14 | ||
0x01A0 | Count15 | ||
0x01A1 | Count16 | ||
0x01A2 | Count17 | ||
0x01A3 | Count18 | ||
0x01A4 | Count19 | ||
0x01A5 | Count20 | ||
0x01A6 | Set State | ||
0x01A7 | Enter Mr I | ||
0x01A8 | Enter Frozone | ||
0x01A9 | Enter One | ||
0x01AA | Enter All | ||
0x01AB | Exit Mr I | ||
0x01AC | Exit Frozone | ||
0x01AD | Exit One | ||
0x01AE | Exit All | ||
0x01AF | Goo set warb coeffs | ||
0x01B0 | Goo set freeze duration | ||
0x01B1 | Goo melt | ||
0x01B2 | Set State Range | ||
0x01B3 | Set State Delay | ||
0x01B4 | Set Transition Delay | ||
0x01B5 | NPC Fight On | ||
0x01B6 | NPC Fight Off | ||
0x01B7 | NPC Patrol Spline On | ||
0x01B8 | NPC Patrol Spline Off | ||
0x01B9 | NPC Kill Quietly | ||
0x01BA | Hit (General) | ||
0x01BB | Hit (Head) | ||
0x01BC | Hit (Left Arm) | ||
0x01BD | Hit (Right Arm) | ||
0x01BE | Hit (Left Leg) | ||
0x01BF | Hit (Right Leg) | ||
0x01C0 | Hit (Lower Body) | ||
0x01C1 | z_old-GiveSocks (current level) | ||
0x01C2 | z_old-GiveCollectables (current level) | ||
0x01C3 | z_old-SetSocks (current level) | ||
0x01C4 | z_old-SetCollectables (current level) | ||
0x01C5 | On Answer Yes | ||
0x01C6 | On Answer No | ||
0x01C7 | Hit Cruise Bubble | ||
0x01C8 | Duplotron_KillKids | ||
0x01C9 | On Signal10 | ||
0x01CA | On Signal11 | ||
0x01CB | On Signal12 | ||
0x01CC | On Signal13 | ||
0x01CD | On Signal14 | ||
0x01CE | On Signal15 | ||
0x01CF | On Signal16 | ||
0x01D0 | On Signal17 | ||
0x01D1 | On Signal18 | ||
0x01D2 | On Signal19 | ||
0x01D3 | Spongeball On | ||
0x01D4 | Spongeball Off | ||
0x01D5 | Launch Shrapnel | ||
0x01D6 | Set Intensity | ||
0x01D7 | Set Frequency | ||
0x01D8 | NPC Set Active On | ||
0x01D9 | NPC Set Active Off | ||
0x01DA | z_old-Switch Player Character | ||
0x01DB | Level Begin | ||
0x01DC | Scene Reset (death) | ||
0x01DD | Scene Enter | ||
0x01DE | Destroyed Tiki | ||
0x01DF | Destroyed Robot | ||
0x01E0 | See Wood Tiki | ||
0x01E1 | See Lovey Tiki | ||
0x01E2 | See Shhh Tiki | ||
0x01E3 | See Thunder Tiki | ||
0x01E4 | See Stone Tiki | ||
0x01E5 | See Fodder | ||
0x01E6 | See Hammer | ||
0x01E7 | See Tar-Tar | ||
0x01E8 | See G-Love | ||
0x01E9 | See Monsoon | ||
0x01EA | See Sleepy Time | ||
0x01EB | See Arf | ||
0x01EC | See Tubelets | ||
0x01ED | See Slick | ||
0x01EE | See King Jellyfish | ||
0x01EF | See Prawn | ||
0x01F0 | See Dutchman | ||
0x01F1 | See Sandy Boss | ||
0x01F2 | See Patrick Boss | ||
0x01F3 | See SpongeBob Boss | ||
0x01F4 | See Robot Plankton | ||
0x01F5 | Change Texture of UI | ||
0x01F6 | NPC Cheer For Me | ||
0x01F7 | Fast Visible | ||
0x01F8 | Fast Invisible | ||
0x01F9 | ZipLine Mount | ||
0x01FA | ZipLine Dismount | ||
0x01FB | Target | ||
0x01FC | Fire | ||
0x01FD | Camera FX Shake | ||
0x01FE | Bullet Time | ||
0x01FF | Thrown | ||
0x0200 | NPC Patrol | ||
0x0201 | EnterCruise | ||
0x0202 | ExitCruise | ||
0x0203 | CruiseFired | ||
0x0204 | CruiseDied | ||
0x0205 | CruiseAddLife | ||
0x0206 | CruiseSetLife | ||
0x0207 | CruiseResetLife | ||
0x0208 | Camera Collide Off | ||
0x0209 | Camera Collide On | ||
0x020A | z_old-Slide On | ||
0x020B | z_old-Slide Off | ||
0x020C | Timer Set | ||
0x020D | Timer Add | ||
0x020E | NPC Force Conversation | ||
0x020F | Make A Splash | ||
0x0210 | Credits start | ||
0x0211 | Credits stop | ||
0x0212 | Credits ended | ||
0x0213 | Bubble Wipe | ||
0x0214 | Set Lightkit | ||
0x0215 | Set Opacity | ||
0x0216 | Set Sound Effect | ||
0x0217 | Scale, XYZ Ordinary | ||
0x0218 | Set Reference | ||
0x0219 | Warp Set World | ||
0x021A | Warp Set Task | ||
0x021B | Warp Go | ||
0x021C | Set Count | ||
0x021D | Get Dash Speed | ||
0x021E | Dash Trip | ||
0x021F | Dash Burst | ||
0x0220 | Dash Fast | ||
0x0221 | Dash Normal | ||
0x0222 | Dash Slow | ||
0x0223 | Take Socks | ||
0x0224 | Debug BREAK | ||
0x0225 | Born | ||
0x0226 | Platform Pause | ||
0x0227 | Platform Unpause | ||
0x0228 | Store Options | ||
0x0229 | Restore Options | ||
0x022A | UI Set Motion | ||
0x022B | UI Motion Finished | ||
0x022C | UI Motion Loop | ||
0x022D | Destructible launch | ||
0x022E | Destructible respawn | ||
0x022F | Kaboom Start | ||
0x0230 | Kaboom Stop | ||
0x0231 | NPC Attack | ||
0x0232 | NPC Defend | ||
0x0233 | Train Set Speed | ||
0x0234 | Train Junct Out 1 | ||
0x0235 | Train Junct Out 2 | ||
0x0236 | Train Junct Toggle | ||
0x0237 | Train Junct Passed | ||
0x0238 | Train Car Detach | ||
0x0239 | Train Car Explode | ||
0x023A | Xbox Initialize NET API | ||
0x023B | Xbox Update Connection | ||
0x023C | Xbox Update Online Task | ||
0x023D | Xbox Update Account List | ||
0x023E | Xbox Check for new content | ||
0x023F | Xbox Select Device | ||
0x0240 | Xbox Select Content | ||
0x0241 | Xbox Verify Content | ||
0x0242 | Xbox Remove Content | ||
0x0243 | Xbox Select Device after remove | ||
0x0244 | Xbox Confirm use content idx | ||
0x0245 | Xbox Confirm no use content idx | ||
0x0246 | Xbox No content is installed | ||
0x0247 | Xbox No new content is available | ||
0x0248 | Xbox New content is available | ||
0x0249 | Enable Scene Drawing | ||
0x024A | Disable Scene Drawing | ||
0x024B | Lightning Start | ||
0x024C | Lightning Stop | ||
0x024D | Change Boss UI Stage | ||
0x024E | Start static camera | ||
0x024F | End static camera | ||
0x0250 | Set Camera Start Orientation | ||
0x0251 | NPC Set Movepoint Path | ||
0x0252 | NPC Scare Begin | ||
0x0253 | NPC Scare Skip | ||
0x0254 | NPC Set Movepoint Group | ||
0x0255 | VentSetStateIdle | ||
0x0256 | VentSetStateWarn | ||
0x0257 | VentSetStateDamage | ||
0x0258 | VentSetStateOff | ||
0x0259 | Waterhose Start | ||
0x025A | Waterhose Stop | ||
0x025B | Waterhose Set Length | ||
0x025C | Carried | ||
0x025D | Explode | ||
0x025E | Jump To | ||
0x025F | Jump on Spawn | ||
0x0260 | Player Hit | ||
0x0261 | Start Fade | ||
0x0262 | Fade Down Done | ||
0x0263 | Fade Up Done | ||
0x0264 | Bounce | ||
0x0265 | Launch NPC | ||
0x0266 | z_old-Upgrade Power Up | ||
0x0267 | Bullet Streak | ||
0x0268 | Set Follow Camera Orientation | ||
0x0269 | High Dynamic Range Fade | ||
0x026A | Start | ||
0x026B | Success | ||
0x026C | Failure | ||
0x026D | Enable Restore | ||
0x026E | Disable Restore | ||
0x026F | NPC Spawn | ||
0x0270 | NPC Spawn Done | ||
0x0271 | Spawned NPC Killed | ||
0x0272 | Spawned NPC No Health | ||
0x0273 | Spawned NPCs All Killed | ||
0x0274 | Spawned NPCs All No Health | ||
0x0275 | Set Dash Timer | ||
0x0276 | Dash Not Out of Time | ||
0x0277 | Dash Out of Time | ||
0x0278 | Force Scene Reset | ||
0x0279 | NPC Active | ||
0x027A | NPC Inactive | ||
0x027B | Duplicator Activate | ||
0x027C | Duplicator Deactivate | ||
0x027D | Dash Enter Tunnel | ||
0x027E | Dash Exit Tunnel | ||
0x027F | StopRumbleEffect | ||
0x0280 | Dash Chase Lasers On | ||
0x0281 | Dash Chase Lasers Off | ||
0x0282 | Random Jump on Spawn | ||
0x0283 | Hit Patrick Cartwheel | ||
0x0284 | UI Visible+Focus On+Select | ||
0x0285 | UI Focus Off+Unselect+Invisible | ||
0x0286 | Copy Reference | ||
0x0287 | UI Motion In Finished | ||
0x0288 | UI Motion Out Finished | ||
0x0289 | UI Signal Activate Screen | ||
0x028A | UI Signal Deactivate Screen | ||
0x028B | UI Signal Activated Screen | ||
0x028C | UI Signal Switch Screens | ||
0x028D | UI Signal Start Fade Out | ||
0x028E | UI Signal Start Fade In | ||
0x028F | UI Signal Screen Motion In Done | ||
0x0290 | UI Signal Screen Motion Out Done | ||
0x0291 | UI Signal Main Box In Done | ||
0x0292 | UI Signal Main Box Out Done | ||
0x0293 | UI Reset Motion | ||
0x0294 | UI Enable HDR | ||
0x0295 | UI Disable HDR | ||
0x0296 | UI Brighten | ||
0x0297 | UI Unbrighten | ||
0x0298 | UI Signal Deactivated Screen | ||
0x0299 | NPC Detect Always | ||
0x029A | NPC Detect Never | ||
0x029B | NPC Detect Normal | ||
0x029C | NPC Fight Default | ||
0x029D | Camera Collide Partial | ||
0x029E | MusicTrack Play Temporary | ||
0x029F | Evaluate Counter Value | ||
0x02A0 | Count0 | ||
0x02A1 | Rotate to Absolute X | ||
0x02A2 | Rotate to Absolute Y | ||
0x02A3 | Rotate to Absolute Z | ||
0x02A4 | Play Trigger Animation | ||
0x02A5 | Triggered Animation Done | ||
0x02A6 | UI Signal More | ||
0x02A7 | UI Signal No More | ||
0x02A8 | UI Signal Less | ||
0x02A9 | UI Signal No Less | ||
0x02AA | UI Signal Up | ||
0x02AB | UI Signal Down | ||
0x02AC | UI Signal Sync To Current | ||
0x02AD | UI Signal Effect | ||
0x02AE | z_old-Freeze Player | ||
0x02AF | z_old-Unfreeze Player | ||
0x02B0 | UI Signal Map Start | ||
0x02B1 | UI Signal Map End | ||
0x02B2 | Translate to Absolute X | ||
0x02B3 | Translate to Absolute Y | ||
0x02B4 | Translate to Absolute Z | ||
0x02B5 | JSP Visibility Increment | ||
0x02B6 | JSP Visibility Decrement | ||
0x02B7 | Enter Camera | ||
0x02B8 | Exit Camera | ||
0x02B9 | PadPressE (GC Z or XBOX Black) | ||
0x02BA | Dash Set Jump Paramters | ||
0x02BB | Viper Face Player | ||
0x02BC | Viper Face Movement | ||
0x02BD | RequestStart | ||
0x02BE | UI Auto Menu Run | ||
0x02BF | UI Auto Menu Run Up | ||
0x02C0 | UI Auto Menu Run Down | ||
0x02C1 | UI Auto Menu Run Left | ||
0x02C2 | UI Auto Menu Run Right | ||
0x02C3 | Increment Success | ||
0x02C4 | Decrement Success | ||
0x02C5 | Increment Failed | ||
0x02C6 | Decrement Failed | ||
0x02C7 | MusicTrack Stop Temporary Music | ||
0x02C8 | NPC Scramble Action Begin | ||
0x02C9 | NPC Scramble Alert | ||
0x02CA | NPC Turret Set Attack Radius | ||
0x02CB | Goo Freeze Start | ||
0x02CC | Goo Melt Start | ||
0x02CD | NPC Notice | ||
0x02CE | Boss Stage Set | ||
0x02CF | Boss Stage Began | ||
0x02D0 | Boss Stage Ended | ||
0x02D1 | Boss Stage A Began | ||
0x02D2 | Boss Stage A Ended | ||
0x02D3 | Boss Stage B Began | ||
0x02D4 | Boss Stage B Ended | ||
0x02D5 | Boss Stage C Began | ||
0x02D6 | Boss Stage C Ended | ||
0x02D7 | Visibility Cull On | ||
0x02D8 | Visibility Cull Off | ||
0x02D9 | Start rband camera | ||
0x02DA | End rband camera | ||
0x02DB | Mindy Start | ||
0x02DC | Mindy End | ||
0x02DD | Flamethrower Start | ||
0x02DE | Flamethrower Stop | ||
0x02DF | Flamethrower Set Length | ||
0x02E0 | NPC Take No Damage On | ||
0x02E1 | NPC Take No Damage Off | ||
0x02E2 | Start StaticCAM FOV filter | ||
0x02E3 | Restore StaticCAM FOV | ||
0x02E4 | XBOX DEMO exit to launcher | ||
0x02E5 | Spawn | ||
0x02E6 | Spawned | ||
0x02E7 | Credits set dest | ||
0x02E8 | Allow Attract Mode | ||
0x02E9 | Disallow Attract Mode | ||
0x02EA | Rocket Attack | ||
0x02EB | Collision Reset | ||
0x02EC | AutoSave | ||
0x02ED | Open Bonus | ||
0x02EE | Flag Level | ||
0x02EF | Level End | ||
0x02F0 | Get Local Content | ||
0x02F1 | Pause Game Safe | ||
0x02F2 | Override Frequency | ||
0x02F3 | Reset Frequency | ||
0x02F4 | Set Shot Delay | ||
0x02F5 | Set Shots In Group | ||
0x02F6 | User Select Yes | ||
0x02F7 | User Select No | ||
0x02F8 | User Select Back | ||
0x02F9 | Launch Fire Works | ||
0x02FA | Resets user selection | ||
0x02FB | Set as Bounce Back | ||
0x02FC | Reset Unlockables | ||
0x02FD | UI Sys Msg Wait Response | ||
0x02FE | UI Sys Msg Wait Confirm | ||
0x02FF | UI Sys Msg Confirm | ||
0x0300 | UI Sys Msg Accept | ||
0x0301 | UI Sys Msg Decline | ||
0x0302 | Set as NOT Bounce Back | ||
0x0303 | Pause Game Now | ||
0x0304 | Patty Wagon Start Engine | ||
0x0305 | Patty Wagon Stop Engine | ||
0x0306 | Bubble Spawn On | ||
0x0307 | Bubble Spawn Off | ||
0x0308 | XBLive Toggle Sign In | ||
0x0309 | XBLive Manage Friends | ||
0x030A | Apply On Reset - On | ||
0x030B | Apply On Reset - Off | ||
0x030C | Snap To | ||
0x030D | Throw | ||
0x030E | First Zip Line | ||
0x030F | z_old-First Ledge Grab | ||
0x0310 | First Incredimeter Pickup | ||
0x0311 | UI Spark Trail | ||
0x0312 | UI Get Battle Scenes | ||
0x0313 | UI Battle Scenes Available | ||
0x0314 | UI Battle Scenes Not Available | ||
0x0315 | XBLive Toggle Appear Online | ||
0x0316 | UI Return to previous screen | ||
0x0317 | UI Empty Event | ||
0x0318 | Subtitles Enabled | ||
0x0319 | Subtitles Disabled | ||
0x031A | UI Set Box Mapping for UVs | ||
0x031B | Player Ejected | ||
0x031C | Damage Player | ||
0x031D | First Health Pickup | ||
0x031E | Token Pickup Complete | ||
0x031F | Prompt is dead | ||
0x0320 | UI Flip Visibility | ||
0x0321 | XBLive Reboot To Dashboard | ||
0x0322 | First Powerup Point | ||
0x0323 | UI Is Battle Scene | ||
0x0324 | UI Battle Scene Yes | ||
0x0325 | UI Battle Scene No | ||
0x0326 | UI Lock element | ||
0x0327 | UI Unlock element | ||
0x0328 | Drivenby Off | ||
0x0329 | Drivenby On | ||
0x032A | UI Signal Credit Code | ||
0x032B | UI Signal HI Logo | ||
0x032C | Disable Auto Save | ||
0x032D | UI Signal Enlarge Window | ||
0x032E | Prompt Exiting | ||
0x032F | Prompt Force Exit | ||
0x0330 | UI Sys Message Action Confirmed | ||
0x0331 | UI Sys Message Action Declined | ||
0x0332 | Unpause | ||
0x0333 | Set Color Intensity | ||
0x0334 | Start Light Effect | ||
0x0335 | Stop Light Effect | ||
0x0336 | NPC Has Taken Damage | ||
0x0337 | NPC At 50% Health | ||
0x0338 | NPC At 25% Health | ||
0x0339 | NPC Hit Without Damage | ||
0x033A | NPC Arrives At Destination | ||
0x033B | NPC Kills Player | ||
0x033C | NPC Cease To Exist | ||
0x033D | NPC Play Anim | ||
0x033E | NPC Retreat To Cover | ||
0x033F | NPC Attack Player | ||
0x0340 | NPC Freeze | ||
0x0341 | NPC Thaw | ||
0x0342 | NPC Move To | ||
0x0343 | Camera Transition Begin | ||
0x0344 | Camera Transition Done | ||
0x0345 | NPC Enter Spawn | ||
0x0346 | NPC Enter Scare | ||
0x0347 | NPC Enter CustomAV | ||
0x0348 | CustomAV Anim Started | ||
0x0349 | CustomAV Anim Finished | ||
0x034A | CustomAV Sound Started | ||
0x034B | CustomAV Sound Finished | ||
0x034C | CustomAV Finished | ||
0x034D | NPC Attack Widget | ||
0x034E | NPC Attack Widget Forever | ||
0x034F | NPC Attacked Widget | ||
0x0350 | NPC Finished Attacking Widget | ||
0x0351 | NPC Find Cover | ||
0x0352 | NPC Enter Driller | ||
0x0353 | Deactivate | ||
0x0354 | Activate | ||
0x0355 | NPC Lever On | ||
0x0356 | NPC Lever Off | ||
0x0357 | NPC Lever Ignore | ||
0x0358 | NPC Enter Running Spawn | ||
0x0359 | NPC Respawned | ||
0x035A | Launch Grub | ||
0x035B | Launch Tracking Grub | ||
0x035C | NPC Enter Default Jumping Spawn | ||
0x035D | NPC Death Damage | ||
0x035E | NPC Goto Idle | ||
0x035F | NPC Goto Combat Idle | ||
0x0360 | NPC Goto Chase | ||
0x0361 | Dispatcher_SetPauseType | ||
0x0362 | UI Join Drop Game | ||
0x0363 | NPC Finished Spawning | ||
0x0364 | NPC Scientist Scared | ||
0x0365 | NPC Scientist Computer | ||
0x0366 | NPC Scientist Point | ||
0x0367 | NPC Scientist Investigate | ||
0x0368 | NPC Scientist Walk | ||
0x0369 | NPC Scientist Run | ||
0x036A | NPC Scientist Kill | ||
0x036B | NPC Scientist Idle | ||
0x036C | NPC Take Damage On | ||
0x036D | NPC Take Damage Off | ||
0x036E | Set Active Navigation Mesh | ||
0x036F | NPC is stuck | ||
0x0370 | Stop Ice Glide | ||
0x0371 | Enter Any | ||
0x0372 | Exit Any | ||
0x0373 | Camera Focus Off | ||
0x0374 | Camera Focus On | ||
0x0375 | NPC Enter Idle Spawn | ||
0x0376 | Enter Camera Target | ||
0x0377 | Exit Camera Target | ||
0x0378 | Set Counter To Current Level | ||
0x0379 | Set Counter To Level Status | ||
0x037A | Camera Focus AI Helper | ||
0x037B | Camera Focus AI Helper Reset | ||
0x037C | Rotate, Set Orientation | ||
0x037D | Rotate, Go to Orientation | ||
0x037E | NPC Ranger Set Firing Pattern | ||
0x037F | Rotate, Go to Orientation Done | ||
0x0380 | Scale, XYZ Ordinary Done | ||
0x0381 | Scale, X Non-Ordinary | ||
0x0382 | Scale, Y Non-Ordinary | ||
0x0383 | Scale, Z Non-Ordinary | ||
0x0384 | Scale, X Non-Ordinary Done | ||
0x0385 | Scale, Y Non-Ordinary Done | ||
0x0386 | Scale, Z Non-Ordinary Done | ||
0x0387 | NPC Drill Off | ||
0x0388 | NPC Drill On | ||
0x0389 | Transition To Camera A Done | ||
0x038A | Transition To Camera B Done | ||
0x038B | Smash Me Please On | ||
0x038C | Smash Me Please Off | ||
0x038D | Change Volume | ||
0x038E | Fade Volume | ||
0x038F | NPC Set Movement Radius | ||
0x0390 | NPC No Movement Radius | ||
0x0391 | NPC Drill Down and Wait | ||
0x0392 | NPC Enter Custom Anim Spawn | ||
0x0393 | NPC Scientist Cheer | ||
0x0394 | Enable Group Contents | ||
0x0395 | Start Moving Halfway | ||
0x0396 | Set Light Effect Speed | ||
0x0397 | Blast Doors Opening | ||
0x0398 | Blast Doors Opened | ||
0x0399 | UI HUD On | ||
0x039A | UI HUD Off | ||
0x039B | UI HUD HealthChange | ||
0x039C | UI HUD MRIExpPointsChange | ||
0x039D | UI HUD MRIExpPointsToUpgradeChange | ||
0x039E | UI HUD MRIPowerUpAdd | ||
0x039F | UI HUD HumanPlayerPauseGame | ||
0x03A0 | UI HUD AIPlayerPauseGame | ||
0x03A1 | UI HUD SwitchPlayers | ||
0x03A2 | NPC Broke Cover | ||
0x03A3 | UI HUD PauseGame | ||
0x03A4 | UI HUD ResumeGame | ||
0x03A5 | UI HUD PlayerMRIActive | ||
0x03A6 | UI HUD PlayerMRIFollow | ||
0x03A7 | UI HUD PlayerMRICloseFollow | ||
0x03A8 | UI HUD PlayerMRIStunned | ||
0x03A9 | UI HUD PlayerMRIGuard | ||
0x03AA | UI HUD PlayerFROActive | ||
0x03AB | UI HUD PlayerFROFollow | ||
0x03AC | UI HUD PlayerFROCloseFollow | ||
0x03AD | UI HUD PlayerFROStunned | ||
0x03AE | UI HUD PlayerFROGuard | ||
0x03AF | UI HUD FROExpPointsChange | ||
0x03B0 | UI HUD FROExpPointsToUpgradeChange | ||
0x03B1 | UI HUD FROPowerUpAdd | ||
0x03B2 | UI HUD MRIPowerUpRemove | ||
0x03B3 | UI HUD FROPowerUpRemove | ||
0x03B4 | NPC Play Taunt | ||
0x03B5 | NPC Finished Taking Damage | ||
0x03B6 | NPC Nuke On | ||
0x03B7 | NPC Nuke Off | ||
0x03B8 | NPC Arrived At Pointer | ||
0x03B9 | NPC Move To Reset | ||
0x03BA | Available | ||
0x03BB | Unavailable | ||
0x03BC | UI HUD MRIPowerUpUpgrade | ||
0x03BD | UI HUD FROPowerUpUpgrade | ||
0x03BE | CheckpointActivate | ||
0x03BF | Object NPC Collision Active | ||
0x03C0 | Object NPC Collision Inactive | ||
0x03C1 | UI Quit Game | ||
0x03C2 | NPC Enter Falling Dirt Spawn | ||
0x03C3 | NPC Enter Falling Ice Spawn | ||
0x03C4 | Boss Stage D Began | ||
0x03C5 | Boss Stage D Ended | ||
0x03C6 | Camera Y Tracking On | ||
0x03C7 | Camera Y Tracking Reset | ||
0x03C8 | UI HUD MRI Health Increase | ||
0x03C9 | UI HUD MRI Health Decrease | ||
0x03CA | UI HUD FRO Health Increase | ||
0x03CB | UI HUD FRO Health Decrease | ||
0x03CC | UI HUD Generic Increase | ||
0x03CD | UI HUD Generic Decrease | ||
0x03CE | UI Sys Msg Cancel | ||
0x03CF | UI StartNewGame | ||
0x03D0 | UI StartNewGameNoCreateGame | ||
0x03D1 | UI StartNewGameYesCreateGame | ||
0x03D2 | NPC Tank Set Attack Pattern | ||
0x03D3 | NPC At 75% Health | ||
0x03D4 | NPC Pool Created | ||
0x03D5 | UI Sys Msg Info | ||
0x03D6 | NPC Pool Reset | ||
0x03D7 | UI Model Bar Offset Next | ||
0x03D8 | UI Model Bar Offset Previous | ||
0x03D9 | Boss Minions Dead | ||
0x03DA | NPC One Liner | ||
0x03DB | NPC Enter Falling No FX | ||
0x03DC | UI EndCredits GoTo Main Manu | ||
0x03DD | Destroy All Rubbles | ||
0x03DE | NPC Set Move Point Distance | ||
0x03DF | Boss Stage A1 Began | ||
0x03E0 | Boss Stage A1 Ended | ||
0x03E1 | Boss Stage B1 Began | ||
0x03E2 | Boss Stage B1 Ended | ||
0x03E3 | Boss Stage C1 Began | ||
0x03E4 | Boss Stage C1 Ended | ||
0x03E5 | Boss Stage A2 Began | ||
0x03E6 | Boss Stage A2 Ended | ||
0x03E7 | Boss Stage B2 Began | ||
0x03E8 | Boss Stage B2 Ended | ||
0x03E9 | Boss Stage C2 Began | ||
0x03EA | Boss Stage C2 Ended | ||
0x03EB | Boss Stage A3 Began | ||
0x03EC | Boss Stage A3 Ended | ||
0x03ED | Boss Stage B3 Began | ||
0x03EE | Boss Stage B3 Ended | ||
0x03EF | Boss Stage C3 Began | ||
0x03F0 | Boss Stage C3 Ended | ||
0x03F1 | NPC Scientist In Danger | ||
0x03F2 | NPC Ignore All Damage On | ||
0x03F3 | NPC Ignore All Damage Off | ||
0x03F4 | UI Enter Controls Screen | ||
0x03F5 | Switch Lever Start | ||
0x03F6 | UI HUD Left Player Drop | ||
0x03F7 | Player Walk On Disable | ||
0x03F8 | Player Walk On Enable | ||
0x03F9 | Switch Lever Stop | ||
0x03FA | UIMainMenuSecondPlayerJoin | ||
0x03FB | UIMainMenuSecondPlayerDrop | ||
0x03FC | UI HUD Recovery FRO | ||
0x03FD | UI HUD Recovery MRI | ||
0x03FE | Pad Vibrate On P2 | ||
0x03FF | Pad Vibrate Off P2 | ||
0x0400 | Hit (filtered) | ||
0x0401 | Destroy (filtered) | ||
0x0402 | UI Signal Credit Code Start | ||
0x0403 | Super Move Started | ||
0x0404 | Super Move Finished | ||
0x0405 | NPC Attack Widget Smash Me | ||
0x0406 | SaveLoad Continue Game | ||
0x0407 | UI Sys Msg Wait Response Extra | ||
0x0408 | ExecuteSelected Heist Command | ||
0x0409 | Enter Inner Detection Cone | ||
0x040A | Distracted | ||
0x040B | Cooking Minigame Start | ||
0x040C | Cooking Minigame Score | ||
0x040D | Enter Outer Detection Cone | ||
0x040E | Exit Detection Cone | ||
0x040F | Enter Outer Cone From Inner | ||
0x0410 | Task Was Completed | ||
0x0411 | Task Was Failed | ||
0x0412 | Task Was Made Available | ||
0x0413 | Task Fail | ||
0x0414 | Task Complete | ||
0x0415 | Task Make Available | ||
0x0416 | Task Make Required | ||
0x0417 | Task Make Bonus | ||
0x0418 | Mission Was Unlocked | ||
0x0419 | Mission Was Completed | ||
0x041A | Mission Was Failed | ||
0x041B | Mission Unlock | ||
0x041C | Mission Lock | ||
0x041D | Enable Detection | ||
0x041E | Disable Detection | ||
0x041F | Start Lookout Point | ||
0x0420 | Stop Lookout Point | ||
0x0421 | Lookout X-Axis Centered | ||
0x0422 | Lookout Y-Axis Centered | ||
0x0423 | Lookout Right | ||
0x0424 | Lookout Left | ||
0x0425 | Lookout Up | ||
0x0426 | Lookout Down | ||
0x0427 | Mini Game Win | ||
0x0428 | Mini Game Lose | ||
0x0429 | Mini Game Tie | ||
0x042A | Mini Game Stage Finish | ||
0x042B | Open Heist Path | ||
0x042C | Close Heist Path | ||
0x042D | Blocker On | ||
0x042E | Blocker Off | ||
0x042F | Gang Member On | ||
0x0430 | Gang Member Off | ||
0x0431 | Finished Distraction | ||
0x0432 | Distraction Started | ||
0x0433 | NPC Anim Stopped | ||
0x0434 | Swap HUD Compass Texture | ||
0x0435 | PickupUse Start Action | ||
0x0436 | PickupUse Stop Action | ||
0x0437 | Analog Deflection | ||
0x0438 | Analog Direction | ||
0x0439 | Control Off No Letterbox | ||
0x043A | High Rate Threshold | ||
0x043B | Medium Rate Threshold | ||
0x043C | Low Rate Threshold | ||
0x043D | No Rate Threshold | ||
0x043E | Switch NPC Walls | ||
0x043F | Set Attractor | ||
0x0440 | Set Repeller | ||
0x0441 | Disable Attractor | ||
0x0442 | Disable Repeller | ||
0x0443 | Attract/Repel On | ||
0x0444 | Attract/Repel Off | ||
0x0445 | MiniGame Set Player Count | ||
0x0446 | Analog Value | ||
0x0447 | MiniGame End | ||
0x0448 | Reset MiniGame | ||
0x0449 | DDR Success | ||
0x044A | DDR Failure | ||
0x044B | DDR Group Success | ||
0x044C | DDR Group Failure | ||
0x044D | Set Bound Avoidance | ||
0x044E | Set Bound Size | ||
0x044F | Minigame winner P1 | ||
0x0450 | Minigame winner P2 | ||
0x0451 | Minigame winner P3 | ||
0x0452 | Minigame winner P4 | ||
0x0453 | Context FX | ||
0x0454 | Player Detected |