EvilEngine/DPAT
< EvilEngine(Redirected from DPAT)
DPAT | |
---|---|
Dispatcher | |
Type | Base |
Base Type | 0x1E |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | zDispatcher.h |
DPAT refers to a dispatcher, an asset whose only purpose is to trigger events in other assets. Once enabled, they start receiving the ScenePrepare event automatically and permanently on level start.
Format[edit]
Dispatchers are base assets, so they start with their 0x8 byte header, and are immediately followed by the events.
Offset | Type | Description |
---|---|---|
Events | ||
0x8 | Event[numberOfEvents] | Events |
Events[edit]
Credits start[edit]
Parameters:
- Widget asset - Credits
Start displaying a Credits asset. This dispatcher will be set as the "parent" of the credits.
Credits stop[edit]
Stop displaying the current Credits asset.
Credits ended[edit]
If this dispatcher is the parent of the currently running credits, it will receive this event when the credits have finished.