EvilEngine/SIMP: Difference between revisions
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{{#vardefine:type|[[Entity]]}}<nowiki/> |
{{#vardefine:type|[[Entity]]}}<nowiki/> |
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{{#vardefine:basetype|0x0B}}<nowiki/> |
{{#vardefine:basetype|0x0B}}<nowiki/> |
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{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/> |
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntSimpleObj.h zEntSimpleObj.h]}}<nowiki/> |
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntSimpleObj.h zEntSimpleObj.h]}}<nowiki/> |
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Latest revision as of 22:53, 15 September 2022
SIMP | |
---|---|
Simple Object | |
Type | Entity |
Base Type | 0x0B |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | zEntSimpleObj.h |
This asset usually defines an entry for a simple, stationary object which may or may not be visible and collidable.
Format
SIMPs are entity assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | float | animSpeed | |
0x58 | int | initAnimState | |
0x5C | byte | collType | Collision type. Set to None to disable collision and Static to enable collision.
The other types listed here do not affect SIMPs in any way, and are only used internally by a variety of entity types. Interestingly, this value is used as a bitmask during initialization, so it is possible to set multiple types at once, with Static (0x2) being the only functional type. |
0x5D | byte | flags | Always 0 |
0x5E | - | - | padding |
Events | |||
0x60 | Event[numberOfEvents] | Events |