EvilEngine/PLYR: Difference between revisions
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<onlyinclude> |
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{{AssetInfobox |
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{{#vardefine:typeid|PLYR}}<nowiki/> |
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|subtitle=Player |
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{{#vardefine:name|Player}}<nowiki/> |
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|type=[[Entity]] |
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{{#vardefine:type|[[Entity]]}}<nowiki/> |
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|objectid=0x03 |
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{{#vardefine:basetype|0x03}}<nowiki/> |
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|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer |
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{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zEntPlayer.h zEntPlayer.h]}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
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</onlyinclude> |
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{{AutoAssetInfobox}} |
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This asset defines an entry for the player |
This asset defines an entry for the player. |
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===Format=== |
===Format=== |
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* Scale resets to (1, 1, 1) after the player moves. |
* Scale resets to (1, 1, 1) after the player moves. |
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* Color resets to (1, 1, 1, 1). |
* Color resets to (1, 1, 1, 1). |
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* Model asset ID is always spongebob_bind.MINF (boot.HIP). |
* Model asset ID in BFBB is always spongebob_bind.MINF (boot.HIP). |
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* Model asset ID in Scooby is always sd.MINF (boot.HIP). |
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===Events=== |
===Events=== |
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{{Assets}} |
{{Assets}} |
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{{AutoGameNavs}} |
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[[Category:Asset]] |
[[Category:Asset]] |
Latest revision as of 22:49, 15 September 2022
PLYR | |
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Player | |
Type | Entity |
Base Type | 0x03 |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | zEntPlayer.h |
This asset defines an entry for the player.
Format
Player is a entity assets, so it starts with their 0x54 byte header, then is followed by:
Offset | Type | Description |
---|---|---|
Events | ||
0x54 | Event[numberOfEvents] | Events |
Light Kit ID | ||
- | AssetID | LKIT. Not present in Scooby |
Notes:
- Rotation X and Z values get reset to 0 after the player moves.
- Position is usually ignored as the player gets placed in a MRKR.
- Scale resets to (1, 1, 1) after the player moves.
- Color resets to (1, 1, 1, 1).
- Model asset ID in BFBB is always spongebob_bind.MINF (boot.HIP).
- Model asset ID in Scooby is always sd.MINF (boot.HIP).
Events
- ControlOff
- ControlOn
- OutOfBounds
- GiveShinyObjects
- GiveHealth
- FallToDeath
- GivePowerUp
- PlayerRumbleTest
- PlayerRumbleLight
- PlayerRumbleMedium
- PlayerRumbleHeavy
- GiveSocks (current level)
- GiveCollectables (current level)
- Spongeball On
- Spongeball Off
- Switch Player Character
- CruiseSetLife
- Take Socks