EvilEngine/MODL: Difference between revisions
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{{#vardefine:type|[[RenderWare]]}}<nowiki/> |
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{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/> |
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/include/rwsdk/rpworld.h rpworld.h]}}<nowiki/> |
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/include/rwsdk/rpworld.h rpworld.h]}}<nowiki/> |
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Latest revision as of 22:44, 15 September 2022
MODL | |
---|---|
Model | |
Type | RenderWare |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | rpworld.h |
The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets.
The model's textures are loaded from RWTX assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.