EvilEngine/ALST: Difference between revisions
Content added Content deleted
m (Seil moved page ALST to EvilEngine/ALST) |
No edit summary |
||
Line 17:
struct zAnimListAsset
{
};
</source>
===Rise of the Underminer===▼
{| class="wikitable"
! Offset !! Type !! Name !! Description
|-
| 0x00 ||
|}
▲===Rise of the Underminer — Ratatouille Prototype===
<source lang=cpp>
struct zAnimListAsset
{
U32 ids[10];
U32 stateHashes[10];
bool hasPhysics[10];
};
</source>
{| class="wikitable"
! Offset !! Type !! Name !! Description
|-
|
|-
|
|-
|
|}
|
Latest revision as of 03:54, 16 September 2022
ALST | |
---|---|
AnimList | |
Type | Binary |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | zAnimList.h |
Animation list. This asset contains a list of asset IDs all belonging to animations.
Format
Night of 100 Frights — The Incredibles
struct zAnimListAsset
{
U32 ids[10];
};
Offset | Type | Name | Description |
---|---|---|---|
0x00 | U32[10] | ids | ANIM asset IDs |
Rise of the Underminer — Ratatouille Prototype
struct zAnimListAsset
{
U32 ids[10];
U32 stateHashes[10];
bool hasPhysics[10];
};
Offset | Type | Name | Description |
---|---|---|---|
0x00 | U32[10] | ids | ANIM asset IDs |
0x28 | U32[10] | stateHashes | |
0x50 | bool[10] | hasPhysics |