EvilEngine/ALST: Difference between revisions
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<onlyinclude>
{{#vardefine:typeid|ALST}}<nowiki/>
{{#vardefine:name|AnimList}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Game/zAnimList.h zAnimList.h]}}▼
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
▲
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
Animation list. This asset contains a list of asset IDs all belonging to [[ANIM|animations]].
Line 12 ⟶ 17:
struct zAnimListAsset
{
};
</source>
===Rise of the Underminer===▼
{| class="wikitable"
! Offset !! Type !! Name !! Description
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|}
▲===Rise of the Underminer — Ratatouille Prototype===
<source lang=cpp>
struct zAnimListAsset
{
U32 ids[10];
U32 stateHashes[10];
bool hasPhysics[10];
};
</source>
{| class="wikitable"
! Offset !! Type !! Name !! Description
|-
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|-
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|-
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|}
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
|
Latest revision as of 03:54, 16 September 2022
ALST | |
---|---|
AnimList | |
Type | Binary |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | zAnimList.h |
Animation list. This asset contains a list of asset IDs all belonging to animations.
Format
Night of 100 Frights — The Incredibles
struct zAnimListAsset
{
U32 ids[10];
};
Offset | Type | Name | Description |
---|---|---|---|
0x00 | U32[10] | ids | ANIM asset IDs |
Rise of the Underminer — Ratatouille Prototype
struct zAnimListAsset
{
U32 ids[10];
U32 stateHashes[10];
bool hasPhysics[10];
};
Offset | Type | Name | Description |
---|---|---|---|
0x00 | U32[10] | ids | ANIM asset IDs |
0x28 | U32[10] | stateHashes | |
0x50 | bool[10] | hasPhysics |