EvilEngine/MRKR
From Heavy Iron Modding
Revision as of 22:45, 15 September 2022 by Seil (talk | contribs) (Seil moved page MRKR to EvilEngine/MRKR)
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MRKR | |
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Marker | |
Type | Binary |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | xMarkerAsset.h |
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
Format
Offset | Type | Variable | Description |
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0x00 | Vector3 | pos | Position |
Navigation | |
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Assets |
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