EvilEngine/MRKR: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
Battlepedia>Igorseabra4
(Created page with "A Marker represents a 3D position in global space. ===Format=== float[3] position // XYZ coordinates Category:Asset")
 
m (Seil moved page MRKR to EvilEngine/MRKR)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<onlyinclude>
A Marker represents a 3D position in global space.
{{#vardefine:typeid|MRKR}}<nowiki/>
{{#vardefine:name|Marker}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xMarkerAsset.h xMarkerAsset.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}

A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.


===Format===
===Format===
{| class="wikitable"
float[3] position // XYZ coordinates
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[Vector3]] || '''pos''' || Position
|}

{{Assets}}
{{AutoGameNavs}}


[[Category:Asset]]
[[Category:Asset]]

Latest revision as of 22:45, 15 September 2022

MRKR
Marker
TypeBinary
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles

Rise of the Underminer
Source codexMarkerAsset.h

A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.

Format

Offset Type Variable Description
0x00 Vector3 pos Position