EvilEngine/MRKR: Difference between revisions
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m (Seil moved page MRKR to EvilEngine/MRKR) |
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<onlyinclude> |
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{{AssetInfobox |
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{{#vardefine:typeid|MRKR}}<nowiki/> |
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|subtitle=Marker |
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{{#vardefine:name|Marker}}<nowiki/> |
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|type=[[Binary]] |
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{{#vardefine:type|[[Binary]]}}<nowiki/> |
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|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}} |
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{{#vardefine:basetype|}}<nowiki/> |
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{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/> |
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{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xMarkerAsset.h xMarkerAsset.h]}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
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</onlyinclude> |
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{{AutoAssetInfobox}} |
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A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint. |
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint. |
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{{Assets}} |
{{Assets}} |
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{{AutoGameNavs}} |
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[[Category:Asset]] |
[[Category:Asset]] |
Latest revision as of 22:45, 15 September 2022
MRKR | |
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Marker | |
Type | Binary |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | xMarkerAsset.h |
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
Format
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | Vector3 | pos | Position |