EvilEngine/MRKR: Difference between revisions

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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|MRKR}}<nowiki/>
|subtitle=Marker
{{#vardefine:name|Marker}}<nowiki/>
|type=[[Binary]]
{{#vardefine:type|[[Binary]]}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}}
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xMarkerAsset.h xMarkerAsset.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}


A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.
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{{Assets}}
{{Assets}}
{{AutoGameNavs}}


[[Category:Asset]]
[[Category:Asset]]

Latest revision as of 22:45, 15 September 2022

MRKR
Marker
TypeBinary
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles

Rise of the Underminer
Source codexMarkerAsset.h

A marker represents a 3D position in global space. It is usually used to place the player in the stage after a warp or checkpoint.

Format

Offset Type Variable Description
0x00 Vector3 pos Position