EvilEngine/MODL: Difference between revisions
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{{AssetInfobox |
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{{#vardefine:typeid|MODL}}<nowiki/> |
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|subtitle=Model |
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{{#vardefine:name|Model}}<nowiki/> |
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|type=[[RenderWare asset|RenderWare]] |
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{{#vardefine:type|[[RenderWare]]}}<nowiki/> |
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|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer |
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{{#vardefine:basetype|}}<nowiki/> |
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{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
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{{AutoAssetInfobox}} |
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The MODL asset refers to a [[RenderWare asset|RenderWare]] DFF. It is a model that can be instanced in the world by many other assets. |
The MODL asset refers to a [[RenderWare asset|RenderWare]] DFF. It is a model that can be instanced in the world by many other assets. |
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{{Assets}} |
{{Assets}} |
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{{AutoGameNavs}} |
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[[Category:Asset]] |
[[Category:Asset]] |
Revision as of 23:13, 25 May 2021
MODL | |
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Model | |
Type | RenderWare |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | rpworld.h |
The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets.
The model's textures are loaded from RWTX assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.