EvilEngine/MODL: Difference between revisions

From Heavy Iron Modding
Content added Content deleted
m (3 revisions imported)
No edit summary
Line 1: Line 1:
<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|MODL}}<nowiki/>
|subtitle=Model
{{#vardefine:name|Model}}<nowiki/>
|type=[[RenderWare asset|RenderWare]]
{{#vardefine:type|[[RenderWare]]}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/include/rwsdk/rpworld.h rpworld.h]}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/include/rwsdk/rpworld.h rpworld.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}


The MODL asset refers to a [[RenderWare asset|RenderWare]] DFF. It is a model that can be instanced in the world by many other assets.
The MODL asset refers to a [[RenderWare asset|RenderWare]] DFF. It is a model that can be instanced in the world by many other assets.
Line 10: Line 15:


{{Assets}}
{{Assets}}
{{AutoGameNavs}}


[[Category:Asset]]
[[Category:Asset]]

Revision as of 23:13, 25 May 2021

MODL
Model
TypeRenderWare
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles

Rise of the Underminer
Source coderpworld.h

The MODL asset refers to a RenderWare DFF. It is a model that can be instanced in the world by many other assets.

The model's textures are loaded from RWTX assets and referred to by a hash code and not the texture's actual name; see the RWTX page for information on this.