EvilEngine/SDFX: Difference between revisions
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{{AssetInfobox |
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{{#vardefine:typeid|SDFX}}<nowiki/> |
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|subtitle=Sound FX |
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{{#vardefine:name|Sound FX}}<nowiki/> |
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|type=[[Base]] |
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{{#vardefine:type|[[Base]]}}<nowiki/> |
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|objectid=0x4B |
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{{#vardefine:basetype|0x4B}}<nowiki/> |
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|games=The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer}} |
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{{#vardefine:games|TSSM Incredibles ROTU RatProto}}<nowiki/> |
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{{#vardefine:sourcecode|}}<nowiki/> |
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{{#vardefine:image|}}<nowiki/> |
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</onlyinclude> |
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{{AutoAssetInfobox}} |
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This asset defines an entry for a sound effect, an asset which is able to play a sound from a specific location. The sound is chosen from a [[SGRP]] and can be played through an [[events|event]]. |
This asset defines an entry for a sound effect, an asset which is able to play a sound from a specific location. The sound is chosen from a [[SGRP]] and can be played through an [[events|event]]. |
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{{Assets}} |
{{Assets}} |
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{{AutoGameNavs}} |
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[[Category:Asset]] |
[[Category:Asset]] |
Latest revision as of 22:52, 15 September 2022
SDFX | |
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Sound FX | |
Type | Base |
Base Type | 0x4B |
Games used | The SpongeBob SquarePants Movie The Incredibles |
This asset defines an entry for a sound effect, an asset which is able to play a sound from a specific location. The sound is chosen from a SGRP and can be played through an event.
Format
SDFX are base assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | AssetID | soundGroupAssetID | SGRP reference. |
0x0C | AssetID | attachID | Entity reference. |
0x10 | Vector3 | pos | Position |
0x1C | int | flags | 0 - Normal 4 - Play from entity |
Events | |||
0x20 | Event[numberOfEvents] | Events |