EvilEngine/MINF: Difference between revisions
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(Incredibles param types) |
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===TSSM=== |
===TSSM=== |
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* BoundBone |
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* BoundCenter |
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* BoundOffset |
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* BoundRadius |
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* BoundScale |
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* IsBucketHead |
* IsBucketHead |
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* Shrapnel |
* Shrapnel |
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* UseBoundingBox |
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===Incredibles=== |
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* AboveAttackRadius |
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* Acceleration |
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* ApproachRadius |
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* ArmorHitPoints |
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* AttackRadius |
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* BankForce |
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* BoundBone |
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* BoundOffset |
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* BoundScale |
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* ChaseRadius |
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* Damage |
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* DeathShrapnel |
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* DetectRadius |
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* FactorAccel |
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* FactorDrift |
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* FactorMass |
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* FlyingNoiseGroup |
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* GroupDelay |
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* HitPoints |
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* HitShrapnel |
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* Mass |
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* MinSpeed |
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* MoveSpeed |
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* MPAngleBeforeMove |
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* MPArriveThreshold |
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* MPBankBlendK |
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* MPBankForce |
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* MPBeginTurnDistance |
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* MPOrientationBlendSpeed |
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* MPOrientToPath |
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* MPSpeed |
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* MPSpeedForce |
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* MPStopDistance |
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* MPVelocityBlendSpeed |
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* ProjectileHitShrapnel |
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* Scale |
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* ShotDelay |
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* ShotsInGroup |
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* ShootAttackRadius |
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* SpeedForce |
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* TurnSpeed |
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* UseBoundingBox |
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* WaitTime |
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* |
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{{Assets}} |
{{Assets}} |
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{{AutoGameNavs}} |
{{AutoGameNavs}} |
Revision as of 03:25, 9 July 2021
MINF | |
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Model Info | |
Type | Binary |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Source code | xModel.h |
This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.
Format
Offset | Type | Description |
---|---|---|
0x00 | uint32 | Magic - MINF |
0x04 | uint32 | NumMinfReference - number of model reference entries |
0x08 | AssetID | AnimTableID - ATBL id |
0x0C | AssetID | CombatID - Always null. Not present in Scooby |
0x10 | AssetID | BrainID - only used by jellyfish_pink_bind.MINF. Not present in Scooby |
0x14 | MinfReference[NumMinfReference] | Model references |
- | MinfParam[] | Model parameters |
MinfReference
Offset | Type | Description |
---|---|---|
0x00 | AssetID | ModelID - MODL or another MINF |
0x04 | uint16 | Flags |
0x06 | uint8 | Parent |
0x07 | uint8 | Bone |
Matrix | ||
0x08 | Vector3 | Right - usually (1, 0, 0) |
0x14 | Vector3 | Up - usually (0, 1, 0) |
0x20 | Vector3 | At - usually (0, 0, 1) |
0x2C | Vector3 | Pos - usually (0, 0, 0) |
MinfParam
Offset | Type | Description |
---|---|---|
0x00 | uint32 | Param Type - a BKDR hash of the name of the parameter type |
0x04 | uint8 | Length - packed length of entry. To get the actual length of the entry (including trailing padding zeroes, but not including the 4 bytes of the param type), add 1 to this then multiply by 4. |
0x05 | string | Value - Zero-terminated string, usually representing a floating point value or a vector. |
- | uint8[] | Padding - 1 to 3 zeroes to align to 4 bytes |
Param Types
Note: the lists are possibly incomplete.
BFBB
- AlertTime
- AttackFOV
- AttackFrames01
- AttackFrames01a
- AttackFrames01b
- AttackFrames02
- AttackFrames02a
- AttackFrames02b
- AttackFrames03
- AttackFrames03a
- AttackFrames03b
- AttackPeriod
- AttackRadius
- AttackSize01
- Bogus_Share
- BoundMainCenter
- BoundMainExtent
- BoundMainIsBox
- DelayFidget
- DetectHeight
- DetectOffset
- DetectRadius
- DistShadowCast
- Empty
- EndTag_INIOnly
- EndTag_PropsOnly
- EndTag_Shared
- EsteemSlotA
- EsteemSlotB
- EsteemSlotC
- EsteemSlotD
- EsteemSlotE
- FactorAccel
- FactorDrift
- FactorElasticity
- FactorGravKnoc
- FactorMass
- FirstMovepoint
- HitPoints
- MoveSpeed
- NonRandomTalkAnims
- ScaleModel
- ShadowCacheRadius
- ShadowRasterRadius
- SoundRadius
- StunTime
- TestCount
- TurnSpeed
- VtxAttack
- VtxAttack1
- VtxAttack2
- VtxAttack3
- VtxAttack4
- VtxAttackBase
- VtxDmgFlameA
- VtxDmgFlameB
- VtxDmgFlameC
- VtxDmgSmokeA
- VtxDmgSmokeB
- VtxDmgSmokeC
- VtxExhaust
- VtxEyeball
- VtxGen01
- VtxGen02
- VtxGen03
- VtxGen04
- VtxGen05
- VtxPropel
TSSM
- BoundBone
- BoundCenter
- BoundOffset
- BoundRadius
- BoundScale
- IsBucketHead
- Shrapnel
- UseBoundingBox
Incredibles
- AboveAttackRadius
- Acceleration
- ApproachRadius
- ArmorHitPoints
- AttackRadius
- BankForce
- BoundBone
- BoundOffset
- BoundScale
- ChaseRadius
- Damage
- DeathShrapnel
- DetectRadius
- FactorAccel
- FactorDrift
- FactorMass
- FlyingNoiseGroup
- GroupDelay
- HitPoints
- HitShrapnel
- Mass
- MinSpeed
- MoveSpeed
- MPAngleBeforeMove
- MPArriveThreshold
- MPBankBlendK
- MPBankForce
- MPBeginTurnDistance
- MPOrientationBlendSpeed
- MPOrientToPath
- MPSpeed
- MPSpeedForce
- MPStopDistance
- MPVelocityBlendSpeed
- ProjectileHitShrapnel
- Scale
- ShotDelay
- ShotsInGroup
- ShootAttackRadius
- SpeedForce
- TurnSpeed
- UseBoundingBox
- WaitTime