EvilEngine/MINF: Difference between revisions

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<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|MINF}}<nowiki/>
|subtitle=Model Info
{{#vardefine:name|Model Info}}<nowiki/>
|type=[[Binary]]
{{#vardefine:type|[[Binary]]}}<nowiki/>
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>The Incredibles<br>Rise of the Underminer
{{#vardefine:basetype|}}<nowiki/>
|sourcecode=[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xModel.h xModel.h]}}
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|[https://github.com/bfbbdecomp/bfbb/blob/master/src/Core/x/xModel.h xModel.h]}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}


This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.
This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.
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{{Assets}}
{{Assets}}
{{AutoGameNavs}}


[[Category:Asset]]
[[Category:Asset]]

Revision as of 23:11, 25 May 2021

MINF
Model Info
TypeBinary
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles

Rise of the Underminer
Source codexModel.h

This asset defines information for enemies and NPCs. For example, they contain the asset IDs of the object's model, animations and possibly other data.

Format

Offset Type Description
0x00 uint32 Magic - MINF
0x04 uint32 NumModelInst - number of model instance entries
0x08 AssetID AnimTableID - ATBL id
0x0C AssetID CombatID - Always null. Not present in Scooby
0x10 AssetID BrainID - only used by jellyfish_pink_bind.MINF. Not present in Scooby
0x14 ModelInst[NumModelInst] Model instances
- byte[] Unknown data

ModelInst

Offset Type Description
0x00 AssetID ModelID - MODL or another MINF
0x04 uint16 Flags
0x06 uint8 Parent
0x07 uint8 Bone
Matrix
0x08 Vector3 Right - usually (1, 0, 0)
0x14 Vector3 Up - usually (0, 1, 0)
0x20 Vector3 At - usually (0, 0, 1)
0x2C Vector3 Pos - usually (0, 0, 0)