EvilEngine/DEST: Difference between revisions
Content added Content deleted
EnergyDrink (talk | contribs) mNo edit summary |
EnergyDrink (talk | contribs) No edit summary |
||
Line 17: | Line 17: | ||
! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
||
|- |
|- |
||
| 0x00 || |
| 0x00 || uint || '''id''' || MINF_AssetID |
||
|- |
|- |
||
| 0x04 || |
| 0x04 || uint || '''nstates''' || Number of States. Always 1 in TSSM |
||
|- |
|- |
||
| 0x08 || |
| 0x08 || uint || '''hit_points''' || Always 1 in TSSM |
||
|- |
|- |
||
| 0x0C || |
| 0x0C || uint || '''hit_filter''' || Always 2 in TSSM |
||
|- |
|- |
||
| 0x10 || |
| 0x10 || uint || '''launch_flag''' || |
||
|- |
|- |
||
| 0x14 || |
| 0x14 || uint || '''behaviour''' || Always 11 in TSSM |
||
|- |
|- |
||
| 0x18 || |
| 0x18 || uint || '''flags''' || |
||
|- |
|- |
||
| 0x1C || |
| 0x1C || uint || '''soundgroupidleID''' || SoundGroup used when idle |
||
|- |
|- |
||
| 0x20 || float || '''respawn''' || |
| 0x20 || float || '''respawn''' || |
||
Line 37: | Line 37: | ||
| 0x24 || char || '''target_priority''' || Always 1 in TSSM |
| 0x24 || char || '''target_priority''' || Always 1 in TSSM |
||
|- |
|- |
||
| 0x25 || char || null || |
| 0x25 || char[3] || null || padding |
||
|- |
|- |
||
| |
| 0x28 || uint || '''percent''' || Usually 1 in TSSM |
||
|- |
|- |
||
| 0x2C || [[AssetID]] || '''modelID''' || Changes the destructible's model into this model when destroyed. |
|||
| 0x27 || char || null || Always 0 |
|||
|- |
|- |
||
| |
| 0x30 || [[AssetID]] || '''shrapnelID''' || Shrapnel used when destroyed |
||
|- |
|- |
||
| |
| 0x34 || [[AssetID]] || '''shrapnelhitID''' || Shrapnel used when hit |
||
|- |
|- |
||
| |
| 0x38 || [[AssetID]] || '''soundgroupidleID''' || SoundGroup used when idling |
||
|- |
|- |
||
| |
| 0x3C || [[AssetID]] || '''soundgroupfxID''' || |
||
|- |
|- |
||
| |
| 0x40 || [[AssetID]] || '''soundgrouphitID''' || SoundGroup used when hit |
||
|- |
|- |
||
| |
| 0x44 || [[AssetID]] || '''soundgroupfxIDswitch''' || |
||
|- |
|- |
||
| |
| 0x48 || [[AssetID]] || '''soundgrouphitIDswitch''' || |
||
|- |
|- |
||
| |
| 0x4C || [[AssetID]] || '''rumbleIDhit''' || {{SlashTrick|DYNA/effect:Rumble}} |
||
|- |
|- |
||
| |
| 0x50 || [[AssetID]] || '''rumbleIDswitch''' || {{SlashTrick|DYNA/effect:Rumble}} |
||
|- |
|- |
||
| |
| 0x54 || uint || '''fx_flags''' || sfx flags |
||
|- |
|- |
||
| |
| 0x58 || uint || '''nanimations''' || Set to 1 enables animation |
||
|- |
|- |
||
⚫ | |||
| 0x54 || int || '''fx_flags''' || sfx flags |
|||
|- |
|||
| 0x58 || int || '''nanimations''' || Set to 1 enables animation |
|||
|- |
|||
⚫ | |||
|} |
|} |
||
Revision as of 07:13, 30 June 2022
DEST | |
---|---|
Destructible | |
Type | Binary |
Games used | The SpongeBob SquarePants Movie The Incredibles |
This asset defines an entry for a destructible object.
Format
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | uint | id | MINF_AssetID |
0x04 | uint | nstates | Number of States. Always 1 in TSSM |
0x08 | uint | hit_points | Always 1 in TSSM |
0x0C | uint | hit_filter | Always 2 in TSSM |
0x10 | uint | launch_flag | |
0x14 | uint | behaviour | Always 11 in TSSM |
0x18 | uint | flags | |
0x1C | uint | soundgroupidleID | SoundGroup used when idle |
0x20 | float | respawn | |
0x24 | char | target_priority | Always 1 in TSSM |
0x25 | char[3] | null | padding |
0x28 | uint | percent | Usually 1 in TSSM |
0x2C | AssetID | modelID | Changes the destructible's model into this model when destroyed. |
0x30 | AssetID | shrapnelID | Shrapnel used when destroyed |
0x34 | AssetID | shrapnelhitID | Shrapnel used when hit |
0x38 | AssetID | soundgroupidleID | SoundGroup used when idling |
0x3C | AssetID | soundgroupfxID | |
0x40 | AssetID | soundgrouphitID | SoundGroup used when hit |
0x44 | AssetID | soundgroupfxIDswitch | |
0x48 | AssetID | soundgrouphitIDswitch | |
0x4C | AssetID | rumbleIDhit | effect:Rumble |
0x50 | AssetID | rumbleIDswitch | effect:Rumble |
0x54 | uint | fx_flags | sfx flags |
0x58 | uint | nanimations | Set to 1 enables animation |
0x5C | AssetID | animationID | Usually 0xFDFDFDFD in TSSM: 31, 32 and 63 in The Incredibles |