EvilEngine/DEST: Difference between revisions
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{{#vardefine:type|[[Binary]]}}<nowiki/> |
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{{#vardefine:games|TSSM Incredibles ROTU}}<nowiki/> |
{{#vardefine:games|TSSM Incredibles ROTU RatProto}}<nowiki/> |
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Revision as of 19:55, 25 June 2022
DEST | |
---|---|
Destructible | |
Type | Binary |
Games used | The SpongeBob SquarePants Movie The Incredibles |
This asset defines an entry for a destructible object.
Format
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | int | minfID | MINF_AssetID |
0x04 | int | nstates | Number of States. Always 1 in TSSM |
0x08 | int | hit_points | Always 1 in TSSM |
0x0C | int | hit_filter | Always 2 in TSSM |
0x10 | int | launchFlag | |
0x14 | int | behaviour | Always 11 in TSSM |
0x18 | int | flags | |
0x1C | int | soundgroupidleID | SoundGroup used when idle |
0x20 | float | respawn | |
0x24 | char | target_priority | Always 1 in TSSM |
0x25 | char | null | Always 0 |
0x26 | char | null | Always 0 |
0x27 | char | null | Always 0 |
0x28 | int | percent | Usually 1 in TSSM |
0x2C | MODL | modelID | Changes the destructible's model into this model when destroyed. |
0x30 | SHRP | shrapnelID | Shrapnel used when destroyed |
0x34 | SHRP | shrapnelhitID | Shrapnel used when hit |
0x38 | SGRP | soundgroupidleID | SoundGroup used when idling |
0x3C | SGRP | soundgroupfxID | |
0x40 | SGRP | soundgrouphitID | SoundGroup used when hit |
0x44 | SGRP | soundgroupfxIDswitch | |
0x48 | SGRP | soundgrouphitIDswitch | |
0x4C | DynaID | rumbleIDhit | Dyna Effect Rumble |
0x50 | DynaID | rumbleIDswitch | Dyna Effect Rumble |
0x54 | int | fx_flags | sfx flags |
0x58 | int | nanimations | Set to 1 enables animation |
0x5C | ANIM | animationID | Usually 0xFDFDFDFD in TSSM: 31, 32 and 63 in The Incredibles |