EvilEngine/RANM

From Heavy Iron Modding

RANM
Reactive Animation
TypeBase
Base Type0x00
Games usedThe SpongeBob SquarePants Movie
The Incredibles

Format[edit]

Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:

xTableAsset[edit]

Offset Type Variable Description
0x08 int version
0x0C int numRows Number of entries

asset_entry[edit]

Offset Type Variable Description
0x00 AssetID model_static Model_AssetID
0x04 AssetID model_bound Model_AssetID
0x08 float lod_dist
0x0C AssetID anim_idle Anim_AssetID
0x10 AssetID anim_move_through Anim_AssetID
0x14 AssetID anim_hit Anim_AssetID
0x18 AssetID sound_idle SoundGroup_AssetID
0x1C AssetID sound_move_through SoundGroup_AssetID
0x20 AssetID sound_hit SoundGroup_AssetID
0x24 AssetID model_burnt
0x28 AssetID anim_burn
0x2C float burn_fuel
0x30 float burn_flame_size Size of flame
0x34 float burn_emit_scale Scale of particles
0x38 float move_through_radius