EvilEngine/RANM

From Heavy Iron Modding

RANM
Reactive Animation
TypeBase
Base Type0x00
Games usedThe SpongeBob SquarePants Movie
The Incredibles

Format

Reactive Animation are base assets, so they start with their 0x8 byte header, then are followed by:

xTableAsset

Offset Type Variable Description
0x08 int version
0x0C int numRows Number of entries

asset_entry

Offset Type Variable Description
0x00 AssetID model_static Model_AssetID
0x04 AssetID model_bound Model_AssetID
0x08 float lod_dist
0x0C AssetID anim_idle Anim_AssetID
0x10 AssetID anim_move_through Anim_AssetID
0x14 AssetID anim_hit Anim_AssetID
0x18 AssetID sound_idle SoundGroup_AssetID
0x1C AssetID sound_move_through SoundGroup_AssetID
0x20 AssetID sound_hit SoundGroup_AssetID
0x24 AssetID model_burnt
0x28 AssetID anim_burn
0x2C float burn_fuel
0x30 float burn_flame_size Size of flame
0x34 float burn_emit_scale Scale of particles
0x38 float move_through_radius