EvilEngine/RANM: Difference between revisions
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| 0x1C || [[ANIM]] || '''anim_hit''' || Anim_AssetID |
| 0x1C || [[ANIM]] || '''anim_hit''' || Anim_AssetID |
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| 0x20 || |
| 0x20 || [[SGRP]] || '''sound_idle''' || SoundGroup_AssetID |
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| 0x24 || |
| 0x24 || [[SGRP]] || '''sound_move_through''' || SoundGroup_AssetID |
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| 0x28 || |
| 0x28 || [[SGRP]] || '''sound_hit''' || SoundGroup_AssetID |
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| 0x2C || |
| 0x2C || int || '''model_burnt''' || |
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| 0x30 || |
| 0x30 || int || '''anim_burn''' || |
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| 0x34 || |
| 0x34 || float || '''burn_fuel''' || |
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| 0x38 || float || '''burn_flame_size''' || Size of flame |
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| 0x3C || float || '''burn_emit_scale''' || Scale of particles |
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| 0x40 || float || '''move_through_radius''' || |
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Revision as of 03:49, 16 July 2021
RANM | |
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Reactive Animation | |
Type | Base |
Base Type | 0x00 |
Games used | The SpongeBob SquarePants Movie The Incredibles |
Format: The SpongeBob SquarePants Movie
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | model_static | Model_AssetID |
0x0C | int | model_bound | Model_AssetID |
0x10 | float | lod_dist | |
0x14 | ANIM | anim_idle | Anim_AssetID |
0x18 | ANIM | anim_move_through | Anim_AssetID |
0x1C | ANIM | anim_hit | Anim_AssetID |
0x20 | SGRP | sound_idle | SoundGroup_AssetID |
0x24 | SGRP | sound_move_through | SoundGroup_AssetID |
0x28 | SGRP | sound_hit | SoundGroup_AssetID |
0x2C | int | model_burnt | |
0x30 | int | anim_burn | |
0x34 | float | burn_fuel | |
0x38 | float | burn_flame_size | Size of flame |
0x3C | float | burn_emit_scale | Scale of particles |
0x40 | float | move_through_radius |
Format: The Incredibles
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | RpAtomic | model_static | Model_AssetID |
0x0C | RpAtomic | model_bound | Model_AssetID |
0x10 | RpAtomic | model_burnt | Model_AssetID |
0x14 | SGRP | sound_idle | SoundGroup_AssetID |
0x18 | SGRP | sound_move_through | SoundGroup_AssetID |
0x1C | SGRP | sound_hit | SoundGroup_AssetID |
0x20 | ATBL | table | AnimTable_AssetID |
0x24 | ANIM | anim_idle | ANIM_AssetID |
0x28 | ANIM | anim_move_through | Anim_AssetID |
0x2C | ANIM | anim_hit | Anim_AssetID |
0x30 | ANIM | anim_burn | Anim_AssetID |
0x34 | float | lod_dist2 | |
0x38 | float | burn_fuel | |
0x3C | float | burn_flame_size | Size of flame |
0x40 | float | burn_emit_scale | Scale of particles |
0x44 | float | move_through_radius2 |