EvilEngine/RANM: Difference between revisions

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Line 27: Line 27:
| 0x1C || [[ANIM]] || '''anim_hit''' || Anim_AssetID
| 0x1C || [[ANIM]] || '''anim_hit''' || Anim_AssetID
|-
|-
| 0x20 || int || '''sound_idle''' ||
| 0x20 || [[SGRP]] || '''sound_idle''' || SoundGroup_AssetID
|-
|-
| 0x24 || int || '''sound_move_through''' ||
| 0x24 || [[SGRP]] || '''sound_move_through''' || SoundGroup_AssetID
|-
|-
| 0x28 || int || '''sound_hit''' ||
| 0x28 || [[SGRP]] || '''sound_hit''' || SoundGroup_AssetID
|-
|-
| 0x2C || Unknown || Unknown ||
| 0x2C || int || '''model_burnt''' ||
|-
|-
| 0x30 || Unknown || Unknown ||
| 0x30 || int || '''anim_burn''' ||
|-
|-
| 0x34 || Unknown || Unknown ||
| 0x34 || float || '''burn_fuel''' ||
|-
| 0x38 || float || '''burn_flame_size''' || Size of flame
|-
| 0x3C || float || '''burn_emit_scale''' || Scale of particles
|-
| 0x40 || float || '''move_through_radius''' ||
|}
|}



Revision as of 03:49, 16 July 2021

RANM
Reactive Animation
TypeBase
Base Type0x00
Games usedThe SpongeBob SquarePants Movie
The Incredibles

Format: The SpongeBob SquarePants Movie

Offset Type Variable Description
0x08 int model_static Model_AssetID
0x0C int model_bound Model_AssetID
0x10 float lod_dist
0x14 ANIM anim_idle Anim_AssetID
0x18 ANIM anim_move_through Anim_AssetID
0x1C ANIM anim_hit Anim_AssetID
0x20 SGRP sound_idle SoundGroup_AssetID
0x24 SGRP sound_move_through SoundGroup_AssetID
0x28 SGRP sound_hit SoundGroup_AssetID
0x2C int model_burnt
0x30 int anim_burn
0x34 float burn_fuel
0x38 float burn_flame_size Size of flame
0x3C float burn_emit_scale Scale of particles
0x40 float move_through_radius

Format: The Incredibles

Offset Type Variable Description
0x08 RpAtomic model_static Model_AssetID
0x0C RpAtomic model_bound Model_AssetID
0x10 RpAtomic model_burnt Model_AssetID
0x14 SGRP sound_idle SoundGroup_AssetID
0x18 SGRP sound_move_through SoundGroup_AssetID
0x1C SGRP sound_hit SoundGroup_AssetID
0x20 ATBL table AnimTable_AssetID
0x24 ANIM anim_idle ANIM_AssetID
0x28 ANIM anim_move_through Anim_AssetID
0x2C ANIM anim_hit Anim_AssetID
0x30 ANIM anim_burn Anim_AssetID
0x34 float lod_dist2
0x38 float burn_fuel
0x3C float burn_flame_size Size of flame
0x40 float burn_emit_scale Scale of particles
0x44 float move_through_radius2