EvilEngine/RANM: Difference between revisions

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Line 15:
! Offset !! Type !! Variable !! Description
|-
| 0x08 || RpAtomicint || '''model_static''' || Model_AssetID
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| 0x0C || RpAtomicint || '''model_bound''' || Model_AssetID
|-
| 0x10 || Unknownfloat || Unknown'''lod_dist''' ||
|-
| 0x14 || [[ANIM]] || '''anim_idle''' || Anim_AssetID
|-
| 0x18 || Unknown[[ANIM]] || Unknown'''anim_move_through''' || Anim_AssetID
|-
| 0x1C || Unknown[[ANIM]] || Unknown'''anim_hit''' || Anim_AssetID
|-
| 0x20 || Unknownint || Unknown'''sound_idle''' ||
|-
| 0x24 || Unknownint || Unknown'''sound_move_through''' ||
|-
| 0x28 || Unknownint || Unknown'''sound_hit''' ||
|-
| 0x2C || Unknown || Unknown ||

Revision as of 00:28, 19 June 2021

RANM
Reactive Animation
TypeBase
Base Type0x00
Games usedThe SpongeBob SquarePants Movie
The Incredibles

Format: The SpongeBob SquarePants Movie

Offset Type Variable Description
0x08 int model_static Model_AssetID
0x0C int model_bound Model_AssetID
0x10 float lod_dist
0x14 ANIM anim_idle Anim_AssetID
0x18 ANIM anim_move_through Anim_AssetID
0x1C ANIM anim_hit Anim_AssetID
0x20 int sound_idle
0x24 int sound_move_through
0x28 int sound_hit
0x2C Unknown Unknown
0x30 Unknown Unknown
0x34 Unknown Unknown

Format: The Incredibles

Offset Type Variable Description
0x08 RpAtomic model_static Model_AssetID
0x0C RpAtomic model_bound Model_AssetID
0x10 RpAtomic model_burnt Model_AssetID
0x14 SGRP sound_idle SoundGroup_AssetID
0x18 SGRP sound_move_through SoundGroup_AssetID
0x1C SGRP sound_hit SoundGroup_AssetID
0x20 ATBL table AnimTable_AssetID
0x24 ANIM anim_idle ANIM_AssetID
0x28 ANIM anim_move_through Anim_AssetID
0x2C ANIM anim_hit Anim_AssetID
0x30 ANIM anim_burn Anim_AssetID
0x34 float lod_dist2
0x38 float burn_fuel
0x3C float burn_flame_size Size of flame
0x40 float burn_emit_scale Scale of particles
0x44 float move_through_radius2