EvilEngine/WIRE: Difference between revisions
Content added Content deleted
m (4 revisions imported) |
No edit summary |
||
Line 1:
<onlyinclude>
{{#vardefine:typeid|WIRE}}<nowiki/>
{{#vardefine:name|Wireframe}}<nowiki/>
{{#vardefine:type|[[Binary]]}}<nowiki/>
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
'''WIRE''' defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
Line 28 ⟶ 34:
{{Assets}}
{{AutoGameNavs}}
[[Category:Asset]]
|
Revision as of 00:22, 26 May 2021
WIRE | |
---|---|
Wireframe | |
Type | Binary |
Games used | The Incredibles Rise of the Underminer |
WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
Format
struct WireframeData { unsigned int totalFileSize; unsigned int vertexAmount; unsigned int lineAmount; unsigned int hashID; unsigned int hashID2; Vector3[vertexAmount] vertices; Line[lineAmount] lines };
struct Line { unsigned short vertex0; unsigned short vertex1; };