EvilEngine/WIRE

Revision as of 01:12, 31 March 2021 by Seil (talk | contribs) (4 revisions imported)

WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.

WIRE
Wireframe Model
TypeBinary
Games usedThe Incredibles

Format

struct WireframeData
{
    unsigned int totalFileSize;
    unsigned int vertexAmount;
    unsigned int lineAmount;
    unsigned int hashID;
    unsigned int hashID2;
    Vector3[vertexAmount] vertices;
    Line[lineAmount] lines
};
struct Line
{
    unsigned short vertex0;
    unsigned short vertex1;
};