EvilEngine/WIRE

From Heavy Iron Modding

WIRE
Wireframe
TypeBinary
Games usedThe Incredibles
Rise of the Underminer

WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles.

Format

zWireframeAsset

class zWireframeAsset
{
public:
    unsigned int size;
    unsigned int vertexCount;
    unsigned int lineCount;
    zWireframeVertex* vertices;
    zWireframeLine* lines;
};
Offset Type Variable Description
0x00 u32 size Total file size.
0x04 u32 vertexCount
0x08 u32 lineCount
0x0C u32 hashID
0x10 u32 hashID2
zWireframeVertex*[vertexCount] vertices
zWireframeLine*[lineCount] lines

zWireframeVertex

class zWireframeVertex
{
public:
    float x;
    float y;
    float z;
};
Offset Type Variable Description
0x00 Vector3 xyz Position

zWireframeLine

class zWireframeLine
{
public:
    unsigned short start;
    unsigned short end;
};
Offset Type Variable Description
0x00 u16 start
0x02 u16 end