EvilEngine/WIRE: Difference between revisions
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==Format==
<source lang=cpp>
class zWireframeAsset
{
public:
unsigned int size;
unsigned int vertexCount;
unsigned int lineCount;
zWireframeVertex* vertices;
};
</source>
{| class="wikitable"
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 ||
|-
| 0x04 ||
|-
| 0x08 ||
|-
| 0x0C ||
|-
| 0x10 ||
|-
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|-
| || zWireframeLine*[lineCount] || '''lines''' ||
|}
===zWireframeVertex===
▲'''zWireframeLine'''
<source lang=cpp>
class zWireframeVertex
{
public:
float x;
float y;
float z;
};
</source>
{| class="wikitable"
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 || [[Vector3]] || '''xyz''' || Position
|}
===zWireframeLine===
<source lang=cpp>
class zWireframeLine
{
public:
unsigned short start;
unsigned short end;
};
</source>
{| class="wikitable"
|-
! Offset !! Type !! Variable !! Description
|-
| 0x00 ||
|-
| 0x02 ||
|}
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Latest revision as of 18:27, 24 March 2024
WIRE | |
---|---|
Wireframe | |
Type | Binary |
Games used | The Incredibles Rise of the Underminer |
WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles.
Format
zWireframeAsset
class zWireframeAsset
{
public:
unsigned int size;
unsigned int vertexCount;
unsigned int lineCount;
zWireframeVertex* vertices;
zWireframeLine* lines;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | u32 | size | Total file size. |
0x04 | u32 | vertexCount | |
0x08 | u32 | lineCount | |
0x0C | u32 | hashID | |
0x10 | u32 | hashID2 | |
zWireframeVertex*[vertexCount] | vertices | ||
zWireframeLine*[lineCount] | lines |
zWireframeVertex
class zWireframeVertex
{
public:
float x;
float y;
float z;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | Vector3 | xyz | Position |
zWireframeLine
class zWireframeLine
{
public:
unsigned short start;
unsigned short end;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | u16 | start | |
0x02 | u16 | end |