EvilEngine/WIRE

Revision as of 23:00, 15 September 2022 by Seil (talk | contribs) (Seil moved page WIRE to EvilEngine/WIRE)

WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles.

WIRE
Wireframe
TypeBinary
Games usedThe Incredibles
Rise of the Underminer

Format

zWireframeAsset

Offset Type Variable Description
0x00 uint size Total file size.
0x04 uint vertexCount
0x08 uint lineCount
0x0C uint hashID
0x10 uint hashID2
0x14 Vector3[vertexCount] vertices
zWireframeLine*[lineCount] lines

zWireframeLine

Offset Type Variable Description
0x00 short start
0x02 short end