WIRE defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles.

WIRE
Wireframe
TypeBinary
Games usedThe Incredibles
Rise of the Underminer

Format

zWireframeAsset

class zWireframeAsset
{
public:
    unsigned int size;
    unsigned int vertexCount;
    unsigned int lineCount;
    zWireframeVertex* vertices;
    zWireframeLine* lines;
};
Offset Type Variable Description
0x00 u32 size Total file size.
0x04 u32 vertexCount
0x08 u32 lineCount
0x0C u32 hashID
0x10 u32 hashID2
zWireframeVertex*[vertexCount] vertices
zWireframeLine*[lineCount] lines

zWireframeVertex

class zWireframeVertex
{
public:
    float x;
    float y;
    float z;
};
Offset Type Variable Description
0x00 Vector3 xyz Position

zWireframeLine

class zWireframeLine
{
public:
    unsigned short start;
    unsigned short end;
};
Offset Type Variable Description
0x00 u16 start
0x02 u16 end