EvilEngine/DYNA/game object:Hangable: Difference between revisions
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m (Seil moved page DYNA/game object:Hangable to EvilEngine/DYNA/game object:Hangable) |
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<onlyinclude>
{{#vardefine:name|game_object:Hangable}}<nowiki/>
{{#vardefine:version|1}}<nowiki/>
{{#vardefine:hash|0x1D3C54EE}}<nowiki/>
{{#vardefine:games|Incredibles ROTU}}<nowiki/>
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</onlyinclude>
{{AutoDynaInfobox}}
==Format==
<source lang=cpp>
struct zHangableAsset : xDynAsset
{
unsigned int object;
xVec3 pivot;
xVec3 handle;
float onGravity;
float offGravity;
float maxAngVel;
float minArcDegrees;
unsigned int hangFlags;
};
</source>
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Latest revision as of 15:22, 19 September 2023
game_object:Hangable | |
---|---|
Version | 1 |
Hash | 0x1D3C54EE |
Games used | The Incredibles Rise of the Underminer |
Format
struct zHangableAsset : xDynAsset
{
unsigned int object;
xVec3 pivot;
xVec3 handle;
float onGravity;
float offGravity;
float maxAngVel;
float minArcDegrees;
unsigned int hangFlags;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | AssetID | object | |
0x14 | Vector3 | pivot | |
0x20 | Vector3 | handle | |
0x2C | f32 | onGravity | |
0x30 | f32 | offGravity | |
0x34 | f32 | maxAngVel | |
0x38 | f32 | minArcDegrees | |
0x3C | u32 | hangFlags |