EvilEngine/DYNA/camera:transition path
< EvilEngine | DYNA(Redirected from DYNA/camera:transition path)
camera:transition_path | |
---|---|
Hash | 0xBBA5036A |
Games used | Rise of the Underminer Ratatouille Prototype |
Format
Unused dyna type. Code can be found in Rise of the Underminer and Ratatouille Prototype.
struct xCamTransitionAsset : xDynAsset
{
uint32 mVersion;
int32 mType;
uint32 mFlags;
uint32 mDestCameraID;
union
{
struct
{
float32 mTime;
float32 mAccel;
float32 mDecel;
};
uint32 mSrcCameraID;
};
uint32 mCurveID;
uint32 mTriggerID;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | u32 | mVersion | |
0x14 | s32 | mType | |
0x18 | u32 | mFlags | |
0x1C | AssetID | mDestCameraID | |
0x20 | f32 | mTime | |
0x24 | f32 | mAccel | |
0x28 | f32 | mDecel | |
0x2C | AssetID | mSrcCameraID | |
0x30 | AssetID | mCurveID | |
0x34 | AssetID | mTriggerID |