EvilEngine/DYNA/camera:transition path

From Heavy Iron Modding

camera:transition_path
Hash0xBBA5036A
Games usedRise of the Underminer
Ratatouille Prototype

Format

Unused dyna type. Code can be found in Rise of the Underminer and Ratatouille Prototype.

struct xCamTransitionAsset : xDynAsset
{
    uint32 mVersion;
    int32 mType;
    uint32 mFlags;
    uint32 mDestCameraID;
    union
    {
        struct
        {
            float32 mTime;
            float32 mAccel;
            float32 mDecel;
        };
        uint32 mSrcCameraID;
    };
    uint32 mCurveID;
    uint32 mTriggerID;
};
Offset Type Variable Description
0x10 u32 mVersion
0x14 s32 mType
0x18 u32 mFlags
0x1C AssetID mDestCameraID
0x20 f32 mTime
0x24 f32 mAccel
0x28 f32 mDecel
0x2C AssetID mSrcCameraID
0x30 AssetID mCurveID
0x34 AssetID mTriggerID